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  Thread: version of "Google play service".
Post: RE: version of "Google play service".

Thank you. "play-services-games", and relation "play-services-auth", "play-services-base" needed. BTW: we cannot update "Google play service" ourselves?
mizukami Tools 5 3,833 06-01-2016, 03:24 PM
  Thread: version of "Google play service".
Post: RE: version of "Google play service".

i made a test program using latest Goole play service (not EE, only JAVA). it works fine (i guess). and carried it my EE project (through JNI). then, error occured. Quote:Time(18:02:05), App(Android...
mizukami Tools 5 3,833 05-31-2016, 10:40 AM
  Thread: version of "Google play service".
Post: version of "Google play service".

at latest EE. Built in "Google play service" is seems to be older (its Nov.22.2014 version?). How can i update it? (or Do you have a plan to renew?)
mizukami Tools 5 3,833 05-31-2016, 07:09 AM
  Thread: How to merge project?
Post: RE: How to merge project?

if difficult, please let us know the format of "Data" file, at minimum.
mizukami Tools 6 3,705 05-31-2016, 03:19 AM
  Thread: How does "reloadElm();" works?
Post: RE: How does "reloadElm();" works?

Thank you! But "SourceExists(C Str &src_file);" is not functioned at "src_file" is relative. # "src_file" often set relative directory.
mizukami Tools 6 3,718 05-27-2016, 07:57 AM
  Thread: How does "reloadElm();" works?
Post: RE: How does "reloadElm();" works?

we using many data files that edited(made) outside of EE. These files type are ELM_CODE(text) or ELM_FILE(binary). Once file modified, "Reload" operation needed on EE. However this makes mistake. So,...
mizukami Tools 6 3,718 05-27-2016, 06:32 AM
  Thread: How does "reloadElm();" works?
Post: How does "reloadElm();" works?

i cannot understand that "EditorInterface.reloadElm();" works. "reloadElm();" requests reload a file from "src_file" and always returns TRUE. then, in case of "Edit.ELM_FILE", these codes are general...
mizukami Tools 6 3,718 05-26-2016, 11:17 AM
  Thread: How to merge project?
Post: RE: How to merge project?

Or, if i can export resource index of project (Perhaps is in "Data" file), its resolved. example: Export project A's index, and import it into project B. then "Data" will synchronized. and real resou...
mizukami Tools 6 3,705 05-25-2016, 08:59 AM
  Thread: How to merge project?
Post: RE: How to merge project?

Two projects, example named project A, B. Also original is same. A and B are little different project. and engineers are in each project. Project A is developing function X. Project B is developing f...
mizukami Tools 6 3,705 05-25-2016, 07:24 AM
  Thread: How to merge project?
Post: How to merge project?

There are two projects. Original is same. One is general developing. and another is experimentally project. it developing each themselves. near future. if accept experimental at general project. Code...
mizukami Tools 6 3,705 05-25-2016, 03:00 AM
  Thread: Texture quality more higher.
Post: RE: Texture quality more higher.

:lol:
mizukami Graphics 6 3,844 05-24-2016, 08:18 AM
  Thread: Texture quality more higher.
Post: RE: Texture quality more higher.

(05-24-2016 01:33 AM)Esenthel Wrote:  Can you tell me, does this apply to the Color Map of a Material? By default I use 2-bit PVRTC for Material Textures on iOS. I could add a per-material optio...
mizukami Graphics 6 3,844 05-24-2016, 02:15 AM
  Thread: Texture quality more higher.
Post: RE: Texture quality more higher.

Thanks for reply. (05-23-2016 11:11 AM)Tottel Wrote:  Check D.texFilter and D.texMipFilter. They get a different default value for mobile platforms. Oh, sorry. "texFilter" and "texMipFilter" h...
mizukami Graphics 6 3,844 05-23-2016, 11:30 AM
  Thread: Texture quality more higher.
Post: Texture quality more higher.

In 3D model. we want to texture quality more higher (especially iOS(.pvr)). So, i guess it may have some approaches. - Lower compression on each materials setting (not all texture). - texture compres...
mizukami Graphics 6 3,844 05-23-2016, 10:59 AM
  Thread: cannot build source-version of latest EE on Mac.
Post: RE: cannot build source-version of latest EE on Ma...

(05-19-2016 08:24 AM)Esenthel Wrote:  -and Do Not click "update" in the Editor because it will update to an older version. Thnak you. its clearly resolved.
mizukami Platforms (Windows, Mac, Linux, Android, iOS) 7 4,414 05-23-2016, 06:47 AM
  Thread: can i make one way collusion?
Post: RE: can i make one way collusion?

i want to do like below. (example) in dungeon, it make one direction passage. EE-editor cannot? only programs can do?
mizukami Physics 7 4,642 05-23-2016, 02:23 AM
  Thread: can i make one way collusion?
Post: RE: can i make one way collusion?

Thank you your answer. (05-20-2016 09:56 AM)RedcrowProd Wrote:  well you can do plane actor ? Mems<Actor> Planes; int x = 1; // number of plane Planes.setNum(x); Planes[x].create(Plane(...
mizukami Physics 7 4,642 05-20-2016, 10:34 AM
  Thread: can i make one way collusion?
Post: can i make one way collusion?

In Object editor. i want to make one-way traffic, in our game. i think, if "single-sided collusion (or something like)" is possible, can do so. example: make a transparence surface (square polygon o...
mizukami Physics 7 4,642 05-20-2016, 08:43 AM
  Thread: Error messages cannot read in Japanese environment.
Post: RE: Error messages cannot read in Japanese environ...

Thanks for reply. Capture attached. figure.1 is on EE. figure.2 is on VisualStudio. I guess, Font problem (not included multibytes?).
mizukami Tools 4 3,186 05-20-2016, 03:07 AM
  Thread: cannot build source-version of latest EE on Mac.
Post: cannot build source-version of latest EE on Mac.

In Esenthel builder on Mac (engine build 43, installer build 42). We cannot build source-version of latest EE (screen-captures attached). Binary version is ok. but little older. Please teach me abou...
mizukami Platforms (Windows, Mac, Linux, Android, iOS) 7 4,414 05-19-2016, 08:07 AM