About Store Forum Documentation Contact



Search Results
Post Author Forum Replies Views Posted [asc]
  Thread: Tome Of Fates
Post: RE: Tome Of Fates

Wishlisted
Fex Showcase 10 1,407 05-18-2023, 12:11 AM
  Thread: Ubuntu install dependencies.
Post: RE: Ubuntu install dependencies.

This list has always worked for me: https://esenthel.com/?id=doc#Installation Code: sudo apt-get install libxmu-dev libxi-dev libxinerama-dev libxrandr-dev libxcursor-dev libudev-dev libopenal-dev ...
Fex Platforms (Windows, Mac, Linux, Android, iOS) 2 461 12-06-2022, 04:03 PM
  Thread: Runtime Material+Import
Post: RE: Runtime Material

I saved this image to disk as water_from_path.png in the generated .exe location C:\Esenthel\Projects\_Build_\01 - Rendering: http://192.210.237.111/water_from_path.png Modified the tutorial project...
Fex Support 6 1,405 12-01-2022, 03:09 AM
  Thread: Bugs in EditorInterface::worldObjGetDesc/Data
Post: Bugs in EditorInterface::worldObjGetDesc/Data

EditorInterface::worldObjGetDesc and EditorInterface::worldObjGetData Do not get sent by the client if the C CMemPtr<UID> &world_obj_instance_ids=null parameter is null. Therefore I would ...
Fex Support 1 660 11-13-2022, 06:49 PM
  Thread: Tutorial 05 - GUI/17 - Chatbox needs updated
Post: Tutorial 05 - GUI/17 - Chatbox needs updated

Not very important but two lines in in The tutorial 05 - GUI/17 - Chatbox need to be changed since AUTO_LINE_SPACE has been removed. The two lines should now be: Code: D.text(ts, rect, text, null,&n...
Fex Support 1 781 10-14-2022, 01:19 AM
  Thread: Using ENet for reliable UDP in a Titan code editor project
Post: Using ENet for reliable UDP in a Titan code editor...

Using ENet for reliable/unreliable UDP as part of a Windows code editor project. [img]https://i.ibb.co/8NvJSgF/reliable-UDP.png[/img] I made the code work basically the same as the standard Esenthel...
Fex Showcase 0 2,185 09-06-2022, 10:06 PM
  Thread: Build Titan Engine Linux Binaries in Visual Studio with CMake
Post: Build Titan Engine Linux Binaries in Visual Studio...

[img]https://i.ibb.co/tP8N6RC/good.png[/img] By using VS you can use extensions like Github Copilot, and get completion suggestions: [img]https://i.ibb.co/x5ZncZ1/copilotcompletion-GIF.gif[/img] I w...
Fex Showcase 1 956 09-02-2022, 04:55 AM
  Thread: Headless Linux Server/App
Post: RE: Headless Linux Server/App

(08-12-2022 07:02 AM)Esenthel Wrote:  This should help with Sampler Error: https://github.com/Esenthel/EsenthelEngi...4085fc5ff5 Nice, now apps built by the unmodified engine run on headless se...
Fex Showcase 5 1,606 08-12-2022, 12:10 PM
  Thread: Headless Linux Server/App
Post: RE: Headless Linux Server/App

(08-11-2022 05:18 AM)Esenthel Wrote:  One question: Why are you forcing XDisplay to be null? If it's available, then it would grant some extra functionalities. 1. Forcing XDisplay null stops t...
Fex Showcase 5 1,606 08-12-2022, 01:48 AM
  Thread: Headless Linux Server/App
Post: Headless Linux Server/App

[img]https://i.ibb.co/nbt7yWs/headless.png[/img] It's a resolution to this thread: Headless linux thread Article on how this was done
Fex Showcase 5 1,606 08-10-2022, 06:53 PM
  Thread: rot member removed from AnimatedSkeletonBone
Post: RE: rot member removed from AnimatedSkeletonBone

Thanks for the prompt reply
Fex Support 2 957 08-07-2022, 04:46 PM
  Thread: rot member removed from AnimatedSkeletonBone
Post: rot member removed from AnimatedSkeletonBone

Updated the engine and it broke how I was making the character "look around" while on a horse. Recent update removed AxisRoll rot from AnimatedSkeletonBone. From Animation/skeleton.h Code: #define ...
Fex Support 2 957 08-05-2022, 01:33 PM
  Thread: Into The Dark - My first Kickstarter
Post: RE: Into The Dark - My first Kickstarter

Really cool, had to back (pre-buy) it.
Fex News 9 3,002 03-20-2022, 07:40 PM
  Thread: APP_EXIT_IMMEDIATELY
Post: RE: APP_EXIT_IMMEDIATELY

In virtualbox (3D acceleration checked in settings), pulled latest source, get this crash when trying to compile/run the "Esenthel Builder.cpp" and "Project.cpp" (Project.cpp also has "TURQ" which is ...
Fex Support 22 11,100 08-06-2020, 07:08 PM
  Thread: APP_EXIT_IMMEDIATELY
Post: RE: APP_EXIT_IMMEDIATELY

Just the change at: https://github.com/Esenthel/EsenthelEngi....cpp#L1344 And no other changes results in: "Can't create Constant Buffer" and crash. Which I had happening before when I would just do...
Fex Support 22 11,100 08-03-2020, 04:47 PM
  Thread: APP_EXIT_IMMEDIATELY
Post: RE: APP_EXIT_IMMEDIATELY

Thanks for the idea Greg, Line 1362 of Display.cpp Code: if(MainContext.context=glXCreateContextAttribsARB(XDisplay, GLConfig, null, true, attribs))break; // stop on first found Generates segfault. ...
Fex Support 22 11,100 08-02-2020, 04:26 PM
  Thread: APP_EXIT_IMMEDIATELY
Post: RE: APP_EXIT_IMMEDIATELY

Houge, are you still looping in InitPre? Or is there some way to make this actually be able to call Update()? I'm trying as well to do headless linux using Ubuntu 18.04. Downloaded the source, compile...
Fex Support 22 11,100 07-31-2020, 06:18 PM
  Thread: Need some example code for Physics Ray
Post: RE: Need some example code for Physics Ray

Code: ArrowClass myArrow; Byte AG_ARROW = 12; //can choose any # between 1..15 see ACTOR_GROUP enum myArrow.actor.group(AG_ARROW); UInt actor_groups=~(IndexToFlag(AG_ARROW)); //~ makes it ignore thos...
Fex Support 10 4,001 07-27-2020, 08:28 PM
  Thread: Esenthel Engine is now FREE!
Post: RE: Esenthel Engine is now FREE!

Congrats Greg! My EE game was derailed by RL (getting a wife, having kids, having a real job). Still once every few months I would check in here, because I have always had in the back of my mind I w...
Fex News 23 20,331 04-22-2019, 05:34 PM
  Thread: name change Game.ObjType
Post: name change Game.ObjType

Just a heads up Game.ObjType has been changed to just ObjType, it has been omitted from the name change list.
Fex Support 1 3,084 07-01-2015, 07:53 PM