Search Results
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Forum |
Replies |
Views |
Posted
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Thread: Tome Of Fates
Post: RE: Tome Of Fates
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Fex |
Showcase |
10 |
1,407 |
05-18-2023, 12:11 AM |
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Thread: Ubuntu install dependencies.
Post: RE: Ubuntu install dependencies.
This list has always worked for me:
https://esenthel.com/?id=doc#Installation
Code:
sudo apt-get install libxmu-dev libxi-dev libxinerama-dev libxrandr-dev libxcursor-dev libudev-dev libopenal-dev ... |
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Fex |
Platforms (Windows, Mac, Linux, Android, iOS) |
2 |
461 |
12-06-2022, 04:03 PM |
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Thread: Runtime Material+Import
Post: RE: Runtime Material
I saved this image to disk as water_from_path.png in the generated .exe location C:\Esenthel\Projects\_Build_\01 - Rendering:
http://192.210.237.111/water_from_path.png
Modified the tutorial project... |
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Fex |
Support |
6 |
1,405 |
12-01-2022, 03:09 AM |
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Thread: Bugs in EditorInterface::worldObjGetDesc/Data
Post: Bugs in EditorInterface::worldObjGetDesc/Data
EditorInterface::worldObjGetDesc and EditorInterface::worldObjGetData
Do not get sent by the client if the C CMemPtr<UID> &world_obj_instance_ids=null parameter is null.
Therefore I would ... |
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Fex |
Support |
1 |
660 |
11-13-2022, 06:49 PM |
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Thread: Tutorial 05 - GUI/17 - Chatbox needs updated
Post: Tutorial 05 - GUI/17 - Chatbox needs updated
Not very important but two lines in in The tutorial 05 - GUI/17 - Chatbox need to be changed since AUTO_LINE_SPACE has been removed. The two lines should now be:
Code:
D.text(ts, rect, text, null,&n... |
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Fex |
Support |
1 |
781 |
10-14-2022, 01:19 AM |
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Thread: Using ENet for reliable UDP in a Titan code editor project
Post: Using ENet for reliable UDP in a Titan code editor...
Using ENet for reliable/unreliable UDP as part of a Windows code editor project.
[img]https://i.ibb.co/8NvJSgF/reliable-UDP.png[/img]
I made the code work basically the same as the standard Esenthel... |
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Fex |
Showcase |
0 |
2,185 |
09-06-2022, 10:06 PM |
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Thread: Build Titan Engine Linux Binaries in Visual Studio with CMake
Post: Build Titan Engine Linux Binaries in Visual Studio...
[img]https://i.ibb.co/tP8N6RC/good.png[/img]
By using VS you can use extensions like Github Copilot, and get completion suggestions:
[img]https://i.ibb.co/x5ZncZ1/copilotcompletion-GIF.gif[/img]
I w... |
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Fex |
Showcase |
1 |
956 |
09-02-2022, 04:55 AM |
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Thread: Headless Linux Server/App
Post: RE: Headless Linux Server/App
(08-12-2022 07:02 AM)Esenthel Wrote: This should help with Sampler Error:
https://github.com/Esenthel/EsenthelEngi...4085fc5ff5
Nice, now apps built by the unmodified engine run on headless se... |
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Fex |
Showcase |
5 |
1,606 |
08-12-2022, 12:10 PM |
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Thread: Headless Linux Server/App
Post: RE: Headless Linux Server/App
(08-11-2022 05:18 AM)Esenthel Wrote: One question:
Why are you forcing XDisplay to be null?
If it's available, then it would grant some extra functionalities.
1. Forcing XDisplay null stops t... |
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Fex |
Showcase |
5 |
1,606 |
08-12-2022, 01:48 AM |
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Thread: Headless Linux Server/App
Post: Headless Linux Server/App
[img]https://i.ibb.co/nbt7yWs/headless.png[/img]
It's a resolution to this thread:
Headless linux thread
Article on how this was done |
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Fex |
Showcase |
5 |
1,606 |
08-10-2022, 06:53 PM |
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Thread: rot member removed from AnimatedSkeletonBone
Post: RE: rot member removed from AnimatedSkeletonBone
Thanks for the prompt reply |
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Fex |
Support |
2 |
957 |
08-07-2022, 04:46 PM |
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Thread: rot member removed from AnimatedSkeletonBone
Post: rot member removed from AnimatedSkeletonBone
Updated the engine and it broke how I was making the character "look around" while on a horse.
Recent update removed AxisRoll rot from AnimatedSkeletonBone.
From Animation/skeleton.h
Code:
#define ... |
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Fex |
Support |
2 |
957 |
08-05-2022, 01:33 PM |
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Thread: Into The Dark - My first Kickstarter
Post: RE: Into The Dark - My first Kickstarter
Really cool, had to back (pre-buy) it. |
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Fex |
News |
9 |
3,002 |
03-20-2022, 07:40 PM |
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Thread: APP_EXIT_IMMEDIATELY
Post: RE: APP_EXIT_IMMEDIATELY
In virtualbox (3D acceleration checked in settings), pulled latest source, get this crash when trying to compile/run the "Esenthel Builder.cpp" and "Project.cpp" (Project.cpp also has "TURQ" which is ... |
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Fex |
Support |
22 |
11,100 |
08-06-2020, 07:08 PM |
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Thread: APP_EXIT_IMMEDIATELY
Post: RE: APP_EXIT_IMMEDIATELY
Just the change at:
https://github.com/Esenthel/EsenthelEngi....cpp#L1344
And no other changes results in:
"Can't create Constant Buffer" and crash. Which I had happening before when I would just do... |
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Fex |
Support |
22 |
11,100 |
08-03-2020, 04:47 PM |
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Thread: APP_EXIT_IMMEDIATELY
Post: RE: APP_EXIT_IMMEDIATELY
Thanks for the idea Greg,
Line 1362 of Display.cpp
Code:
if(MainContext.context=glXCreateContextAttribsARB(XDisplay, GLConfig, null, true, attribs))break; // stop on first found
Generates segfault. ... |
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Fex |
Support |
22 |
11,100 |
08-02-2020, 04:26 PM |
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Thread: APP_EXIT_IMMEDIATELY
Post: RE: APP_EXIT_IMMEDIATELY
Houge, are you still looping in InitPre? Or is there some way to make this actually be able to call Update()?
I'm trying as well to do headless linux using Ubuntu 18.04. Downloaded the source, compile... |
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Fex |
Support |
22 |
11,100 |
07-31-2020, 06:18 PM |
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Thread: Need some example code for Physics Ray
Post: RE: Need some example code for Physics Ray
Code:
ArrowClass myArrow;
Byte AG_ARROW = 12; //can choose any # between 1..15 see ACTOR_GROUP enum
myArrow.actor.group(AG_ARROW);
UInt actor_groups=~(IndexToFlag(AG_ARROW)); //~ makes it ignore thos... |
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Fex |
Support |
10 |
4,001 |
07-27-2020, 08:28 PM |
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Thread: Esenthel Engine is now FREE!
Post: RE: Esenthel Engine is now FREE!
Congrats Greg!
My EE game was derailed by RL (getting a wife, having kids, having a real job).
Still once every few months I would check in here, because I have always had in the back of my mind I w... |
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Fex |
News |
23 |
20,331 |
04-22-2019, 05:34 PM |
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Thread: name change Game.ObjType
Post: name change Game.ObjType
Just a heads up Game.ObjType has been changed to just ObjType, it has been omitted from the name change list. |
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Fex |
Support |
1 |
3,084 |
07-01-2015, 07:53 PM |