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  Thread: Random shot.
Post: RE: Random shot.

it's a speedtree
RendGames Showcase 25 15,626 05-15-2011, 09:13 PM
  Thread: postnucklear fps WIP
Post: RE: postnucklear fps WIP

from begining (skil points collect) steps 1 - cold weapon, some crossbow and maybe fire weapons like simple guns, maybe handmade guns 2 - from high level modern weapon include a nucklear rocket lunche...
RendGames Showcase 18 14,568 05-09-2011, 06:27 PM
  Thread: postnucklear fps WIP
Post: RE: postnucklear fps WIP

(05-09-2011 03:40 AM)ID0 Wrote:  Is that LADA n Gazel, on the last screen? Another stalker? :) But very nice, just a normal maps very hard someplace. Lada and ford transit. stalker - maybe =) o...
RendGames Showcase 18 14,568 05-09-2011, 03:54 PM
  Thread: postnucklear fps WIP
Post: RE: postnucklear fps WIP

(05-07-2011 08:57 PM)runewake2 Wrote:  Screens look good. But if it's post apocalypse then why are the trees green? I could see some dead ones but live trees? Interested in this. Hope it's not ...
RendGames Showcase 18 14,568 05-07-2011, 09:10 PM
  Thread: postnucklear fps WIP
Post: RE: postnucklear fps WIP

(05-07-2011 06:18 PM)Harry Wrote:  But as I can see it's 3rd project here in which you offer help ;) fps - first person shooter
RendGames Showcase 18 14,568 05-07-2011, 08:55 PM
  Thread: postnucklear fps WIP
Post: RE: postnucklear fps WIP

Ok! Litle more? =) 1 - 80-90 monstres models (bots) 2 - 10-15 human characters (bots) 3 - across 300-500 unique buildings 4 - main character like fallout scill based sustem 5 - vehicles... 6 - and s...
RendGames Showcase 18 14,568 05-07-2011, 12:54 PM
  Thread: postnucklear fps WIP
Post: RE: postnucklear fps WIP

(05-07-2011 10:52 AM)Tottel Wrote:  Screen 1 and 3 link to the same image. Other than that: Approved! Very nice models that already set a good atmosphere. :) fix =) thanks we want to do a mmo...
RendGames Showcase 18 14,568 05-07-2011, 11:20 AM
  Thread: postnucklear fps WIP
Post: postnucklear fps WIP

Just testing some models =) 1 screen 2 screen 3 screen Its a comercial project but with very low budget (for now) Also we intresting in: 1 - programmers (payd or not) and all =)
RendGames Showcase 18 14,568 05-07-2011, 10:25 AM
  Thread: Need help with programming
Post: RE: Need help with programming

I already ask about render but maybe need more time. a lot of help. We use esenthel only for mmofps (planing) but our expirience is unreal and cryteck and tutorials in esenthel are not so good =) p...
RendGames Offtopic 2 2,860 05-01-2011, 05:25 AM
  Thread: Need help with programming
Post: Need help with programming

Need some help with engine - compiling and other.. Help for money course =) Yep! We paid you for help contact me rendstudio@gmail.com
RendGames Offtopic 2 2,860 05-01-2011, 02:37 AM
  Thread: exe bug?
Post: exe bug?

What we do wrong? editor [attachment=1223] exe when build [attachment=1224] project listing /******************************************************************************/ #include "stdafx.h" #inc...
RendGames Support 3 2,942 04-30-2011, 10:35 PM
  Thread: Import meshes problems or bug?
Post: RE: Import meshes problems or bug?

find this problem - its tasselation bug
RendGames Support 3 2,993 04-24-2011, 11:13 PM
  Thread: Import meshes problems or bug?
Post: Import meshes problems or bug?

I try all collada exporters what i find, but in hard objects editor doing breaks in solid objects. It doesnt happend only in simple oblects. I also open DAE files and all was good. sorry 0 but not ex...
RendGames Support 3 2,993 04-24-2011, 01:16 AM
  Thread: WorldEditor - copy/duplicate?
Post: RE: WorldEditor - copy/duplicate?

Big thx
RendGames Support 3 3,242 04-24-2011, 01:10 AM
  Thread: WorldEditor - copy/duplicate?
Post: WorldEditor - copy/duplicate?

Does copy/duplicate/past any in World Editor? Like in UDK alt+LMB I need a post object and duplicate it more times. I need to put it many times and can do it on shortcut or dont? ps. soory for poor ...
RendGames Support 3 3,242 04-19-2011, 03:37 PM