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  Thread: My Questions
Post: RE: My Questions

I'd guess one tells you the desktop width (which in computers with multiple monitors is a very large number) and the other is the actual width of the application (if it's fullscreen, then it tells you...
monolith Beginner Questions 158 76,094 03-20-2010, 11:18 PM
  Thread: Platforms
Post: RE: Platforms

Sorry for the bump. Valve (half life 2, team fortress 2, portal) will be releasing Steam for the mac, so it makes even more sense to make the engine mac friendly. Steam is indie developer friendly a...
monolith Offtopic 50 29,282 03-20-2010, 03:38 PM
  Thread: Grass Progress
Post: RE: Progress

Very nice. What's the degree of customization?
monolith Offtopic 24 15,090 03-13-2010, 01:10 PM
  Thread: Lua + Wrapper and boost
Post: RE: Lua + Wrapper and boost

Thanks, you rock! :) It worked very well, just had to switch my project to multi-threaded instead of multi-threaded dll.
monolith Support 13 9,971 02-01-2010, 07:36 PM
  Thread: Your Computer
Post: RE: Your Computer

Intel Core 2 Extreme X9650 @ four 3Ghz cores GeForce 8800 GTX (768mb) 4gb dd3 ram Two widescreen monitors Two 250gb hard drives and loads of external hard drives Windows 7 Ultimate 64bit
monolith Offtopic 20 11,137 02-01-2010, 06:29 PM
  Thread: Lua + Wrapper and boost
Post: RE: Lua + Wrapper and boost

please do, I'd be very grateful :)
monolith Support 13 9,971 01-27-2010, 04:53 PM
  Thread: Lua + Wrapper and boost
Post: RE: Lua + Wrapper and boost

I haven't managed to get luabind working, or any other library that depends on boost. I think boost is incompatible with some of the libraries the esenthel engine links to. And possibly some naming ...
monolith Support 13 9,971 01-26-2010, 06:55 AM
  Thread: Lua + Wrapper and boost
Post: RE: Lua + Wrapper and boost

Awesome! It works very well. The great thing about the other wrappers, though, is how well they handle variables coming and going from C++ and Lua. If it wasn't for that, this bit of code here would ...
monolith Support 13 9,971 01-17-2010, 09:46 PM
  Thread: Lua + Wrapper and boost
Post: RE: Lua + Wrapper and boost

Yes, it's the same problem I've been having. The problem is not so much luabind itself, but boost. I just can't figure out what doesn't mix well between esenthel and boost. I'm glad to see more peopl...
monolith Support 13 9,971 01-16-2010, 07:12 PM
  Thread: Platforms
Post: RE: Platforms

Makes sense. Although from what I've been reading, the xbox might have a longer lifespan than you expect. I agree it's crappy hardware, and I hate PC games that are mangled just so they can fit insi...
monolith Offtopic 50 29,282 01-16-2010, 05:07 AM
  Thread: Platforms
Post: RE: Platforms

With an OpenGL port, wouldn't it be easier to port to linux first, since mac development is primarily in objective-c (I think)? Well, I guess the market for linux is more limited, compared to mac, bu...
monolith Offtopic 50 29,282 01-15-2010, 09:01 PM
  Thread: In-game resources "monitor"
Post: RE: In-game resources "monitor"

That was fast. Thank you :)
monolith Feature Requests 2 2,719 01-15-2010, 08:41 PM
  Thread: In-game resources "monitor"
Post: In-game resources "monitor"

Hello, I don't know if this already exists in the engine, but I couldn't find it. It would be great to have some sort of resources window bound to a key like f12 or something, to see how much resour...
monolith Feature Requests 2 2,719 01-15-2010, 08:27 PM
  Thread: Volumetric Billboards, and Grass Override
Post: RE: Volumetric Billboards, and Grass Override

The holographic tutorial is not very easy to understand. I think the problem might be that it uses a procedural sphere instead of doing all the steps of transforming a 3d object into the "voxels" and ...
monolith Feature Requests 3 3,542 01-15-2010, 08:18 PM
  Thread: Dynamic Volumetric Cloud Rendering for Games
Post: RE: Dynamic Volumetric Cloud Rendering for Games

I wonder why people don't use volumetric billboards for these kinds of things. You just need a couple of them and a good particle distribution system to make it seem random/natural and pleasant. I me...
monolith Support 2 3,000 01-15-2010, 08:15 PM
  Thread: Lua + Wrapper and boost
Post: Lua + Wrapper and boost

Hello, has anyone been able to add lua + one of the wrappers (like luabind, toLua or diluculum) to an Esenthel application? I've been trying for more than a week now and all I've succeeded is in add...
monolith Support 13 9,971 01-15-2010, 08:10 PM