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  Thread: There and back again - An Esenthel's tale
Post: RE: There and back again - An Esenthel's tale

Thx
BlackHornet Say Hello 3 2,899 12-16-2014, 06:55 PM
  Thread: There and back again - An Esenthel's tale
Post: There and back again - An Esenthel's tale

Hello everybody, after licensing EE1.0 now back with Subscription, yeah :) 34 years old from Germany, employed as software developer in a small mobile app developer studio (10-15 ppl) in Cologne. T...
BlackHornet Say Hello 3 2,899 12-16-2014, 09:27 AM
  Thread: Servus
Post: RE: Servus

NRW rulez ^^ Welcome!
BlackHornet Say Hello 7 4,682 05-03-2013, 09:03 PM
  Thread: Advanced programming question (C++)
Post: RE: Advanced programming question (C++)

Edit: OH, never have seen that file before, thank you very much! ^^ Thanks Zervox, that are some really nice approaches, but id doesn't make it clear for 100% in case of EE: - Method 1: Esenthel d...
BlackHornet Offtopic 5 4,950 04-22-2013, 10:29 AM
  Thread: Advanced programming question (C++)
Post: Advanced programming question (C++)

As I don't really know where to put, its not really EE related, but is based on something I wondered when browsing the EE headers: I always wonder how Grzegorz managed to split up header and source o...
BlackHornet Offtopic 5 4,950 04-21-2013, 10:31 AM
  Thread: Download problem
Post: RE: Download problem

actually yes, maybe this is changed in the future
BlackHornet Support 16 7,691 11-26-2012, 11:09 AM
  Thread: How much you'd be willing to pay for full source of Esenthel with Editor 1.0
Post: RE: How much you'd be willing to pay for full sour...

that isn't a big issue at all, as other engine are sold full sourced too (unreal, cryengine, source, whatever)...and leaked ... the engine just have to rely on some licencing file to run any applicati...
BlackHornet Offtopic 8 8,102 11-23-2012, 07:19 PM
  Thread: How much you'd be willing to pay for full source of Esenthel with Editor 1.0
Post: RE: How much you'd be willing to pay for full sour...

So many votes and no additional comment...this distorts and actual votes and doesn't show an authentic view, who know the voters and their intentions :) But I assume your decision will fit your situa...
BlackHornet Offtopic 8 8,102 11-23-2012, 12:00 PM
  Thread: Code Editor problem
Post: RE: Code Editor problem

(11-20-2012 10:19 AM)Esenthel Wrote:  Please let me know your OS version, your VS version (year and express/pro). Please attach screenshot of Code Editor after it completes compilation succesful...
BlackHornet Tools 16 6,635 11-21-2012, 10:37 PM
  Thread: Struggling with sorting
Post: RE: Struggling with sorting

ah, must be blinded...thanks alot :) Code: Proxies.lock(); FREPA(Proxies) Proxies.lockedData(i).Update(DeltaTime); Proxies.unlock();
BlackHornet Beginner Questions 7 4,724 11-21-2012, 05:59 PM
  Thread: Struggling with sorting
Post: RE: Struggling with sorting

Thank you Esenthel, many thanks. Is there any chance on how to iterate a map? Or should i have to use a Meml (only to iterate) AND a Map to use/lookup key/values?
BlackHornet Beginner Questions 7 4,724 11-21-2012, 05:44 PM
  Thread: Struggling with sorting
Post: Struggling with sorting

Hi, I'm struggling a little bit with the following situtation: class propeties: Map<UID, NetProxy> Proxies(ProxyCreate, ProxyCompare); Memc<NetProxy*> ProxiesToSync; now i'm ad...
BlackHornet Beginner Questions 7 4,724 11-21-2012, 01:01 PM
  Thread: Size of the text
Post: RE: Size of the text

If you are talking about the MMO example, it should be ChatMessages::create(), there you can set the textsize ts.scale. In any other case would be cool if you can point out what references you are ta...
BlackHornet Beginner Questions 2 1,946 11-21-2012, 10:25 AM
  Thread: How much you'd be willing to pay for full source of Esenthel with Editor 1.0
Post: RE: How much you'd be willing to pay for full sour...

Oh damn, that is really a difficult question to answer. As a programmer myself I can imagine the workload you put into the project. In that case and compared with other engines: The only answer should...
BlackHornet Offtopic 8 8,102 11-20-2012, 10:44 AM
  Thread: Code Editor problem
Post: RE: Code Editor problem

I have a slightly different problem with the Editor, maybe anybody could help me.... Whenever I press F5 / Play in Editor my project only gets compiled but don't start! Using CTRL+F5 / Debug my Visua...
BlackHornet Tools 16 6,635 11-16-2012, 09:31 PM
  Thread: Miss the Chat
Post: RE: Miss the Chat

IMPORTANT INFORMATION TO ALL INTERESTED: CHANNEL CHANGED TO DUE FREENODE RULES TO ##ESENTHEL Use this if you want to join the IRC via browser: http://webchat.freenode.net/?channels=##Esenthel Alter...
BlackHornet Offtopic 17 12,820 11-16-2012, 03:02 PM
  Thread: Cinematics & Video Dump
Post: Cinematics & Video Dump

Don't know if requested before or just not needed, but for demonstration purpose or cutscene generation it would be cool to have some kind of "cinematic" mode with a video rendering option...simply re...
BlackHornet Feature Requests 0 1,742 11-15-2012, 02:12 PM
  Thread: Miss the Chat
Post: RE: Miss the Chat

chat is somehow orphaned again, would be cool if we really can build up a helpful irc community talking about project, offtopic, anything useless but also helpful :) Join the Esenthel IRC Channel @ F...
BlackHornet Offtopic 17 12,820 11-15-2012, 01:16 PM
  Thread: Brainstorm: Generic Level Generation
Post: RE: Brainstorm: Generic Level Generation

yes, but a mesh wont contain for example light entities. Prefabs would be a big plus to do so. Combine several meshes, entities (whatever you like, maybe object based scripts later) to one prefab and ...
BlackHornet Support 11 5,583 01-31-2012, 08:53 AM
  Thread: Brainstorm: Generic Level Generation
Post: RE: Brainstorm: Generic Level Generation

hm, still no usable solutions, I think I will have to use UDK for my project then :/
BlackHornet Support 11 5,583 01-26-2012, 10:38 AM