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  Thread: XmlData problem
Post: XmlData problem

Hi, I have unsigned __int8 buffer[MAX_SIZE]; and XmlData xml; How to save XmlData to buffer? It's my code: Code: FileText data; data.writeMem(UTF_8); xml.del(); xml.getNode("req").getParam("name")....
PRG3D Beginner Questions 1 1,759 01-30-2012, 01:03 AM
  Thread: Glass
Post: Glass

Is possible in engine make a material glass (for example wall make of glass)?
PRG3D Support 1 1,928 08-27-2011, 09:13 PM
  Thread: How to throw grenade
Post: How to throw grenade

Hi, How to throw grenade? I'have grenade in inventory. How I can delete that object from inventory and throw it? My inventory code is very similar to BM code. When I addForce to actor nothing happens...
PRG3D Support 0 1,721 08-01-2011, 08:50 PM
  Thread: Loading game from main menu
Post: RE: Loading game from main menu

(07-29-2011 10:29 PM)unforgivenhero Wrote:  Hmm that might work but what happens if someone wants to disregard their old saved game and start a new game? You can get info about it in some varia...
PRG3D Support 8 4,563 07-29-2011, 11:02 PM
  Thread: Loading game from main menu
Post: RE: Loading game from main menu

Maybe in StateGame Init write Game::World.load("save 0.sav"); and other functions to load your game.
PRG3D Support 8 4,563 07-29-2011, 10:23 PM
  Thread: Loading game from main menu
Post: RE: Loading game from main menu

Show some source code.
PRG3D Support 8 4,563 07-29-2011, 09:34 PM
  Thread: hi,esenthel help :)
Post: RE: hi,esenthel help :)

Maybe locate NxTetra.dll in project folder (EsenthelEngineSDK\Tutorials\)?
PRG3D Support 6 4,036 06-10-2011, 03:09 PM
  Thread: cannot create file
Post: RE: cannot create file

ofstream f; f.open("d:\\file"); f<<"Some text\n"; f.close(); int a; ifstream f; f.open("d:\\file"); f>>a; f.close(); This should work;
PRG3D Support 2 2,318 06-10-2011, 09:32 AM
  Thread: object counter
Post: RE: object counter

I've newest PhysX files.. its code in my Tool: Code: Game::ObjMemx<Game::Item> turrent; Game::ObjMemx<Game::Item> ball; Game::World.init()     .setObjType(turrent,OBJ...
PRG3D Support 17 10,049 06-10-2011, 09:27 AM
  Thread: object counter
Post: RE: object counter

At the time I write ObjectCount Tool, and I've kind problem: [img]http://img15.imageshack.us/img15/2076/errorshf.png[/img] is someone have experience with something similar like this.
PRG3D Support 17 10,049 06-09-2011, 07:59 PM
  Thread: CodeEditor blank build Result
Post: RE: CodeEditor blank build Result

1. No. 2. Give me a 30 min :) 3. Yes. 4. Pro. EDIT: 2. http://www.sendspace.com/file/gay21g sorry for quality.
PRG3D Beginner Questions 6 2,900 06-09-2011, 11:00 AM
  Thread: CodeEditor blank build Result
Post: RE: CodeEditor blank build Result

path: "C:\Program Files\Microsoft Visual Studio 10.0\" project: "Tutorials - Esenthel Script\Learning the Language\Project.esproj" Open in Visual Studio doesn't work too, probably path is bad, but ho...
PRG3D Beginner Questions 6 2,900 06-09-2011, 10:35 AM
  Thread: CodeEditor blank build Result
Post: CodeEditor blank build Result

Hi, Why when I press F7 build Result is empty? I set Visual Studio 2010 patch, and load sample project.
PRG3D Beginner Questions 6 2,900 06-09-2011, 10:22 AM
  Thread: object counter
Post: RE: object counter

(06-08-2011 06:44 PM)Driklyn Wrote:  Look at some of the rendering tutorials, like this one: "EsenthelEngineSDK\Tutorials\Source\Advanced\2 - Animation, Physics, Rendering\Rendering\01 - Renderi...
PRG3D Support 17 10,049 06-08-2011, 08:10 PM
  Thread: object type
Post: RE: object type

Look inside data/enum/obj_type.enum.h
PRG3D Tools 2 1,945 06-08-2011, 05:21 PM
  Thread: object counter
Post: RE: object counter

Game::World.objGet don't work correctly to me :D. Is it posibble to create an object which will be never deleted and will be created at start game?
PRG3D Support 17 10,049 06-08-2011, 02:58 PM
  Thread: object counter
Post: RE: object counter

Driklyn its much slowly then eariel method... I've very big map unfortunately. Method Game::World.objGet is it too wrong?
PRG3D Support 17 10,049 06-08-2011, 01:27 PM
  Thread: Airplanes
Post: RE: Airplanes

1. Yes 2. Create actor and use actor.addForce( Vec );
PRG3D Physics 1 1,874 06-07-2011, 05:28 PM
  Thread: object counter
Post: RE: object counter

This function seems to be very slow :) : Code: Game::World.update(Game::World.areaSize() * xz); For big map that way its to slow to use it... Its my code: Code: void GetArea(CChar *name) {  &n...
PRG3D Support 17 10,049 06-07-2011, 04:39 PM
  Thread: object counter
Post: RE: object counter

Ok, it's work, but how do it only one time? Code:     Game::World.init()         .setAreaData<CustomAreaData>()    &...
PRG3D Support 17 10,049 06-06-2011, 07:12 PM