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  Thread: Data.txt on Mac doesn't work
Post: Data.txt on Mac doesn't work

Hi, Data.txt doesn't work on Mac if it contains Japanese characters. It works on Windows. Could you confirm it does works on Mac? regards, Takashi
takashi Support 3 2,421 07-15-2016, 08:55 AM
  Thread: Replace in Editor
Post: Replace in Editor

Hi, I want to use replace function like find (Ctrl+F) in Esenthel Editor. Thanks in advance, Takashi
takashi Feature Requests 2 2,704 07-15-2016, 03:44 AM
  Thread: Xcode export command to create Project.pak
Post: RE: Xcode export command to create Project.pak

OK. I understand what's happening. I prefer EditorInterface.exportApp returns when project data export has been completed. Otherwise, I want a function which waits until project data export completes...
takashi Feature Requests 5 3,496 07-11-2016, 09:07 AM
  Thread: Xcode export command to create Project.pak
Post: RE: Xcode export command to create Project.pak

Thanks! I forgot to say that I need EditorInterface functions to do Code Synchronization Import and Export, too.
takashi Feature Requests 5 3,496 07-11-2016, 02:45 AM
  Thread: Draw silhouette behind object
Post: Draw silhouette behind object

Hi, How can I draw silhouette behind object? Can I do it with EE function, or should I create new shader? I attached sample image. Thanks in advance, Takashi
takashi Graphics 1 2,025 07-08-2016, 07:18 AM
  Thread: Copy Output log to clipboard
Post: RE: Copy Output log to clipboard

Can I copy a part of logs by mouse drag? Not whole logs.
takashi Feature Requests 3 3,071 07-08-2016, 02:42 AM
  Thread: Xcode export command to create Project.pak
Post: Xcode export command to create Project.pak

Hi, I tried to export Xcode project by command as follows. Edit.EditorInterface.exportApp(Edit.EXPORT_XCODE); However, Project.pak wasn't create. On the other hand, Android export command Edit.Edito...
takashi Feature Requests 5 3,496 07-08-2016, 02:31 AM
  Thread: 3D mesh's vertex color alpha
Post: 3D mesh's vertex color alpha

Hi, Can I use 3D mesh's vertex color alpha? I've changed vertex color alpha, but no effect. Thanks in advance, Takashi
takashi Graphics 1 2,012 07-07-2016, 06:56 AM
  Thread: Select files to be saved
Post: Select files to be saved

Hi, In Esenthel Engine, all files are automatically saved on exit. However, I want to select files to be saved. The reason why I want is, because of UID based filename, it's hard to know what files w...
takashi Feature Requests 0 1,807 07-01-2016, 09:09 AM
  Thread: Resource import setting
Post: Resource import setting

I have two requests for resource import setting. (1) Relative path on Reload I prefer retative path on Reload. What I mean is, - Import a resouce by drag-and-drop. - Reload the resource by right-c...
takashi Feature Requests 2 2,742 07-01-2016, 04:43 AM
  Thread: Crash on EE::Decompress from an thread
Post: Crash on EE::Decompress from an thread

Hi, My game crashed while sound thread is trying to read a file. EE::file::read() calls EE::Decompress. Crash happens when it calles EE::File::decUIntV(). I confirmed the file UID is correct. The p...
takashi Support 1 1,884 07-01-2016, 03:20 AM
  Thread: iOS Build Error
Post: iOS Build Error

Hi, I found Building tutorial for iOS fails with the following error on latest EE. How do I fix it? ----------------------- Undefined symbols for architecture x86_64: "EE::VirtualReality::createImag...
takashi Support 1 1,838 06-29-2016, 10:55 AM
  Thread: Copy Output log to clipboard
Post: RE: Copy Output log to clipboard

Great! One more request. It would be nice if I can change window's height of Output log by dragging.
takashi Feature Requests 3 3,071 06-27-2016, 03:33 AM
  Thread: Plain (not encoded) filename mode
Post: RE: Plain (not encoded) filename mode

I'm afraid but I don't know it was done in 1.0... I suppose that current UID base filename would have some advantage in EE. However, in case of my team, plain (not UID based) filename is prefered. The...
takashi Feature Requests 4 3,400 06-27-2016, 02:45 AM
  Thread: Plain (not encoded) filename mode
Post: Plain (not encoded) filename mode

Hi, Is there any plan to support plain (not encoded) filename mode? This mode would be very useful when teams handle a lot of file. It is critical to us. If it takes time and cost, let me know by pri...
takashi Feature Requests 4 3,400 06-24-2016, 04:20 AM
  Thread: std::map<Str8, int>.find() behaviour
Post: [EXPLAINED] std::map<Str8, int>.find() behaviour

(06-22-2016 03:18 PM)Esenthel Wrote:  The 'lock' and 'unlock' are optional, and don't need to be called, as long as you will call 'Map' methods only on one thread at the same time. OK. I'll use...
takashi Support 7 4,578 06-23-2016, 07:26 AM
  Thread: Copy Output log to clipboard
Post: Copy Output log to clipboard

Hi, I want to copy a part of Output log to clipboard without export whole text. It would be useful to share error messages among my team members. Is it heavy job to implement? Thanks, Takashi
takashi Feature Requests 3 3,071 06-23-2016, 06:39 AM
  Thread: std::map<Str8, int>.find() behaviour
Post: RE: std::map<Str8, int>.find() behaviour

I'm afraid that the lock is slow and might cause performance issue.
takashi Support 7 4,578 06-22-2016, 10:42 AM
  Thread: std::map<Str8, int>.find() behaviour
Post: RE: std::map<Str8, int>.find() behaviour

Hi, (06-22-2016 05:27 AM)Esenthel Wrote:  Hello, I never use std::map so I don't know. I use EE::Map, and EE::Compare functions to compare strings. EE::Map has no iterator, doesn't it? In ad...
takashi Support 7 4,578 06-22-2016, 07:03 AM
  Thread: std::map<Str8, int>.find() behaviour
Post: std::map<Str8, int>.find() behaviour

Hi, I found std::map<Str8, int>.find() doesn't work properly. * In case of std::string ------------------------------- typedef std::map<std::string, int> CueMap; CueMap _cueMap; std::st...
takashi Support 7 4,578 06-22-2016, 03:05 AM