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Post Author Forum Replies Views Posted [asc]
  Thread: Image.drawMask issue after new June update
Post: RE: Image.drawMask issue after new June update

Thanks! love new update
tipforeveryone Support 3 170 06-09-2021, 11:15 AM
  Thread: Image.drawMask issue after new June update
Post: Image.drawMask issue after new June update

Image.drawMask() always draw image as black color, see image below [attachment=3202] while Image.draw() still draw image with correct color
tipforeveryone Support 3 170 06-09-2021, 07:38 AM
  Thread: Emissive/Bloom/Glow improvements
Post: RE: Emissive/Bloom/Glow improvements

this is mind blow!
tipforeveryone News 4 436 06-08-2021, 04:34 PM
  Thread: [SOLVED] How to stop character model from turning 45 degree
Post: RE: How to stop character model from turning 45 de...

A final fix for anyone read this and have the same problem put this in virtual update function to avoid character model from turning 45 degrees on moving Left/Right Forward anim.strafe_yaw = Lerp(ani...
tipforeveryone Beginner Questions 12 1,394 05-20-2021, 10:42 AM
  Thread: Publishing without 'Publish Data As PAKs' still require Project.pak
Post: RE: Publishing without 'Publish Data As PAKs' stil...

Thank you, it works ! you should put all of these into the online document, please
tipforeveryone Support 6 280 05-13-2021, 04:04 PM
  Thread: Publishing without 'Publish Data As PAKs' still require Project.pak
Post: RE: Publishing without 'Publish Data As PAKs' stil...

Yes, that file is exact the default skin which I placed it in application properties
tipforeveryone Support 6 280 05-13-2021, 01:16 AM
  Thread: Publishing without 'Publish Data As PAKs' still require Project.pak
Post: RE: Publishing without 'Publish Data As PAKs' stil...

Thanks for quick answer. I did as your advice and the game can load without asking Project.pak file, but another problem shows up. When I use Publish Data As Pak = TRUE, everything run well but now m...
tipforeveryone Support 6 280 05-12-2021, 06:35 PM
  Thread: Publishing without 'Publish Data As PAKs' still require Project.pak
Post: Publishing without 'Publish Data As PAKs' still re...

I am trying to publish my project with 'Publish Data As PAKs' = FALSE As my expectation, published project shoud work, but first it requires Bin/Engine.pak, I found this file in the Engine folder and...
tipforeveryone Support 6 280 05-12-2021, 05:27 PM
  Thread: Last update to EE - list of "issues"
Post: RE: Last update to EE Q&A

Some of my custom motions broke too I created an object > manually add bones > do some key animation, everything worked fine before update
tipforeveryone Support 12 655 04-27-2021, 04:55 AM
  Thread: How to do Real Time Reflection?
Post: RE: How to do Real Time Reflection?

Thanks I will try it, why dont you implement SSR ? :)
tipforeveryone Support 7 439 04-19-2021, 04:14 AM
  Thread: How to do Real Time Reflection?
Post: RE: How to do Real Time Reflection?

This feature actually exists in the Downloadable Scifi demo, it is weird there is nothing related in document
tipforeveryone Support 7 439 04-17-2021, 03:24 AM
  Thread: How to do Real Time Reflection?
Post: RE: How to do Real Time Reflection?

No, material reflectivity is not realtime. It is just how much reflection of material for 3d object, in scifi demo you can see the floor reflects everything, wall, objects, lights, rotating fan on the...
tipforeveryone Support 7 439 04-15-2021, 06:38 PM
  Thread: How to do Real Time Reflection?
Post: How to do Real Time Reflection?

Feature list fo Sci-Fi benchmark FPS game in Store, I see there is a "Real-Time Reflection" feature. How can I do that in Esenthel, I can't find any clue for this
tipforeveryone Support 7 439 04-15-2021, 04:36 PM
  Thread: How to make CCTV in Esenthel
Post: How to make CCTV in Esenthel

I have learnt how to render to a texture image from built-in tutorial. But how can I using render from another camera, not from active camera I want to make a CCTV
tipforeveryone Beginner Questions 1 216 04-15-2021, 03:36 AM
  Thread: Dynamic world needed improvement
Post: RE: Dynamic world needed improvement

+1
tipforeveryone Feature Requests 2 311 04-07-2021, 03:27 AM
  Thread: I am fed up with ragdoll problem
Post: I am fed up with ragdoll problem

It took me too much time to optimize ragdoll physic for my characters Regardless how much effort, ragdoll still dance like hell Is there any a real GUIDE for a smooth ragdoll ? or any note any sugges...
tipforeveryone Support 4 419 04-04-2021, 11:29 AM
  Thread: [SOLVED] Long range render glitch
Post: RE: Long range render glitch

Thanks, increasing D.viewFrom a little bit solve the problem. Thank you!
tipforeveryone Support 5 467 03-28-2021, 04:30 AM
  Thread: [SOLVED] Long range render glitch
Post: RE: Long range render glitch

No it is not, turning off this option changes nothing
tipforeveryone Support 5 467 03-27-2021, 03:19 PM
  Thread: [SOLVED] Long range render glitch
Post: [SOLVED] Long range render glitch

Please take a look on this video https://mega.nz/file/zccBRKaA#D06O8Rqw0S...sp1gYp9fkg Here is my spec: [attachment=3183] Strange thing is editor render is totally fine [attachment=3184] What shoul...
tipforeveryone Support 5 467 03-27-2021, 01:21 PM
  Thread: [SOVLED] Right click > Copy > Here on a world doesn't work
Post: RE: [Bug?] Right click > Copy > Here on a world do...

Thanks! Yeah it works, if it is just simple copy/paste manually, making copy world feature in editor should be great! Please implement this in the next update, it will become handy
tipforeveryone Support 3 475 02-25-2021, 03:42 AM