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  Thread: Joint structure question for animation
Post: RE: Joint structure question for animation

Thank you for your reply. I appreciate it.
ronalmb Beginner Questions 2 2,133 04-17-2013, 09:17 PM
  Thread: Maya import problem.
Post: RE: Maya import problem.

knocks: It is a joint orientation difference between maya (and possibly blender) and EE (which uses the same world orientation as 3dMax). Deleting the history (which I assume included making sure you...
ronalmb Beginner Questions 25 12,697 04-11-2013, 02:13 PM
  Thread: Joint structure question for animation
Post: Joint structure question for animation

Hello, I am now understanding that I need to make sure that the X-axes on my joints follow the joint chain if I wish for my character models to work properly with the blending system but I'm sure the...
ronalmb Beginner Questions 2 2,133 04-10-2013, 09:29 PM
  Thread: Maya import problem.
Post: RE: Maya import problem.

You are correct that the joints orient the wrong way on the left due to mirroring. Someone (over a year ago now, wow) once told me that they had difficulty getting mirroring to work in a maya to ee pi...
ronalmb Beginner Questions 25 12,697 04-10-2013, 09:05 PM
  Thread: Maya import problem.
Post: RE: Maya import problem.

EE uses a different joint orientation set up than maya. What I had to do, in maya, was make sure that the x-Axes on my joints pointed down the joint chain to the child. The if a joint has no child (su...
ronalmb Beginner Questions 25 12,697 04-08-2013, 02:44 AM
  Thread: 0.000 sec animation - how?
Post: 0.000 sec animation - how?

Hello, I am attempting to export an animation from maya to esenthel in .fbx format for a player character model with the goal of utilizing the blending animations. Using the warrior 0.mesh and .anim...
ronalmb Support 1 2,383 03-28-2013, 10:34 PM
  Thread: Esenthel Editor 2.0
Post: RE: Esenthel Editor 2.0

PsychoBoy, yes I have read what he has said. Perhaps I should have been clearer in my questioning as I am having trouble understanding why anyone would continue to maintain two versions of an editor e...
ronalmb News 160 98,319 09-16-2012, 08:05 PM
  Thread: Precise rotational controls
Post: RE: Precise rotational controls

Question: Will this be included in the Editor 1.0? Or is this feature only going to be available to new customers of the 2.0 editor?
ronalmb Feature Requests 9 6,256 09-16-2012, 06:43 PM
  Thread: Esenthel Editor 2.0
Post: RE: Esenthel Editor 2.0

Does this mean that Editor 1.0 is no longer being worked on? Does this mean that the request for being able to enter in a value by which to rotate a model is not to be included in that version? The "s...
ronalmb News 160 98,319 09-16-2012, 05:54 PM
  Thread: Precise rotational controls
Post: RE: Precise rotational controls

This is really good news and I am glad to hear it. I am sad that it took necromancy on an unanswered post from a half a year ago tho to spawn interest but late is better than never. Thanks, Necromance...
ronalmb Feature Requests 9 6,256 09-04-2012, 04:28 PM
  Thread: Texture stretching
Post: RE: Texture stretching

I absolutely agree with this request.
ronalmb Graphics 11 7,348 07-09-2012, 02:22 PM
  Thread: Material scale belongs to the Material Editor
Post: RE: Material scale belongs to the Material Editor

I would like to agree with this as well. It would be handy to have more precise control over that. Using the mouse is a handy feature but it doesn't lend itself well to precision. I end up with seams ...
ronalmb Feature Requests 6 5,163 03-14-2012, 04:30 AM
  Thread: Precise rotational controls
Post: Precise rotational controls

Hello. I apologize in advance if this feature exists and I just cannot find it. The World Editor currently allows you to enter precise coordinates for the placement of objects within world space. ...
ronalmb Feature Requests 9 6,256 03-13-2012, 05:42 PM
  Thread: Water surface related question - includes image
Post: Water surface related question - includes image

Hello, Is it possible within the Esenthel Engine to create a water surface affect similar to the one seen in the included swamp photo? [attachment=1689] If so, is this done through the use of the W...
ronalmb Support 5 5,846 03-04-2012, 06:18 PM
  Thread: Esenthel: The OS
Post: Esenthel: The OS

After a productive day of using the Toolset (Model Editor, data browser, World Editor) I return to doing other computer related tasks... .... and find myself CONSTANTLY trying to right click "go up o...
ronalmb Offtopic 6 4,740 01-22-2012, 10:37 PM
  Thread: Blend Type Shading and Z depth/sort
Post: Blend Type Shading and Z depth/sort

Hello, I am experiencing a problem with some objects that i place that share the "Blend" Type and camera angle that I think is related to the Z-depth Z-sorting. I do not know how to fix it or if it is...
ronalmb Graphics 1 1,981 01-22-2012, 07:20 PM
  Thread: Moon and Sky
Post: RE: Moon and Sky

Fatcoder, Again thank you for your aid. I believe that both true and false were tried for the moon's blend setting. I will try both today and see what's up with that. Much obliged!
ronalmb Support 2 2,320 01-09-2012, 01:54 PM
  Thread: Sun and Sky related
Post: RE: Sun and Sky related

fatcoder, Thank you for your reply. I will tamper with that one. Thank you much for taking your time with some constructive aid.
ronalmb Support 3 2,359 01-09-2012, 01:50 PM
  Thread: Moon and Sky
Post: Moon and Sky

Hello, My moon is being drawn after the skybox which means that my starfield is visible in front of it. It also causing me some lighting issues during the dawn/day cycles, but i can live with that. ...
ronalmb Support 2 2,320 01-09-2012, 04:26 AM
  Thread: Sun and Sky related
Post: Sun and Sky related

Hello, I am playing around with the sky and sun. The "halo" of light around the sun makes the sky more saturate than I would like. What variable/settings control the amount of "glow/halo" around it?...
ronalmb Support 3 2,359 01-09-2012, 12:52 AM