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Post Author Forum Replies Views Posted [asc]
  Thread: Draw 'on front'
Post: Draw 'on front'

Is there a way to draw mesh at any position but to be always visible regardless of any othere meshes between it and camera? Something like drawBehind but to look exactly same as when drawing using dra...
menajev Support 3 949 09-29-2019, 06:04 PM
  Thread: Multiple use CSG on same MeshBase?
Post: Multiple use CSG on same MeshBase?

Works fine until cuts are not in same place. Otherwise cuts becomes adding 'outline' of model 'B' Is there a way to make it work?
menajev Support 1 836 05-11-2019, 04:06 PM
  Thread: Tattoos
Post: Tattoos

Is there any better way to draw editable tattoos on animated objects then using Decal? Assuming easiest scenario?
menajev Graphics 2 1,206 03-17-2019, 01:06 PM
  Thread: Particles::offset_range
Post: Particles::offset_range

Can I know how is this calculated? I mean particles position in draw func. I'm using DrawParticle* as I needed to change few things and this is the only thing I can't recreate.
menajev Support 1 1,585 11-26-2017, 11:35 PM
  Thread: Dark particles + combined rendering
Post: Dark particles + combined rendering

Particles in blend mode don't render black color in combined rendering when Sky is off - if they are i.e. half black, half blue, there is only blue color and the rest is transparent. With Sky.atmosph...
menajev Support 3 2,178 04-23-2017, 03:10 PM
  Thread: Custom time delta for particles
Post: Custom time delta for particles

Could you allow us to pass custom time delta for particles update? I'm using fixed steps what sometimes means that real time delta must be cut off in order to make game not lag to much which cause par...
menajev Feature Requests 1 1,824 06-12-2013, 10:19 AM
  Thread: Mesh Overlay on custom objects
Post: RE: Mesh Overlay on custom objects

But this tutorial is only about overlays created in code, not in World Editor.
menajev Support 2 2,014 12-09-2012, 08:00 PM
  Thread: Mesh Overlay on custom objects
Post: Mesh Overlay on custom objects

Is there any way to apply mesh overlays (set in WE) on custom objects (similar to static)? I tried accessing overlays from Game::World, but they are private.
menajev Support 2 2,014 11-28-2012, 01:58 PM
  Thread: 100$ prepaid
Post: RE: 100$ prepaid

If it's not same currency PayPal takes a little fee which may cause that this money is not enough.
menajev Support 4 2,958 10-22-2012, 06:28 PM
  Thread: Can't set mouse pos with APP_MS_EXCLUSIVE flag.
Post: Can't set mouse pos with APP_MS_EXCLUSIVE flag.

Cursor visible thanks to Code: Ms.cursor(Images("gfx/cursor.gfx")); Trying to set it pos Code: if(Ms.br(2))Ms.pos(Vec(0,0)); but mouse is set only for one frame - and then it get back to position a...
menajev Support 1 1,607 08-23-2012, 06:44 PM
  Thread: Handle button font in gui editor
Post: RE: Handle button font in gui editor

BUMP. I can't find any way to change anything regarding font on buttons. Size is scaled with button high which sometimes makes text go outside button.
menajev Feature Requests 4 2,779 01-07-2012, 03:00 PM
  Thread: Exclude objects when creating minimap
Post: RE: Exclude objects when creating minimap

(08-10-2011 08:58 PM)Harry Wrote:  And why Destructible objects aren't put on mini maps? You got your answer - change tehir type to Destructible. ;)
menajev Feature Requests 6 3,336 08-11-2011, 01:36 PM
  Thread: hmHeight and Embed.
Post: hmHeight and Embed.

hmHeight returns height of terrain ignoring embedded objects, was that intended? As a faster method then Physics.ray I would like to use it for many small objects.
menajev Support 1 1,879 07-02-2011, 09:11 PM
  Thread: Theora
Post: RE: Theora

You must play sound separately.
menajev Beginner Questions 1 1,797 06-05-2011, 07:10 PM
  Thread: Accessing objects in world.
Post: RE: Accessing objects in world.

If you're using VS - type 'Water', right-click, Go To Definition and look for it. ;)
menajev Support 4 2,783 06-01-2011, 01:31 PM
  Thread: Physic Movement.
Post: RE: Physic Movement.

You want character to go forward while rotating (so move in current direction) or move in destination direction apart from he's currently angle?
menajev Support 20 9,304 06-01-2011, 01:29 PM
  Thread: Accessing objects in world.
Post: RE: Accessing objects in world.

If saying manually you mean creating a new type based on static with additional function to change mesh and use it in WE then yes - even if it's not only, it's the most logical solution.
menajev Support 4 2,783 05-31-2011, 10:24 PM
  Thread: Physic Movement.
Post: RE: Physic Movement.

I mean adding force is very inaccuracy and quite random (and it's affected by fps somehow). You should use actor.vel to create regular movement.
menajev Support 20 9,304 05-31-2011, 09:22 PM
  Thread: Physic Movement.
Post: RE: Physic Movement.

actor.vel
menajev Support 20 9,304 05-31-2011, 06:01 PM
  Thread: Character unwanted autojumping
Post: RE: Character unwanted autojumping

Yep, changing player mass help only to see what is under world... But I AFAIR I removed problem from 1st video with increasing mass of obstacle. 2nd is really complicated. You can try increasing grav...
menajev Physics 1 1,895 05-11-2011, 07:38 PM