Search Results
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Forum |
Replies |
Views |
Posted
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Thread: Strange mesh & actor problem
Post: RE: Strange mesh & actor problem
Thanks for advice, it seems I had a problem with pos/matrix (using custom game class).... |
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Arikin |
Graphics |
2 |
3,592 |
01-15-2011, 04:23 PM |
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Thread: Strange mesh & actor problem
Post: Strange mesh & actor problem
Hi, my mesh (and shadow) and actor occasionally disappear in game, like this:
[img]http://img255.imageshack.us/img255/2033/error2w.jpg[/img]
a few seconds later:
[img]http://img218.imageshack.us/img21... |
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Arikin |
Graphics |
2 |
3,592 |
01-15-2011, 02:55 PM |
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Thread: my final heaven
Post: RE: my final heaven
Great environment you got up there! Good Luck! :D |
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Arikin |
Showcase |
63 |
63,535 |
01-08-2011, 11:25 AM |
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Thread: In Progress
Post: RE: In Progress
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Arikin |
Showcase |
26 |
20,329 |
01-08-2011, 11:07 AM |
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Thread: Player direction.
Post: RE: Player direction.
What about facing up and down? Rotation around y axis? I tried some combinations of this code but still doesn't work. Anyone help? |
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Arikin |
Support |
6 |
5,611 |
10-24-2010, 02:19 PM |
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Thread: cSkeleton Rotation
Post: RE: cSkeleton Rotation
yes thanks but if I created own struct no based on chr ? ;/
__ Ok i Solved it!
Code:
matrix.orn.rotateXVec(Time.time());
cskel.updateMatrix(matrix);
that rotates skeleton ;) |
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Arikin |
Support |
5 |
4,922 |
09-07-2010, 02:37 PM |
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Thread: cSkeleton Rotation
Post: RE: cSkeleton Rotation
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Arikin |
Support |
5 |
4,922 |
09-07-2010, 02:10 PM |
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Thread: cSkeleton Rotation
Post: RE: cSkeleton Rotation
I don't want to rotate a head, but whole skeleton. But thanks for fast reply ;)
Any solutions? It seems to be a simple problem but I can't solve it ;x |
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Arikin |
Support |
5 |
4,922 |
09-05-2010, 05:01 PM |
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Thread: cSkeleton Rotation
Post: cSkeleton Rotation
I need to rotate a cskel to make a char face target point.
I've tried something like that after animations:
Code:
cskel.matrix().orn.setDir(dir);
Doesn't work ;/ How to rotate skeleton? |
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Arikin |
Support |
5 |
4,922 |
09-05-2010, 01:14 PM |
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Thread: [Solved]Car collision with chars
Post: RE: Objects arround me
Maybe Bloody Massacre codes (bullet's exactly) could help you. |
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Arikin |
Support |
12 |
8,981 |
08-14-2010, 12:53 PM |
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Thread: View Range
Post: RE: View Range
Thanks! Putted in PreInit and works perfect. |
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Arikin |
Support |
2 |
3,709 |
08-13-2010, 04:40 PM |
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Thread: View Range
Post: View Range
Hello, I want to ask about settings for far view. I mean I need much much bigger view range than normal,
I set
Code:
D.viewRange(1000);
and I can see further, but not exactly, It cuts tiles which... |
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Arikin |
Support |
2 |
3,709 |
08-13-2010, 02:17 PM |
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Thread: Matrix rotation.
Post: RE: Matrix rotation.
Huh, I've similar problem, but this solution doesn't work. I have Player class based on Chr struct... When e.g. I look up, head goes up too... And I need rotate whole Player as head is rotating. I tri... |
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Arikin |
Support |
3 |
4,121 |
08-11-2010, 06:41 PM |
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Thread: Ragdoll Problem
Post: Ragdoll Problem
Hey, it's me again...
I don't fully understand ragdoll<->cskel relations. You see, I have my player's cskel. I make it to be a ragdoll, add some force to work physics, and then I make cskel back... |
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Arikin |
Support |
1 |
3,014 |
08-05-2010, 02:33 PM |
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Thread: Net Support
Post: RE: Net Support
Thank you all very much for help ;) I'm going to try RakNet soon. |
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Arikin |
Support |
4 |
4,607 |
08-05-2010, 10:31 AM |
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Thread: Net Support
Post: Net Support
Hello,
There is no server<->client support? Only these simple sockets like in tutorial, right? |
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Arikin |
Support |
4 |
4,607 |
08-05-2010, 09:13 AM |