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  Thread: How to properly check for collision between actors
Post: RE: How to properly check for collision between ac...

if you are inheriting from the base game objects, you can do something like Code: Game.Obj &obj, Game.Obj &user {    if(Chr       *chr  =CAS...
Zervox Beginner Questions 3 852 10-22-2023, 01:57 AM
  Thread: Make physical body visible in editor
Post: RE: Make physical body visible in editor

(10-13-2023 06:30 AM)Outdoordoor Wrote:  I'm indeed using an AMD card. Is there a way to somehow tweak this D.lineSmooth to show the lines in the editor? Only if you have source code access and...
Zervox Beginner Questions 6 1,081 10-13-2023, 09:16 PM
  Thread: Make physical body visible in editor
Post: RE: Make physical body visible in editor

I am assuming you are using an AMD card it is caused by whatever shader behavior the engine does in D.lineSmooth which is used by the editor. it is not only physical bodies that gets hidden.
Zervox Beginner Questions 6 1,081 10-13-2023, 05:00 AM
  Thread: The Kingdom Of Soul
Post: RE: The Kingdom Of Soul

Well done! :)
Zervox Showcase 273 216,955 12-24-2019, 05:14 AM
  Thread: The Kingdom Of Soul
Post: RE: The Kingdom Of Soul

(12-10-2019 01:06 AM)Pixel Perfect Wrote:  OK, after much deliberation the decision is made based on the following: Replacing the EkiOne AI engine, which is no longer compatible with the curr...
Zervox Showcase 273 216,955 12-11-2019, 02:02 AM
  Thread: Texts don't show
Post: RE: Texts don't show

I will check once I get back home from work. Well building the engine and the Esenthel builder and running the builder shows the same as current release, text not working on 5700
Zervox Support 23 12,888 10-25-2019, 07:07 PM
  Thread: Texts don't show
Post: RE: Textes don't show

can confirm, after upgrading from RX570 to 5700 today, editor is not rendering text for projects and elements etc, code viewer still renders properly. Driver version 19.10.1 and 19.9.2 tested same p...
Zervox Support 23 12,888 10-23-2019, 07:32 PM
  Thread: Draw 'on front'
Post: RE: Draw 'on front'

Would it not be possible to override this with SetMatrix though? at the very least you can transform a separate matrix which is scaled according to the distance it is moved towards the camera and rend...
Zervox Support 3 3,027 10-03-2019, 05:48 AM
  Thread: Benchmark Tool - Nature scene
Post: RE: Benchmark Tool - Nature scene

(07-18-2019 01:15 PM)Tottel Wrote:  It took a while (My GPU died. Then my new GPU also died. Now it's all working). In all the confusion, I had to reformat my PC, and I don't remember if I took...
Zervox Showcase 67 66,645 07-19-2019, 09:00 PM
  Thread: [solved] sending file over p2p steam
Post: RE: malloc and how to properly read it

honestly I am dumbfounded, does the packet report the correct size(does the send file size match the received packet size?), is the data reversed? also I am not entirely sure, but I believe byte *dat...
Zervox Network 6 6,128 02-19-2019, 03:56 AM
  Thread: [solved] sending file over p2p steam
Post: RE: malloc and how to properly read it

What exactly does ReadP2PPacket do? looks to me that the copy of data is also including the initial steam identified message bytes(unless you remove those identifiers in ReadP2PPacket and return a mo...
Zervox Network 6 6,128 02-19-2019, 03:29 AM
  Thread: Route for enemies
Post: RE: Route for enemies

Esenthel Editor Apps -> 14 - Game Basics -> 10 - Waypoints Apps -> 07 - Misc -> Pathfind 2D
Zervox Making Games 6 7,110 02-15-2019, 05:37 PM
  Thread: Route for enemies
Post: RE: Route for enemies

(02-14-2019 03:21 PM)romeo200 Wrote:  It is a 2D game not a 3D game same rule still applies, waypoints even if they have 3D coordinates can be used in 2D. that or you can use EE's 2D pathfinde...
Zervox Making Games 6 7,110 02-14-2019, 03:26 PM
  Thread: World flags
Post: RE: World flags

if you are using Game.World you can try replacing the original utilizing Game.SetAreaData or Game.SetAreaClass with an extended object from Game::Area or Game::AreaData
Zervox Beginner Questions 1 2,675 02-12-2019, 05:09 PM
  Thread: Game data not in PAK?
Post: RE: Game data not in PAK?

I have to make a correction regarding what I said about multiple Paks. what I meant is that you can split the Assets into Models1 Models2 Audio1 Audio2 then if you only change data that belongs in A...
Zervox Support 7 5,557 02-11-2019, 09:05 PM
  Thread: Game data not in PAK?
Post: RE: Game data not in PAK?

through the editor I am not sure, but you can use multiple PAKs to get around this(atleast it will allow you to split the assets into reasonable chunks to prevent multi GB patches), if you mean patch ...
Zervox Support 7 5,557 02-11-2019, 11:14 AM
  Thread: Crossroads Inn
Post: RE: Crossroads Inn

This looks good, great job. :)
Zervox Showcase 15 16,381 07-31-2018, 09:35 PM
  Thread: Randomizer Seed for Multiplayer Stage Generation
Post: RE: Randomizer Seed for Multiplayer Stage Generati...

it should be deterministic as long as all of them starts from the same seed.
Zervox Beginner Questions 2 3,175 06-27-2018, 04:38 PM
  Thread: Subscription cancellation and uninstallation question?
Post: RE: Subscription cancellation and uninstallation q...

it will automatically be disabled after you have cancelled the paypal agreement and the current period runs out.
Zervox Support 3 3,909 06-09-2018, 07:07 PM
  Thread: Billboard with text?
Post: RE: Billboard with text?

at the top of my head I can think of if you want it to be handled in 3D. VI with images for each letter or VI with actual geometry for each letter. VI with render to texture by rendering the text to a...
Zervox Support 9 6,582 05-09-2018, 05:26 PM