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Post Author Forum Replies Views Posted [asc]
  Thread: GuiCustom Always at the bottom of Window
Post: GuiCustom Always at the bottom of Window

Hi all. I found the GuiCustom default _base_level is 0. the Window default _base_level is 1. so if at my Gui have a GuiCustom and a Window,the GuiCustom Always at the bottom of Window..like it: [at...
rect Gui 2 2,681 06-08-2015, 10:35 AM
  Thread: Question for game effects
Post: Question for game effects

RE: Question for game effects hi~ There EE engine making game effects tutorial? If not, you can make one? thanks^^
rect Beginner Questions 3 2,744 06-03-2015, 03:53 AM
  Thread: Question for game effects
Post: RE: Question for game effects

hi~ There EE engine making game effects tutorial? If not, you can make one?:d:d 谢谢!
rect Beginner Questions 9 4,841 06-03-2015, 03:45 AM
  Thread: TextData cannot save at android platform
Post: RE: TextData cannot save at android platform

thanks.
rect Platforms (Windows, Mac, Linux, Android, iOS) 2 2,477 06-02-2015, 07:15 AM
  Thread: TextData cannot save at android platform
Post: TextData cannot save at android platform

Hi all,I use TextData to save my game config at Android device.my code is like: Code: int nRect4 = 0; void SaveSettings(TextData &data) {    TextNode &sv=data.getNode("Rect"); &nbs...
rect Platforms (Windows, Mac, Linux, Android, iOS) 2 2,477 06-02-2015, 05:04 AM
  Thread: how to use Particles at Android?
Post: RE: how to use Particles at Android?

(06-01-2015 08:05 PM)Tottel Wrote:  Hi there! In the particle params: Disable palette mode. And then increase the alpha of the color to make the particles visible. :) thanks your RE,and can u ...
rect Physics 4 4,095 06-02-2015, 04:50 AM
  Thread: how to use Particles at Android?
Post: how to use Particles at Android?

Hi all. I use the beginning tutorial - [14 - GameBase - 22 - Lights and Partides]. build an android platform app and install..but I can not see the fire Particles at my Android device screen.. so ...
rect Physics 4 4,095 06-01-2015, 08:57 AM
  Thread: how to use #pragma pack( push, 1) at EE editor
Post: RE: how to use #pragma pack( push, 1) at EE editor

thanks,i can use now,just written like that: struct SPackage { #pragma pack( push, 1) U16 u16Test; // 2 bit U8 u8Test; // 1 bit U32 u32Test1; // 4 bit U32 u3...
rect Beginner Questions 3 3,016 05-28-2015, 03:14 AM
  Thread: how to use #pragma pack( push, 1) at EE editor
Post: how to use #pragma pack( push, 1) at EE editor

Hi every one. I write a struct like that Code: #pragma pack( push, 1) struct SPackage    {          U16   u16Test; // 2 bit   &...
rect Beginner Questions 3 3,016 05-26-2015, 10:21 AM
  Thread: Question for game effects
Post: RE: Question for game effects

thanks every one ~~
rect Beginner Questions 9 4,841 05-22-2015, 03:38 AM
  Thread: Question for game effects
Post: RE: Question for game effects

Thank you comment. There have another problem. use UV mapping how to make a animation ?
rect Beginner Questions 9 4,841 05-21-2015, 01:45 PM
  Thread: Question for game effects
Post: RE: Question for game effects

thanks...~~
rect Beginner Questions 9 4,841 05-21-2015, 11:00 AM
  Thread: Question for game effects
Post: Question for game effects

hi~ There is no description EE engine game effects related aspects Animated UV map and Particle Editor :d:d thanks.
rect Beginner Questions 9 4,841 05-21-2015, 03:58 AM
  Thread: A lot macro redefinition error when I Include other library
Post: A lot macro redefinition error when I Include othe...

Hi Esenthel. My project want to use protobuf( https://github.com/google/protobuf ). My project Setting is: Code: Include Libraries E:\protobuf\lib\libprotobuf.lib | E:\protobuf&...
rect Tools 1 4,280 05-14-2015, 04:25 AM
  Thread: LightMap look different in 3DMAX and EE Editor
Post: RE: LightMap look different in 3DMAX and EE Edito...

thanks
rect Beginner Questions 4 3,335 05-14-2015, 03:02 AM
  Thread: LightMap look different in 3DMAX and EE Editor
Post: RE: LightMap look different in 3DMAX and EE Edito...

(05-11-2015 11:51 PM)Esenthel Wrote:  Hi, Does your model has secondary tex coord set? Could you please send me a *.EsenthelProject with issue reproduced. Last time I checked, lightmaps worked...
rect Beginner Questions 4 3,335 05-12-2015, 05:38 AM
  Thread: LightMap look different in 3DMAX and EE Editor
Post: LightMap look different in 3DMAX and EE Editor

Hi Esenthel. I found a Light Map in 3DMAX and EE Editor is different. 1.the Light is [attachment=2750] 2.in 3DMAX no light [attachment=2748] 3.in 3DMAX have light [attachment=2749] 4.in EE Edit...
rect Beginner Questions 4 3,335 05-11-2015, 01:18 PM
  Thread: can i use Light baking in EE ?
Post: RE: can i use Light baking in EE ?

thanks
rect Beginner Questions 5 4,136 05-08-2015, 11:30 AM
  Thread: can i use Light baking in EE ?
Post: RE: can i use Light baking in EE ?

(05-07-2015 02:41 PM)Tottel Wrote:  Hi, Only light-baking in an external program (like 3Ds Max). thanks (05-07-2015 11:25 PM)Esenthel Wrote:  Hi, Tottel's reply is correct. I have alr...
rect Beginner Questions 5 4,136 05-08-2015, 08:21 AM
  Thread: can i use Light baking in EE ?
Post: can i use Light baking in EE ?

Hi,Grzegorz. in Unity3D we can use Light Baking in Engine. can i use Light baking in EE or only Light baking in 3DMAX? thanks.
rect Beginner Questions 5 4,136 05-07-2015, 01:48 PM