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  Thread: Terrain lighting inverse of suns direction
Post: RE: Terrain lighting inverse of suns direction

Wow this is amazing news. I put this engine on hold for a while because of this, but now I can get back to it! Awesome job man! So wherein did the issue lie, approximately? MBP hardware? So curious
jondahl Graphics 15 8,646 02-19-2014, 09:59 AM
  Thread: Terrain lighting inverse of suns direction
Post: RE: Terrain lighting inverse of suns direction

I sent a bug report to Apple a while ago but haven't heard anything from them. Let me know if you can get your hands on a 2013 retina macbook (or newer) and reproduce this bug. Honestly, if I could, I...
jondahl Graphics 15 8,646 01-14-2014, 11:39 PM
  Thread: World Editor resets camera wrong
Post: RE: World Editor resets camera wrong

Oh jeez, didn't realize there was one default "reset"-position for each camera. Now I know, thanks!
jondahl Tools 4 2,735 01-14-2014, 10:54 PM
  Thread: World Editor resets camera wrong
Post: World Editor resets camera wrong

When I reset the camera I get this: [IMG]http://i.imgur.com/NtHGURbl.png[/IMG] I haven't been able to figure out if I have set the reset position somehow and I haven't found any info on that by googl...
jondahl Tools 4 2,735 01-02-2014, 10:02 PM
  Thread: Terrain lighting inverse of suns direction
Post: RE: Terrain lighting inverse of suns direction

Is there anything I can do to troubleshoot this? This is kind of a show-stopper for me atm. The same issue occurs on two different macbooks with similar specs: 13" retina macbooks from this year. Jon...
jondahl Graphics 15 8,646 12-30-2013, 02:37 AM
  Thread: Demo restrictions
Post: RE: Demo restrictions

In the app. My tree casts a shadow on my characters body but not on the terrain ground, and that's likely because the terrain is not lit due to this issue: http://www.esenthel.com/community/showth...p...
jondahl Tools 2 2,225 12-30-2013, 02:36 AM
  Thread: Hotkeys in Code Editor
Post: RE: Hotkeys in Code Editor

Cool. Thank you Jonatan
jondahl Tools 2 2,331 12-30-2013, 02:26 AM
  Thread: Smooth out jagged terrain from imported heightmap
Post: RE: Smooth out jagged terrain from imported height...

Ok so 1) I learned that it's important that the PNG is in grayscale 16 bit to get the 65536 height levels instead of 256 (so not RGB 16 bit) And 2) I think there was something fundamentally wrong wit...
jondahl Beginner Questions 1 5,613 12-28-2013, 02:20 AM
  Thread: Smooth out jagged terrain from imported heightmap
Post: Smooth out jagged terrain from imported heightmap

Hey! How do I solve this the best? [IMG]http://i.imgur.com/BWNTFvjl.jpg[/IMG] Same wireframed: [IMG]http://i.imgur.com/HiF9zXil.jpg[/IMG] I'm importing the heightmap in the World Editor. I've trie...
jondahl Beginner Questions 1 5,613 12-28-2013, 12:04 AM
  Thread: Demo restrictions
Post: Demo restrictions

What are they exactly? I've found out from experience that you're limited to 64 objects per project and that you can't copy things between projects. By searching forum posts I've also found that you ...
jondahl Tools 2 2,225 12-27-2013, 05:07 PM
  Thread: Terrain lighting inverse of suns direction
Post: RE: Terrain lighting inverse of suns direction

Yes I understand, I will give you more details on the issue when I know more. Right know I don't even know where to start looking really. This issue is identical on my system (macbook pro retina 2013 ...
jondahl Graphics 15 8,646 12-27-2013, 12:28 PM
  Thread: Hotkeys in Code Editor
Post: Hotkeys in Code Editor

Some are listed here http://www.esenthel.com/wiki/index.php?t...#Shortcuts and some are listed in the EDIT menu at the bottom of the Code Editor. I'm currently evaluating the Esenthel 2.0 engine and ...
jondahl Tools 2 2,331 12-27-2013, 03:01 AM
  Thread: Terrain lighting inverse of suns direction
Post: RE: Terrain lighting inverse of suns direction

Same results on snow lion and mavericks /J
jondahl Graphics 15 8,646 12-26-2013, 03:36 AM
  Thread: Terrain lighting inverse of suns direction
Post: RE: Terrain lighting inverse of suns direction

Just made two screenshots from the Tutorial projects and all lighting is inverted Sun below terrain: [IMG]http://i.imgur.com/yzLnZ1pl.png[/IMG] Sun straight from above [IMG]http://i.imgur.com/o7gNA0...
jondahl Graphics 15 8,646 12-26-2013, 12:25 AM
  Thread: Terrain lighting inverse of suns direction
Post: Terrain lighting inverse of suns direction

The lighting of the terrain (and grass) in the world editor is coming from the opposite direction of where the sun is. Sun is below ground, terrain is lit (wrong) but trees are dark (right): [IMG]ht...
jondahl Graphics 15 8,646 12-25-2013, 07:58 PM
  Thread: World Editor crash on Macbook (2013)
Post: RE: World Editor crash on Macbook (2013)

So I've been using the world editor all day and haven't experienced a single crash. Thank you so much for your support :) Jonatan
jondahl Tools 11 5,411 12-25-2013, 07:21 PM
  Thread: World Editor crash on Macbook (2013)
Post: RE: World Editor crash on Macbook (2013)

Update: I mostly get the error above but sometimes the one related to GLEngine It has never happened in a 1x1 tile (64) scene with only one model (e.g a tree). But as soon as I clone the model multip...
jondahl Tools 11 5,411 12-23-2013, 07:22 PM
  Thread: World Editor crash on Macbook (2013)
Post: RE: World Editor crash on Macbook (2013)

Hey! Thank you so much for attempting to fix the bug. I'm sad to say it's still there though! I can still reproduce it on my system but sometimes I get this crash instead: Code: Process: &nbs...
jondahl Tools 11 5,411 12-23-2013, 11:44 AM
  Thread: High CPU on OSX 10.6.8 Snow Leopard
Post: RE: High CPU on OSX 10.6.8 Snow Leopard

+1
jondahl Platforms (Windows, Mac, Linux, Android, iOS) 2 2,494 12-23-2013, 02:06 AM
  Thread: Some issues after first use editor on Mac OS x.
Post: RE: Some issues after first use editor on Mac OS x...

Hey lordofdest, did you solve the issue? I just got the same one: http://www.esenthel.com/community/showth...p?tid=7349 Cheers Jonatan
jondahl Platforms (Windows, Mac, Linux, Android, iOS) 4 2,919 12-23-2013, 01:25 AM