About Store Forum Documentation Contact



Search Results
Post Author Forum Replies Views Posted [asc]
  Thread: Npc Shooting Fireball at Player
Post: RE: Npc Shooting Fireball at Player

(12-04-2013 07:09 PM)Fex Wrote:  Its done the same way the player would spit fireballs. Basically each NPC class will have a Memc<Fireballs> fireballs; member that your update and render ...
Palaxe Beginner Questions 2 2,330 12-04-2013, 07:24 PM
  Thread: Npc Shooting Fireball at Player
Post: Npc Shooting Fireball at Player

Hi Everyone, I been working in RPG and have a pretty good handle on it now. I'm to the point where I would like to have my hydra spit fireballs at me. I been looking everywhere for a reference how thi...
Palaxe Beginner Questions 2 2,330 12-04-2013, 06:28 PM
  Thread: EE store item - Visual Event System
Post: RE: EE store item - Visual Event System

(11-20-2013 10:18 PM)Tottel Wrote:   (11-20-2013 09:37 PM)Palaxe Wrote:  Oh i think i need to buy it then. The way you have it set up would be perfect. Just drop the effect and put the walk...
Palaxe Assets on Esenthel Store 37 21,652 12-02-2013, 10:04 PM
  Thread: Character turning in the camera direction
Post: RE: Character turning in the camera direction

Well here is what I did with MMO, This is like Wow movement you can pan around and then when you hold both mouse buttons down the character goes foward, But when you run backward he faces you. I don'...
Palaxe Beginner Questions 21 9,231 11-26-2013, 05:07 AM
  Thread: Bone Biped Rename (Tool+Sources)
Post: RE: Bone Biped Rename (Tool+Sources)

Thank you so much. I'll give this a shot tonight when I get off work. I have some 3dfoin models I'm having issues with and this looks like it will do the trick :)
Palaxe Code Snippets 20 15,784 11-21-2013, 04:05 PM
  Thread: EE store item - Visual Event System
Post: RE: EE store item - Visual Event System

Oh i think i need to buy it then. The way you have it set up would be perfect. Just drop the effect and put the walk-into-area around it and when you enter you port. :) Just what i need :) Will this w...
Palaxe Assets on Esenthel Store 37 21,652 11-20-2013, 09:37 PM
  Thread: EE store item - Visual Event System
Post: RE: EE store item - Visual Event System

Are you going to code in a teleporter into this?
Palaxe Assets on Esenthel Store 37 21,652 11-19-2013, 10:13 PM
  Thread: Esenthel Store open to everyone
Post: RE: Esenthel Store open to everyone

So I would like to put in a request. I'm looking for a Mega Spawner. This would be something I would buy from the store in a heart beat. It would be great to have a system where... You place the spawn...
Palaxe News 81 52,649 11-14-2013, 10:23 PM
  Thread: Quest for Territory
Post: RE: Quest for Territory

Fantastic! I love your spell where it leaves the ground burnt for a moment. Very cool!
Palaxe Showcase 9 8,337 11-14-2013, 06:02 PM
  Thread: Esenthel Store open to everyone
Post: RE: Esenthel Store open to everyone

This is fantastic! Thank you for making this. :)
Palaxe News 81 52,649 11-12-2013, 04:51 PM
  Thread: Esenthel Store open to everyone
Post: RE: Esenthel Store open to everyone

You know what would be cool? If you have a item request section on the forums. For example I would love to see some expert coder create a NPC Spawner, Crafting system, Pet system, Quest system, Leveli...
Palaxe News 81 52,649 11-11-2013, 04:00 PM
  Thread: Esenthel Store open to everyone
Post: RE: Teaser

Wow!!! I would be more interested in buying stuff that will help me create my projects. I hope someone has some good tools for scripting and such. It takes me forever to code up stuff...
Palaxe News 81 52,649 11-11-2013, 04:59 AM
  Thread: Dimiria: The Agrarian Falls (Beta)
Post: RE: Dimiria: The Agrarian Falls (Beta)

Great Job! Good Luck You Guys!!!
Palaxe Showcase 26 16,798 11-07-2013, 10:40 PM
  Thread: Server sided AI
Post: RE: Server sided AI

(06-14-2013 08:09 AM)Ozmodian Wrote:  Some people were asking for 2.0 code. I only made a very small change to use UID instead of file name but thought i should post it: Client.AI Code: class ...
Palaxe Code Snippets 30 18,464 10-21-2013, 08:00 PM
  Thread: Updates
Post: RE: Updates

OK Thank you so much for your reply :) I'm good to go now :)
Palaxe Beginner Questions 12 5,796 10-15-2013, 03:29 AM
  Thread: Updates
Post: RE: Updates

Hmm... So in Esenthel RPG2, With the update I got Code: 1>d:\esenthel engine\projects\_build_\esenthel rpg 2\source\main.cpp(92): error C3861: 'ConfigLoad': identifier not...
Palaxe Beginner Questions 12 5,796 10-15-2013, 02:11 AM
  Thread: Updates
Post: RE: Updates

Ok Thanks for the good advise guys. I'll make sure and do this. (10-14-2013 04:14 PM)gdalex Wrote:  Check in your compilation log if your errors are linked to the renamed elements : http://www....
Palaxe Beginner Questions 12 5,796 10-14-2013, 09:01 PM
  Thread: Updates
Post: Updates

I have a question, So my project is a RPG. Having fun with it as well. So every now and then it will say Update. So I update, then when I build my project there are problems with the code. I have been...
Palaxe Beginner Questions 12 5,796 10-14-2013, 03:59 PM
  Thread: Ineisis -Detailed tutorials
Post: RE: Ineisis -Detailed tutorials

Sweet! I can't wait to get off work to check this out :) Thanks so much!
Palaxe Tutorials 70 33,675 08-16-2013, 04:47 PM
  Thread: Ineisis -Detailed tutorials
Post: RE: Ineisis -Detailed tutorials

(08-16-2013 03:50 AM)Ozmodian Wrote:  You need to add the following line to Main.Init() Code: Physics.create(EE_PHYSX_DLL_PATH, CSS_FREEZE_XZ).timestep(PHYS_TIMESTEP_VARIABLE); I put is ju...
Palaxe Tutorials 70 33,675 08-16-2013, 05:27 AM