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Thread: TemporalAA goes wrong when using with Render to Texture
Post: RE: TemporalAA goes wrong when using with Render t...
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tipforeveryone |
Graphics |
2 |
292 |
12-21-2022, 11:39 PM |
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Thread: Material display error in engine [SOLVED]
Post: RE: Material display error in engine
This happens only in Editor, when
MultiSampling = TRUE and Ambilent Light = 1
Turning off Multi Sampling or adjusting Ambient Light value to below 1 can fix this.
But I dont know how to explain this. ... |
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tipforeveryone |
Graphics |
1 |
245 |
12-21-2022, 05:12 AM |
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Thread: TemporalAA goes wrong when using with Render to Texture
Post: TemporalAA goes wrong when using with Render to Te...
When I use Render To Texture combine with D.temporalAntiAlias(true);
Main render image result becomes very blurry and flickering, please see image and video below
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In "15 - Render To Texture" tuto... |
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tipforeveryone |
Graphics |
2 |
292 |
12-21-2022, 05:08 AM |
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Thread: Broken drawoutline
Post: Broken drawoutline
This is what I get when using drawOutline in RT_OUTLINE
sometime its ok sometime it is broken. I have no idea
https://i.gyazo.com/982f7ccd3cdab71aa989...817f65.png
My card is GTX2060 |
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tipforeveryone |
Support |
0 |
374 |
11-15-2022, 04:34 PM |
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Thread: Environment Map for PBR
Post: Environment Map for PBR
This is information for "Image" Project element I found in Document:
"Environment - Same as "Cube Texture" except its mip-maps will be blurred in a special way, allowing it to be used as Environment ... |
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tipforeveryone |
Support |
1 |
352 |
11-10-2022, 02:19 PM |
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Thread: Add a new damage system in Dragon Fury
Post: RE: Add a new damage system in Dragon Fury
Your ideas are great, but I think the "body part damage" is ok, but not the latter part. it is not suitable for a fast and quick match game like Dragon Fury. Better used for game which has "survival" ... |
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tipforeveryone |
Feature Requests |
1 |
709 |
10-31-2022, 06:11 AM |
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Thread: How can I build development branch of EE on Mac ?
Post: RE: How can I build development branch of EE on Ma...
Still problem of building from source on Mac. I dont know what to do
https://i.gyazo.com/373dfb702676225ebbaf...4b3772.png |
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tipforeveryone |
Platforms (Windows, Mac, Linux, Android, iOS) |
8 |
1,230 |
09-29-2022, 02:59 PM |
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Thread: Is Mac version on website the latest build ?
Post: Is Mac version on website the latest build ?
Titan engine version on my Windows can open my project properly. But the version for Mac (which download from website) can not, it said my project was created with a newer version of Titan Engine. Tha... |
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tipforeveryone |
Platforms (Windows, Mac, Linux, Android, iOS) |
3 |
320 |
09-29-2022, 09:28 AM |
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Thread: How to render an object on top of others
Post: RE: How to render an object on top of others
(06-20-2022 05:45 PM)Esenthel Wrote: I recommend doing collision detection, and when gun intersects with a wall, just move it back.
I do the same in my Into The Dark dungeon game.
This is how ... |
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tipforeveryone |
Support |
3 |
1,040 |
06-21-2022, 03:13 AM |
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Thread: How to render an object on top of others
Post: How to render an object on top of others
In some FPS game, hand and gun model are rendered and placed on top of render stack, to avoid gun clipping into wall and obstacles. How can I do the same in Titan Engine ? |
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tipforeveryone |
Support |
3 |
1,040 |
06-20-2022, 05:13 PM |
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Thread: Material Detail Color
Post: RE: Material Detail Color
Welcome to Titan engine !
Detail color in Titan Engine material add a layer on top essential textures, it makes the material look more "detail" when get closer. e.g: look really close to a white pain... |
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tipforeveryone |
Beginner Questions |
3 |
744 |
05-14-2022, 05:20 AM |
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Thread: Steam workshop, where should I start ?
Post: Steam workshop, where should I start ?
I want to provide items on workshop for my game, so that player can do the same, but have no clue on how to start and such with Titan engine, please help :) |
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tipforeveryone |
Support |
2 |
1,123 |
05-04-2022, 02:02 PM |
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Thread: Any better idea of how to implement multi-threading in Titan engine ?
Post: Any better idea of how to implement multi-threadin...
I can understand tutorials about thread, but I still can't get how to use it properly in my game, any suggestion or examples ? :) |
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tipforeveryone |
Support |
1 |
756 |
04-13-2022, 10:19 AM |
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Thread: The best way to work with Git
Post: RE: The best way to work with Git
Can you guys talk more about Esenthel (Titan) Server app sync ? how can I use it ? I can't find it anywhere |
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tipforeveryone |
Support |
5 |
1,566 |
03-21-2022, 01:29 AM |
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Thread: Scalable Slot display in model editor
Post: RE: Scalable Slot display in model editor
(03-04-2022 07:31 AM)Esenthel Wrote: a slider in the Editor, that would just scale the slots for drawing only
This is exactly what I am talking about :D I think this should be in the engine in... |
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tipforeveryone |
Feature Requests |
2 |
1,114 |
03-05-2022, 07:48 AM |
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Thread: Scalable Slot display in model editor
Post: Scalable Slot display in model editor
Sometime it is really hard to do slot stuff on small object which require slots because of their display size is too big to see
https://i.gyazo.com/eb6382456086d772afbb...0bc6bb.png
It is sweet if t... |
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tipforeveryone |
Feature Requests |
2 |
1,114 |
03-03-2022, 06:13 PM |
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Thread: Window Security deletes Titan Editor.exe
Post: Window Security deletes Titan Editor.exe
I have to disable Windows "Virus & Thread Protection" to prevent Titan Editor.exe from being deleted. this happens only after I installed stable binary build. I wonder what causes this. This have ... |
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tipforeveryone |
Support |
3 |
975 |
02-28-2022, 05:10 AM |
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Thread: [SOLVED] Compilation failed after Feburary update
Post: RE: [Build Error] Compilation failed after Feburar...
Thanks, I had a mistake, there is new Titan Editor.exe, and I still running Esenthel Editor.exe
Everything works now :) |
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tipforeveryone |
Support |
5 |
1,080 |
02-21-2022, 07:19 PM |
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Thread: [SOLVED] Compilation failed after Feburary update
Post: RE: [Build Error] Compilation failed after Feburar...
In fact, I build both of 2 branches, just for testing :)
After succesfully building master branch, when I try to compile my current project, I get this error. How can I fix this ;) ? I did do "clean"... |
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tipforeveryone |
Support |
5 |
1,080 |
02-21-2022, 01:43 PM |
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Thread: [SOLVED] Compilation failed after Feburary update
Post: [SOLVED] Compilation failed after Feburary update
I cant build latest development branch after latest February update
https://i.gyazo.com/55a1cb431c35d29e22fa...bd734b.png
https://i.gyazo.com/60b9a7a2323642fde9c6...14fd51.png
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And here is the lo... |
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tipforeveryone |
Support |
5 |
1,080 |
02-21-2022, 12:51 PM |