Search Results
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Author |
Forum |
Replies |
Views |
Posted
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Thread: Dragon Fury
Post: RE: Dragon Fury
Mortal combat style cool. :)
Good luck. :) |
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Argoon |
News |
4 |
2,446 |
06-06-2022, 04:05 PM |
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Thread: Changing Engine's Name and Logo
Post: RE: Changing Engine's Name and Logo
I'm not a Esenthel user but personally I think it has room for improvement, this is my opinion/suggestions:
IMO Titan is a generic name, Esenthel is not perfect, is hard to pronounce (at lest for me)... |
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Argoon |
Offtopic |
11 |
1,943 |
02-19-2022, 08:32 PM |
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Thread: I am fed up with ragdoll problem
Post: RE: I am fed up with ragdoll problem
I hope Esenthel don't mind me mentioning and posting links of other engines here but if someone reads this and think in UE4 or even Unity, ragdolls work flawlessly then you should read the following, ... |
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Argoon |
Support |
25 |
6,105 |
08-18-2021, 04:19 PM |
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Thread: The Forest
Post: RE: The Forest
Awesome news, I bought dungeon hero and played it many times, is a very nice game, can't wait to see what you will do with the remaster, good luck. |
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Argoon |
News |
5 |
1,955 |
06-16-2021, 07:23 PM |
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Thread: The Forest
Post: RE: The Forest
Is that for your own game? That is some nice character design. Btw they look very good as is but I couldn't stop thinking that some kind of subsurface scattering effect for the skin in some of the cha... |
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Argoon |
News |
5 |
1,955 |
06-15-2021, 10:51 PM |
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Thread: Emissive/Bloom/Glow improvements
Post: RE: Emissive/Bloom/Glow improvements
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Argoon |
News |
4 |
1,906 |
06-07-2021, 11:14 PM |
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Thread: Depth of Field
Post: RE: Depth of Field
Looks very nice, always awesome to have better quality and performance gains thanks for the work. |
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Argoon |
News |
1 |
3,585 |
06-01-2021, 11:55 AM |
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Thread: Motion Blur
Post: RE: Motion Blur
The bot is right very nice indeed. :D |
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Argoon |
News |
1 |
3,531 |
06-01-2021, 11:52 AM |
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Thread: Pirates' Nest
Post: RE: Pirates' Nest
Very nice, personally I like what I'm seeing at lest in the GUI front. |
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Argoon |
Showcase |
20 |
15,281 |
04-22-2021, 07:20 PM |
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Thread: How to do Real Time Reflection?
Post: RE: How to do Real Time Reflection?
I don't work with this engine, so don't take this as direct suggestions of the engine capabilities, just saying that based on my experience, next to SSR, cube maps or render to texture if the engine s... |
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Argoon |
Support |
7 |
1,994 |
04-16-2021, 05:55 PM |
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Thread: I am fed up with ragdoll problem
Post: RE: I am fed up with ragdoll problem
If the case, make sure the ragdoll Collison proxies don't collide with each other, only the world this is what's probably causing the ragdoll spasms.
Btw disabling self collision for the ragdoll, wil... |
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Argoon |
Support |
25 |
6,105 |
04-04-2021, 02:17 PM |
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Thread: Fog of war
Post: RE: Fog of war
Don't know if the engine has any built in fog of war because I don't use it personally, even thou I follow this forum time to time. About how it can be done, I saw the following video some time ago, o... |
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Argoon |
Support |
4 |
1,729 |
01-19-2021, 08:54 PM |
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Thread: Size of far objects are smaller than it should be
Post: RE: Size of far objects are smaller than it should...
If is not a camera fov problem than based on your data, your moon is slightly smaller than the real thing but is also a tad near than the real thing, so it should look visually, similar to what it doe... |
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Argoon |
Support |
4 |
1,667 |
12-08-2020, 08:36 PM |
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Thread: [WIP] Forsaken Champions
Post: RE: [WIP] Forsaken Champions
(08-08-2020 09:11 AM)Pixel Perfect Wrote: I can see a lot of work is going into the underlying foundations of this game, it seems very well thought out which gives it all the more chance of suc... |
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Argoon |
Showcase |
11 |
11,953 |
08-08-2020, 05:10 PM |
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Thread: Star VS The Forces of Evil Opening cover animated
Post: RE: Star VS The Forces of Evil Opening cover anima...
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Argoon |
Offtopic |
1 |
3,000 |
02-22-2020, 11:11 PM |
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Thread: World of Esenthel
Post: RE: World of Esenthel
Awesome man that is fantastic job! That character creator is crazy, in a good way, so much possibilities! The amount of playable characters is enormous tho, how will you manage their behavior and comb... |
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Argoon |
Showcase |
3 |
3,114 |
02-14-2020, 02:50 PM |
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Thread: [WIP] Forsaken Champions
Post: RE: [WIP] Pandora's Journal
Working on the gameplay code first is a smart idea, good luck with your game and keep us updated. |
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Argoon |
Showcase |
11 |
11,953 |
02-07-2020, 02:08 AM |
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Thread: Bloody Massacre
Post: RE: Bloody Massacre
Forget it, I was using a older version, downloaded the latest one and it works fine sorry for wasting your time. |
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Argoon |
Support |
2 |
1,962 |
01-05-2020, 02:02 PM |
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Thread: Bloody Massacre
Post: Bloody Massacre
This demo project crashes in the new PBR engine version, error about being unable to load a image. |
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Argoon |
Support |
2 |
1,962 |
01-03-2020, 07:26 PM |
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Thread: PBR Progress
Post: RE: PBR Progress
Nice work, looks good indeed. :) |
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Argoon |
News |
7 |
4,268 |
11-07-2019, 08:52 PM |