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Thread: Destructible Objects
Post: RE: Destructible Objects
It works but when I create new world:
Code:
if(Kb.b(KB_R ))Game::World.New("world/game.world");
it doesn't work.
My code in function Update:
Code:
REPA(Items)
{
&nb... |
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darkking |
Physics |
14 |
10,235 |
12-29-2010, 11:20 AM |
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Thread: Destructible Objects
Post: RE: Destructible Objects
Sory... bu I have again problem :/
How to do this:
Mesh must change to destructible object when any physic i active on him.
PL:
Mesh musi zamienić się w zniszczalny wtedy gdy jakaś siła na niego ... |
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darkking |
Physics |
14 |
10,235 |
12-28-2010, 09:52 PM |
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Thread: Particles
Post: RE: Particles
Is good, but i need more explosion effects ;) |
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darkking |
Free Assets |
5 |
6,302 |
12-28-2010, 08:40 PM |
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Thread: Particles
Post: RE: Particles
So, How Can i make really realistic explosion effects ? |
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darkking |
Free Assets |
5 |
6,302 |
12-28-2010, 06:12 PM |
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Thread: Particles
Post: Particles
Hi !
Where i can find any particles effects ? ex. flames ? |
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darkking |
Free Assets |
5 |
6,302 |
12-28-2010, 03:52 PM |
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Thread: Destructible Objects
Post: RE: Destructible Objects
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darkking |
Physics |
14 |
10,235 |
12-26-2010, 10:01 PM |
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Thread: Destructible Objects
Post: RE: Destructible Objects
Objects has this parameters but i have error:
Quote:error C2065: 'Destructible' : undeclared identifier
This is it:
Game::ObjMemx<Destructible> Items; |
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darkking |
Physics |
14 |
10,235 |
12-26-2010, 09:34 PM |
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Thread: Destructible Objects
Post: RE: Destructible Objects
I create custom scene with destructible object but how to load it in my project ?
I wrote this:
In head of code:
Code:
Game::ObjMemx<Destructible> Items;
In Init:
Code:
.setObjType(Items,OBJ... |
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darkking |
Physics |
14 |
10,235 |
12-26-2010, 09:02 PM |
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Thread: Destructible Objects
Post: RE: Destructible Objects
But, how to load all elements to this class ? |
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darkking |
Physics |
14 |
10,235 |
12-26-2010, 08:01 PM |
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Thread: Destructible Objects
Post: Destructible Objects
Hi !
How to do any object destructible ?
I load all destructible objects with this:
Code:
.setObjType(Items,OBJ_DESTRUCTIBLE)
But, what next ? |
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darkking |
Physics |
14 |
10,235 |
12-26-2010, 07:36 PM |
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Thread: Explosions + physics
Post: RE: Explosions + physics
So, it get all objects around 3f from explosion ? Why it doesn't work. |
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darkking |
Physics |
9 |
6,991 |
12-05-2010, 08:00 PM |
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Thread: Explosions + physics
Post: RE: Explosions + physics
Ok, i have now this:
Code:
if(Kb.bp(KB_SPACE))
{
Memc<Game::Obj*> objs;
explosion.create(main, single, Col... |
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darkking |
Physics |
9 |
6,991 |
12-05-2010, 07:08 PM |
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Thread: Explosions + physics
Post: RE: Explosions + physics
I wrote this. But it doesn't work.
Code:
Memc<Game::Obj*> objs;
if(Kb.bp(KB_SPACE))
{
explosion.create(main, single, Co... |
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darkking |
Physics |
9 |
6,991 |
12-05-2010, 06:01 PM |
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Thread: Explosions + physics
Post: RE: Explosions + physics
Ok, thanks. But how to do it ? I'm already start with Esenthel. |
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darkking |
Physics |
9 |
6,991 |
12-05-2010, 03:27 PM |
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Thread: Explosions + physics
Post: Explosions + physics
Hi !
I have problem. How to join explosions with physics ?
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Jestem z Polski ;) Więc jeśli by to było możliwe prosiłbym o odpowiedź po polsku. |
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darkking |
Physics |
9 |
6,991 |
12-05-2010, 03:24 PM |