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  Thread: Question about Crowdfunding - Donation system
Post: RE: Question about Crowdfunding - Donation system

Agreed. We don't need t-shirts, we need features to make our games look good and run fast :)
Flexman Offtopic 60 40,472 03-05-2013, 06:29 PM
  Thread: Most wanted features
Post: RE: Most wanted features

Think Scarlet and I pretty much said the same thing, although I've never needed CSG editing. Get those vegetation and instancing issues sorted out and some truly impressive screenery could be had.
Flexman Offtopic 23 18,216 03-05-2013, 12:46 AM
  Thread: Question about Crowdfunding - Donation system
Post: RE: Question about Crowdfunding - Donation system

I'll be in line to show support. I'm thinking of buying in next pay day anyway. But I'd buy into that. Although ALL the above things I'd like to see supported in the engine. Produced a roadmap that e...
Flexman Offtopic 60 40,472 03-01-2013, 03:14 PM
  Thread: ..hello to everybody..
Post: RE: ..hello to everybody..

Missions and bad guys are currently being worked on. And thanks.
Flexman Say Hello 32 16,324 03-01-2013, 10:34 AM
  Thread: ..hello to everybody..
Post: RE: ..hello to everybody..

I guess a proper intro is in order. My name is Richard from Leeds in the UK. I'm a 40 something developer by trade. I've been working on a helicopter simulation project called Combat-Helo for the pa...
Flexman Say Hello 32 16,324 02-28-2013, 11:02 AM
  Thread: Leadwerks Invasion
Post: RE: Leadwerks Invasion

Er, I thought PhysX has GPU support, that was the big selling point to start with? Not that I would ever dream to argue with you :) I was reading that hardware instancing is on the roadmap for Esent...
Flexman Offtopic 77 51,623 02-27-2013, 07:35 PM
  Thread: Leadwerks Invasion
Post: RE: Leadwerks Invasion

I think Canadian has come to write a wrapper in Fortran for us ;) Still, it's a shock to see him.
Flexman Offtopic 77 51,623 02-27-2013, 07:18 PM
  Thread: Leadwerks Invasion
Post: RE: Leadwerks Invasion

My avatar looks like me. I paid good money to an artist living in poverty for this one. Yeah wh1ps3r has about right. I'm not sure what's going on but I tried this engine a few years ago but recommen...
Flexman Offtopic 77 51,623 02-27-2013, 03:52 PM
  Thread: ..hello to everybody..
Post: RE: ..hello to everybody..

My C++ is so rusty, I might need to rely on you guys for a bit to help out. Look me up on Skype, hawley.richard for group chats and collective coding/testing. I think I'll buy this engine just to sho...
Flexman Say Hello 32 16,324 02-27-2013, 01:10 PM
  Thread: ..hello to everybody..
Post: RE: ..hello to everybody..

Hey NA/Ecco, At least some of us are consistent :) Just off to grab some shut-eye. But I'm shocked by how easy Esenethel 2 was to get up and running. Next to no time. Far easier than my attempts to ...
Flexman Say Hello 32 16,324 02-27-2013, 02:54 AM
  Thread: ..hello to everybody..
Post: RE: ..hello to everybody..

Hi all. I'm here by recommendation. Macklebee and Scarlet I know from the Leadwerks community. Who else is here I might know?
Flexman Say Hello 32 16,324 02-26-2013, 07:08 PM