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  Thread: Space
Post: RE: Space

Hello ressylou, Actually, I'm writing a technical article on the programmation of procedurals planets. However, I don't speak about the implementation in Esenthel, it's a more general writing. If yo...
Drayan Showcase 5 6,057 11-29-2012, 07:44 AM
  Thread: [RESOLVED] Custom shader using default light model ?
Post: RE: Custom shader using default light model ?

It's seem that I resolve this myself ahah. By investigating the tutorial shader shipped with Esenthel, I have to write my shader for the RM_SOLID mode instead of the RM_BLEND. (3th shader tutorial). ...
Drayan Graphics 1 1,977 11-23-2012, 07:18 PM
  Thread: [RESOLVED] Custom shader using default light model ?
Post: [RESOLVED] Custom shader using default light model...

Hello everyone, I'm trying to use a custom shader for doing procedural texturing, the shader itself work, but lighting aren't done anymore. Is there a way to re-enable the default light model with m...
Drayan Graphics 1 1,977 11-23-2012, 05:28 AM
  Thread: Space
Post: Space

Hello everyone, It's the first time I post here, so first things first, I will shortly present myself :). I'm Michaƫl aka. Drayan, an indie dev. From the start of my studies, I was very interested i...
Drayan Showcase 5 6,057 11-19-2012, 09:03 PM