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Post Author Forum Replies Views Posted [asc]
  Thread: World map generation
Post: RE: World map generation

Thanks, this is awesome. :)
XSoulFireX Support 13 7,968 10-14-2010, 05:26 PM
  Thread: toon character for you
Post: RE: toon character for you

Great work! :) How did you make it work with an existing skeleton? Which programm and which skeleton did you use? By the way... the link to "lambert.zip" is offline. Thanks!
XSoulFireX Free Assets 2 4,026 10-14-2010, 05:12 PM
  Thread: Apply existing skeleton to new mesh
Post: Apply existing skeleton to new mesh

I'm a programmer, not an 3D-artist and I'm trying to get the connection (between those two working areas). Is there a way to apply an existing skeleton (e.g. /EsenthelEngineSDK/Data/Obj/chr/Warrior/b...
XSoulFireX Support 1 2,895 10-14-2010, 05:02 PM
  Thread: setHeightmapImage() ? for realtime procedural terrain generation
Post: RE: setHeightmapImage() ? for realtime procedural ...

Thank you for your quick reply. //Edit: There is a way to do realtime procedural terrain generation by creating meshes. See: http://www.esenthel.com/community/showth...r+skeleton
XSoulFireX Support 2 2,977 10-07-2010, 06:54 PM
  Thread: setHeightmapImage() ? for realtime procedural terrain generation
Post: setHeightmapImage() ? for realtime procedural terr...

First of all: Esenthel is an awesome engine! My program is generating heightmaps (for procedural terrain) during runtime. How can I apply an heightmap-image (or heightmap-image-data) to the terrain d...
XSoulFireX Support 2 2,977 10-07-2010, 05:16 PM