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  Thread: StimmyGames MMO
Post: RE: StimmyGames MMO

Its an interesting concept but its abit far from what im trying to achieve in this particular area :)
dezorza Showcase 40 25,068 12-09-2010, 08:32 PM
  Thread: StimmyGames MMO
Post: RE: StimmyGames MMO

Round two, added a set of ground objects including grasses, bushes, rocks and mushrooms. Also tweaked the fog by making it a little bit denser and more of a brownish color. [attachment=904]
dezorza Showcase 40 25,068 12-04-2010, 11:46 AM
  Thread: StimmyGames MMO
Post: RE: StimmyGames MMO

Yea this the introduction / tutorial zone where there will be quests etc designed to help beginners understand the game. Im experimenting abit with the environment settings but the general idea is tha...
dezorza Showcase 40 25,068 12-04-2010, 05:44 AM
  Thread: StimmyGames MMO
Post: RE: StimmyGames MMO

The rocks are about 2-4k polygons and yes it has a normalmap.
dezorza Showcase 40 25,068 12-03-2010, 06:26 PM
  Thread: StimmyGames MMO
Post: StimmyGames MMO

Hey there, thought id share some early screens from the game world. Criticism is welcome but please note that ground vegetation is yet to be added. [attachment=899] [attachment=900] [attachment=90...
dezorza Showcase 40 25,068 12-03-2010, 03:16 AM
  Thread: ScaleVar on vegetation?
Post: ScaleVar on vegetation?

Hi, im wondering if there is any way to specify an automatic scale variation on vegetation. I am placing thousands of objects in my world and scaling them one by one is getting fairly tedious. Cheer...
dezorza Esenthel Store Sources 1 1,776 12-02-2010, 09:50 AM
  Thread: Freelance C++ Programmer
Post: RE: Freelance C++ Programmer

Want to make a good amount of cash?? still looking for coders.
dezorza Job Offers (Paid Only) 2 7,046 11-26-2010, 05:05 AM
  Thread: Importing LWO
Post: Importing LWO

Hi, I just bought a house model on turbosquid and now im struggling to import it to Esenthel. Anyone know how do accomplish this? Because lightwave wont export to anything that 3dmax or esenthel can r...
dezorza Esenthel Store Sources 1 1,767 11-25-2010, 01:02 AM
  Thread: Freelance C++ Programmer
Post: Freelance C++ Programmer

Hello, I am looking for a talented C++ Programmer to do some work on some of the basic functions for my MMOFPS. This is a paid position. Please contact me by msn messenger at uo_dezorza@hotmail.com i...
dezorza Job Offers (Paid Only) 2 7,046 11-21-2010, 07:00 PM
  Thread: Character Controller can be created only from Phys Capsule
Post: RE: Character Controller can be created only from ...

Hi, I did exactly as you said and got the following error instead. Bone "Body" not found in skeleton "obj\chr\Deer Buck\Deer_Buck.skel"
dezorza Esenthel Store Sources 10 4,825 07-31-2010, 03:54 PM
  Thread: Character Controller can be created only from Phys Capsule
Post: RE: Character Controller can be created only from ...

So this means that I cant use these assets that were made in maya unless i got the 10 000 usd license?
dezorza Esenthel Store Sources 10 4,825 07-31-2010, 12:56 PM
  Thread: Character Controller can be created only from Phys Capsule
Post: RE: Character Controller can be created only from ...

Ive tried both with and without capsule
dezorza Esenthel Store Sources 10 4,825 07-31-2010, 12:09 PM
  Thread: Character Controller can be created only from Phys Capsule
Post: Character Controller can be created only from Phys...

Hi, Im trying to add one of my creatures to the esenthel engine. I imported collada files to the mesh editor and saved the 5 files (mesh, skel, anim, mtrl, phys) and tried to place it in the editor. ...
dezorza Esenthel Store Sources 10 4,825 07-31-2010, 03:33 AM
  Thread: Global Illumination
Post: Global Illumination

Hello Ive been trying to create some highly realistic scenes but I find it very hard to do it without global illumination. Is there any chance of this being implemented? http://en.wikipedia.org/wik...
dezorza Feature Requests 1 2,304 07-30-2010, 01:19 PM