Search Results
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Thread: ...and Linux!
Post: RE: ...and Linux!
Dear Esenthel,
Any time estimation for this feature? Networking part especially (linux servers). |
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Solimo |
News |
40 |
43,962 |
12-05-2013, 11:37 PM |
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Thread: Drawing
Post: RE: Drawing
Thank you but I'm afraid there are only drawPrepare and drawSahdows in case of __super:: because its extended Chr - it's why i have posted this thread.
Thank you for the hint. I have done what I want... |
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Solimo |
Graphics |
2 |
3,823 |
06-05-2011, 03:55 PM |
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Thread: Drawing
Post: Drawing
Hello there!
I would like to ask if someone know how to perform code before and after drawing of object. I'm kinda sure that i have seen possibility in the past but ignored it. Right now i'm in need ... |
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Solimo |
Graphics |
2 |
3,823 |
06-04-2011, 06:38 PM |
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Thread: Wrong load bvh file with skeleton and animation
Post: RE: Wrong load bvh file with skeleton and animatio...
Nvm. It was faster to write our own software. |
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Solimo |
Tools |
3 |
4,811 |
05-11-2011, 10:17 AM |
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Thread: Wrong load bvh file with skeleton and animation
Post: RE: Wrong load bvh file with skeleton and animatio...
It's correctly imported but scales are different. Vertex and joints positions should be scaled. Right now if we assume that average human is 2m then Vertex and joints should be scaled down over 100 ti... |
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Solimo |
Tools |
3 |
4,811 |
05-10-2011, 04:13 PM |
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Thread: new engine version
Post: RE: new engine version
Thank you for quick resposne. |
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Solimo |
Support |
11 |
9,943 |
05-04-2011, 10:32 PM |
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Thread: new engine version
Post: RE: new engine version
You're welcome, but when can we expect fixes? |
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Solimo |
Support |
11 |
9,943 |
05-04-2011, 09:04 PM |
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Thread: new engine version
Post: new engine version
Hi,
Anyone hit this kind of problem after last update of engine?
Code:
1>EsenthelEngine.lib(snappy.obj) : error LNK2019: unresolved external symbol "private: static void __cdecl std::locale::fa... |
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Solimo |
Support |
11 |
9,943 |
05-04-2011, 08:42 PM |
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Thread: Rendering hidden objs
Post: RE: Rendering hidden objs
Second thing. Is Chr one of those "Heavy" objects reserved for Player only? I found out that 20 Chr based objects kills my pc while 2000 of Animatable provides 60 stable fps. Ofc, same mesh, same phis... |
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Solimo |
Graphics |
3 |
4,199 |
03-13-2011, 12:06 AM |
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Thread: Rendering hidden objs
Post: Rendering hidden objs
Hello,
By default engine renderes all objects in the range of view, even when object is covered by another object. Is there build-in possibility to fix it or we are supposed to write our own system? |
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Solimo |
Graphics |
3 |
4,199 |
03-12-2011, 06:52 PM |
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Thread: Transformation a point to an object's frame of reference
Post: RE: Transformation a point to an object's frame of...
I have similar problem. Im not sure about certain thing. What matrix contained in every object transforms. Local to Global, Global to Local. Local to Global with scaling, Global to Local with scaling.... |
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Solimo |
Support |
4 |
6,133 |
02-08-2011, 07:19 PM |
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Thread: Paths
Post: RE: Paths
Thank you. I have missed this struct cos it's in Game:: (sic). I have already managed to do what I wanted but filled points by calling find returns strange quantity of Memc.elms. Sometimes there are w... |
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Solimo |
Game Classes |
3 |
4,579 |
01-26-2011, 09:28 PM |
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Thread: Paths
Post: Paths
Hello there,
I would like to ask about possibility of obtaining Memb<VecI2> of vectors calculated by PF (in Esenthel its A* type, isn't it?) . Ofc, i have researched documentation and found met... |
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Solimo |
Game Classes |
3 |
4,579 |
01-23-2011, 08:40 PM |
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Thread: Strange issue after engine update
Post: Strange issue after engine update
Hello there,
Unfortunatley after last update (not small fix from today/yesterday) our project has started to render strange things. Take a look, please.
As addidtional hint i can tell you that i hav... |
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Solimo |
Graphics |
2 |
4,110 |
11-13-2010, 06:12 PM |
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Thread: Material User Type Enum
Post: RE: Material User Type Enum
If it works in code it does not mean that format is correct for editor. We got same problem - each enum solo file, everythin is case-sens.[/u] |
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Solimo |
Support |
5 |
5,665 |
09-27-2010, 08:57 AM |
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Thread: Easy way
Post: Easy way
Hello there,
Got question if there is simple way to disable posibility of moving kinematic/dynamic objects by force. Example: if two balls collide both stop in position of collision or if car hit box... |
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Solimo |
Support |
0 |
2,941 |
09-26-2010, 11:50 AM |
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Thread: Collision group
Post: Collision group
Hello,
Is there a simple way to check if multiple, for example identical, objects collide. Simple collision doesn't fit this problem, because I have got collision for each collision type. So again - ... |
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Solimo |
Support |
1 |
3,355 |
08-02-2010, 05:12 PM |
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Thread: input.crouch/walk + actionMoveTo()
Post: RE: input.crouch/walk + actionMoveTo()
Hello again,
How to add new types to world editor. I mean I created my enum's which determine something and now i would like create obj pattern-file to set it all up in world editor.
Thanks for help... |
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Solimo |
Support |
7 |
7,482 |
07-30-2010, 08:58 AM |
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Thread: input.crouch/walk + actionMoveTo()
Post: RE: input.crouch/walk + actionMoveTo()
So as I though this is the only way to do it. Im just too lazy lol :D, but now im gonna learn this part of engine. Thank you. |
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Solimo |
Support |
7 |
7,482 |
07-24-2010, 10:00 AM |
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Thread: input.crouch/walk + actionMoveTo()
Post: RE: input.crouch/walk + actionMoveTo()
Yea, that is true - i figured it out but there is still problem with crouch - Chr doesn't support this way of thinkin'. I really want to make posibility for AI designers to prepere ganks - u know stal... |
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Solimo |
Support |
7 |
7,482 |
07-23-2010, 10:56 PM |