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  Thread: The unity exodus - Plan for the future ?
Post: The unity exodus - Plan for the future ?

Just wondering now that there is a lot of devs looking for a new engine, is there any plan on the future of the engine ? Enticement to get more people involved ? Road map ? Restructuring of the payme...
RedcrowProd Offtopic 2 225 09-16-2023, 10:27 PM
  Thread: FPS keeps lower than 60 even with Vsync OFF regardless graphic quality
Post: RE: FPS keeps lower than 60 even with Vsync OFF re...

His gpu might not be the bottle neck, but the cpu might be ?
RedcrowProd Support 5 416 08-15-2023, 01:57 AM
  Thread: Tome Of Fates
Post: RE: Tome Of Fates

version 0.1.2 is out, including build for linux ! https://steamcommunity.com/games/2310150...1511445382 As always, I love to hear your feedback on the game, and you can reach me on our discord channe...
RedcrowProd Showcase 10 1,407 08-11-2023, 06:59 AM
  Thread: Tome Of Fates
Post: RE: Tome Of Fates

Thanks ! The little story i have right now do contains quite a bit of instant death and the difficulties of the monster might be a bit high ! There will be a new story releasing tomorrow with a longer...
RedcrowProd Showcase 10 1,407 08-07-2023, 05:09 PM
  Thread: [Bug] Actor sometime gives null base mesh/actor
Post: RE: [Bug] Actor sometime gives null base mesh/acto...

I would always confirms if the ptr is valid, since there is a chance to return null in the logic if the object is not near. Not sure about the scale question tho that might be more of a physx than eng...
RedcrowProd Support 4 328 08-05-2023, 03:27 PM
  Thread: Tome Of Fates
Post: RE: Tome Of Fates

Major update to the Steam page, and the first demo is out, it is a early demo but feel free to try it out and give feedback ! https://store.steampowered.com/app/23101..._of_Fates/
RedcrowProd Showcase 10 1,407 08-05-2023, 04:55 AM
  Thread: How to get material from PhysHit ?
Post: RE: How to get material from PhysHit ?

i would look into doing this : create a switch for phys_hit.group case AG_X: ClassX*t_classX = (ClassX*)phys_hit.obj; from there you can do custom draw of material from your class or query the mesh...
RedcrowProd Support 2 556 06-25-2023, 06:54 PM
  Thread: Tome Of Fates
Post: RE: Tome Of Fates

Some new screenshot of the progress ! main menu - https://gyazo.com/5a2d7283562258ac6c876b12a3f0b234 settings - https://gyazo.com/944efaf6a0ced22874d8e04971f21f95 stories - https://gyazo.com/bbcf7c2a...
RedcrowProd Showcase 10 1,407 06-22-2023, 06:48 AM
  Thread: duplicate worlds
Post: RE: duplicate worlds

best is to manually copy the world into the project folder and rename it, copy world doesnt work at the moment in the editor itself
RedcrowProd Feature Requests 2 3,519 06-21-2023, 07:08 PM
  Thread: game not working
Post: RE: game not working

what game is that ?
RedcrowProd Beginner Questions 1 326 06-04-2023, 10:14 PM
  Thread: Issue with water material
Post: RE: Issue with water material

Isnt rivers a bunch of planes ? Y and direction of reflection could be determined by each planes ?
RedcrowProd Graphics 3 365 05-30-2023, 05:24 PM
  Thread: Tome Of Fates
Post: RE: Tome Of Fates

Hi everyone ! as i came closer to the release, and read on all the things i hadnt done yet, i came to realized that releasing the game in its current state would not work (no wishlist and no visual "...
RedcrowProd Showcase 10 1,407 05-30-2023, 07:40 AM
  Thread: Tome Of Fates
Post: Tome Of Fates

Tome Of Fates Light gamebook storytelling style game Hi everyone, presenting another project of mine ! This one is set to be released on October 2023 https://store.steampowered.com/app/23101..._o...
RedcrowProd Showcase 10 1,407 05-17-2023, 07:15 AM
  Thread: window issue with D.mode();
Post: RE: window issue with D.mode();

I think that's done the trick, tried about 50 start and did not see this issue appearing I wonder if it was caused by state changing too fast, and having d.mode in between state close and start. anyw...
RedcrowProd Platforms (Windows, Mac, Linux, Android, iOS) 6 479 04-26-2023, 04:41 AM
  Thread: window issue with D.mode();
Post: RE: window issue with D.mode();

no it is called later on. goes like that initpre, init, stateintro start -> load settings. should this be done in initpre ?
RedcrowProd Platforms (Windows, Mac, Linux, Android, iOS) 6 479 04-25-2023, 06:13 PM
  Thread: window issue with D.mode();
Post: RE: window issue with D.mode();

no doubt, but i need to find a work around this, as it is quite annoying and look quite poor. it happens quite frequently, i see it around 1 out of 10 start up
RedcrowProd Platforms (Windows, Mac, Linux, Android, iOS) 6 479 04-25-2023, 05:01 PM
  Thread: window issue with D.mode();
Post: window issue with D.mode();

Hi, It seems that i am encountering some issue when the app is being launched and a D.mode(x, y, full); is set (loaded from file settings) happens on laptop, and both my desktops ( running latest wi...
RedcrowProd Platforms (Windows, Mac, Linux, Android, iOS) 6 479 04-25-2023, 05:21 AM
  Thread: Atmospheric Sky Rendering
Post: RE: Atmospheric Sky Rendering

Really cool ! Will definetely use for my next project ! Hoping we get a tuto and some adjustment possible :D
RedcrowProd News 4 1,378 04-08-2023, 05:37 PM
  Thread: Recompiling shaders
Post: RE: Recompiling shaders

okay that worked, as i dumped the .dll into the main project folder and i managed to rebuild the shaders. thanks !
RedcrowProd Graphics 2 386 04-06-2023, 03:59 AM
  Thread: Recompiling shaders
Post: Recompiling shaders

Hi, i am following the instruction at https://github.com/Esenthel/EsenthelEngi...Shaders.md This is understood and done Code: open Titan Solution file Titan.sln modify the Engine/Source/Graphics/S...
RedcrowProd Graphics 2 386 04-05-2023, 05:58 AM