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  Thread: Destructible Objects
Post: RE: Destructible Objects

It works but when I create new world: Code: if(Kb.b(KB_R ))Game::World.New("world/game.world"); it doesn't work. My code in function Update: Code: REPA(Items)     {  &nb...
darkking Physics 14 8,004 12-29-2010, 11:20 AM
  Thread: Destructible Objects
Post: RE: Destructible Objects

Sory... bu I have again problem :/ How to do this: Mesh must change to destructible object when any physic i active on him. PL: Mesh musi zamienić się w zniszczalny wtedy gdy jakaś siła na niego ...
darkking Physics 14 8,004 12-28-2010, 09:52 PM
  Thread: Particles
Post: RE: Particles

Is good, but i need more explosion effects ;)
darkking Free Assets 5 4,975 12-28-2010, 08:40 PM
  Thread: Particles
Post: RE: Particles

So, How Can i make really realistic explosion effects ?
darkking Free Assets 5 4,975 12-28-2010, 06:12 PM
  Thread: Particles
Post: Particles

Hi ! Where i can find any particles effects ? ex. flames ?
darkking Free Assets 5 4,975 12-28-2010, 03:52 PM
  Thread: Destructible Objects
Post: RE: Destructible Objects

Ok, it's works :) thx :)
darkking Physics 14 8,004 12-26-2010, 10:01 PM
  Thread: Destructible Objects
Post: RE: Destructible Objects

Objects has this parameters but i have error: Quote:error C2065: 'Destructible' : undeclared identifier This is it: Game::ObjMemx<Destructible> Items;
darkking Physics 14 8,004 12-26-2010, 09:34 PM
  Thread: Destructible Objects
Post: RE: Destructible Objects

I create custom scene with destructible object but how to load it in my project ? I wrote this: In head of code: Code: Game::ObjMemx<Destructible> Items; In Init: Code: .setObjType(Items,OBJ...
darkking Physics 14 8,004 12-26-2010, 09:02 PM
  Thread: Destructible Objects
Post: RE: Destructible Objects

But, how to load all elements to this class ?
darkking Physics 14 8,004 12-26-2010, 08:01 PM
  Thread: Destructible Objects
Post: Destructible Objects

Hi ! How to do any object destructible ? I load all destructible objects with this: Code: .setObjType(Items,OBJ_DESTRUCTIBLE) But, what next ?
darkking Physics 14 8,004 12-26-2010, 07:36 PM
  Thread: Explosions + physics
Post: RE: Explosions + physics

So, it get all objects around 3f from explosion ? Why it doesn't work.
darkking Physics 9 5,337 12-05-2010, 08:00 PM
  Thread: Explosions + physics
Post: RE: Explosions + physics

Ok, i have now this: Code: if(Kb.bp(KB_SPACE))    {        Memc<Game::Obj*> objs;        explosion.create(main, single, Col...
darkking Physics 9 5,337 12-05-2010, 07:08 PM
  Thread: Explosions + physics
Post: RE: Explosions + physics

I wrote this. But it doesn't work. Code: Memc<Game::Obj*> objs;     if(Kb.bp(KB_SPACE))    {        explosion.create(main, single, Co...
darkking Physics 9 5,337 12-05-2010, 06:01 PM
  Thread: Explosions + physics
Post: RE: Explosions + physics

Ok, thanks. But how to do it ? I'm already start with Esenthel.
darkking Physics 9 5,337 12-05-2010, 03:27 PM
  Thread: Explosions + physics
Post: Explosions + physics

Hi ! I have problem. How to join explosions with physics ? ---------- Jestem z Polski ;) Więc jeśli by to było możliwe prosiłbym o odpowiedź po polsku.
darkking Physics 9 5,337 12-05-2010, 03:24 PM