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  Thread: Dependency problem with Smaller Type Check
Post: RE: Dependency problem with Smaller Type Check

I did not experiment any further and don't have access to the source code of the library i am using. But maybe the problem occurs when one library has that define and another one does not? edit: I di...
yvanvds Tools 5 666 10-24-2022, 12:47 AM
  Thread: Dependency problem with Smaller Type Check
Post: RE: Dependency problem with Smaller Type Check

Ok, thanks. FYI, this is the error: Code: /RTCc rejects conformant code, so it is not supported by the C++ Standard Library. Either remove this \ compiler option, or define _ALLOW_RTCc_IN_STL to...
yvanvds Tools 5 666 10-22-2022, 04:36 PM
  Thread: Dependency problem with Smaller Type Check
Post: Dependency problem with Smaller Type Check

This one is just a bit of an inconvenience. I am using an external DLL in my application. It has /RTCc disabled (C++ -> Code Generation -> Smaller Type Check set to 'no'). Esenthel has /RTCc ...
yvanvds Tools 5 666 10-21-2022, 07:19 PM
  Thread: How set Material smoothness in code?
Post: How set Material smoothness in code?

Title says it all, I think. I am using the smoothness parameter to give my players a plastic look, when combined with Reflectivity. This works in the editor. But how do I do that in code? I can use M...
yvanvds Graphics 1 253 10-21-2022, 07:07 PM
  Thread: Need help with mesh variations
Post: RE: Need help with mesh variations

Indeed. That was it. The player class is a child of the character class, which inherits from Game::Chr. By looking at the engine source I found out that I could just set Game::Chr.mesh_variation i...
yvanvds Graphics 4 375 10-21-2022, 07:01 PM
  Thread: Need help with mesh variations
Post: RE: Need help with mesh variations

Hi Tottel! Nice to see you're still active as well. I skimmed over some posts in the forum, and it looks like I'll have to dive into the engine to add shaders. Nothing I cannot do, but I was trying t...
yvanvds Graphics 4 375 10-20-2022, 09:10 PM
  Thread: Need help with mesh variations
Post: Need help with mesh variations

Hey Greg, it's been a while :d I am trying to revive my old project now that I finally have more time. Hasn't been easy with six years of engine changes to go through. But I'm getting there. What I ...
yvanvds Graphics 4 375 10-19-2022, 04:53 PM
  Thread: GPS Map
Post: RE: GPS Map

That is certainly not what i had in mind. I'm working on small projects were an interactive overlay has to be created for sound art in a park, an open air museum catalog and such. Of course if you wo...
yvanvds Assets on Esenthel Store 4 3,928 02-21-2017, 08:51 PM
  Thread: GPS Map
Post: RE: GPS Map

Yeah, you're limited to that. I've never needed to include a map of a very large area, so it wasn't needed. At any rate, if you use very big maps they will need lots of data. It might be easier to wr...
yvanvds Assets on Esenthel Store 4 3,928 02-21-2017, 08:40 PM
  Thread: GPS Map
Post: GPS Map

Hi! I've created a library to help with GPS enabled applications. Available here: http://www.esenthel.com/?id=store&item=154 Features: Easily import and draw a tiled map. Link location to map posit...
yvanvds Assets on Esenthel Store 4 3,928 02-20-2017, 08:58 PM
  Thread: Mobile Gui
Post: Mobile Gui

Hey People I'd like to draw your attention to an item i submitted to the EE Store: Mobile Gui. Esenthel's Gui system is great for creating windows, but I needed something to create typical Mobile Gu...
yvanvds Assets on Esenthel Store 3 3,585 11-30-2016, 09:46 PM
  Thread: textstyles error on iOS
Post: RE: textstyles error on iOS

Thank you, Greg. Problem solved! I think the underlying issue is that these devices are not supported by Apple any more. But at least we can use them a little while longer now :-) Will you also chan...
yvanvds Platforms (Windows, Mac, Linux, Android, iOS) 6 4,532 11-24-2016, 10:52 AM
  Thread: textstyles error on iOS
Post: RE: textstyles error on iOS

I tested with an iPad mini, not mini 2. I got one user reporting this with a iPhone 4s. That's how i found out something was wrong, because the simulators all work. On my android phone everything wo...
yvanvds Platforms (Windows, Mac, Linux, Android, iOS) 6 4,532 11-24-2016, 01:42 AM
  Thread: textstyles error on iOS
Post: textstyles error on iOS

Hey I think there's a problem with using textstyles on iOS. When I try to use a textstyle, the application crashes. I've included a project and a screenshot of the error. (The project includes a gui ...
yvanvds Platforms (Windows, Mac, Linux, Android, iOS) 6 4,532 11-23-2016, 12:40 PM
  Thread: Multicast
Post: RE: Multicast

Multicast can be used on internal networks to send a message to every client which is listening for it. It is, for instance, used to find network printers. Some are reserved, others can be used by any...
yvanvds Network 3 3,805 09-19-2016, 06:49 PM
  Thread: Multicast
Post: Multicast

Hey Is it possible to use FastConnection or Socket to receive messages from a multicast address, like 239.255.42.99? Thanks, yvan
yvanvds Network 3 3,805 09-18-2016, 01:03 PM
  Thread: Learn C++ with Esenthel
Post: RE: Learn C++ with Esenthel

Big thank you for the corrections, Greg.
yvanvds Tutorials 6 6,398 08-08-2016, 12:49 PM
  Thread: Learn C++ with Esenthel
Post: Learn C++ with Esenthel

Hey I've been working on programming course material over the last few years. Originally it was in Dutch only (as my job requires to teach in Dutch), but I've started to translate it. There's still ...
yvanvds Tutorials 6 6,398 08-07-2016, 09:52 PM
  Thread: Publish after removing world areas
Post: RE: Publish after removing world areas

Thanks!
yvanvds Tools 3 4,034 02-08-2016, 06:10 PM
  Thread: Attr-X (First beta available now!)
Post: RE: Attr-X (First beta available now!)

Yeah, I forgot to fix that. It's not the typical 'bunny jumping' though. This only happens in certain cases. I think it has something to do with the speed difference I create when walking on roads. Th...
yvanvds Showcase 101 78,471 02-04-2016, 07:51 PM