Search Results
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Forum |
Replies |
Views |
Posted
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Thread: Git versioning
Post: RE: Git versioning
Speaking of Git I have one minor request - will it be possible to add more detailed commit descriptions rather than simple 'ok'? It would be easier to understand what exactly was changed/added/fixed i... |
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Harry |
Feature Requests |
4 |
4,022 |
03-17-2020, 12:24 PM |
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Thread: Update Terrain
Post: RE: Update Terrain
I don't think it is possible with built-in grass functionality but for other types of objects (like Static) you can just use loop and align objects by their bounding box or actor shape's width and dep... |
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Harry |
Support |
8 |
5,114 |
03-15-2020, 08:00 PM |
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Thread: Forest Valley
Post: RE: Forest Valley
(03-15-2020 04:31 PM)Pixel Perfect Wrote: I'm having a little difficulty at the beginning when selecting weapons from the Wardrobe and trying to equip them. As soon as I do I get the message: ... |
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Harry |
Showcase |
42 |
37,530 |
03-15-2020, 06:01 PM |
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Thread: First point always zero for Swing Trail
Post: RE: First point always zero for Swing Trail
This is because all edges of Swing Trail are initialized with zeros:
Code:
T.edges.setNumZero(edges);
You can extend create method to provide your initial values and set up them for example using f... |
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Harry |
Support |
3 |
2,537 |
03-15-2020, 01:06 PM |
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Thread: Forest Valley
Post: RE: Forest Valley
Hi all,
I dropped this project long time ago (~2012) because I felt burnout and had another more important duties. At the end of 2019 I wanted to remind myslef the game and realized I can't run late... |
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Harry |
Showcase |
42 |
37,530 |
03-15-2020, 12:58 PM |
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Thread: Code Editor improvements
Post: RE: Code Editor improvements
Yes this I what I meant in number 5. But of course it can be extended to the another types of objects. |
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Harry |
Feature Requests |
2 |
2,644 |
03-12-2020, 03:47 PM |
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Thread: Code Editor improvements
Post: Code Editor improvements
Hi,
Below are the improvements which would make Code Editor better in my personal opinion:
1. It is hard to click on the beginning of the row for instance when I want to select whole class as I want... |
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Harry |
Feature Requests |
2 |
2,644 |
03-12-2020, 02:55 PM |
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Thread: Ragdoll and custom skeleton - drawing
Post: RE: Ragdoll and custom skeleton - drawing
What a helpful question! :D I didn't think to search there. I recreted LoDs and it works. Thanks Houge :) |
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Harry |
Physics |
8 |
3,558 |
03-05-2020, 09:05 PM |
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Thread: Ragdoll and custom skeleton - drawing
Post: RE: Ragdoll and custom skeleton - drawing
I tried different approach - I forgot there is Animatable class, which without any modifications should handle this correctly. But it isn't. The object behaves exactly the same as in my custom Item ex... |
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Harry |
Physics |
8 |
3,558 |
03-05-2020, 08:17 PM |
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Thread: Ragdoll and custom skeleton - drawing
Post: RE: Ragdoll and custom skeleton - drawing
I don't think it will work. SetMatrix won't have any effect in update method. It is useful only when performing custom mesh or shapes rendering outside WorldManager.
For me it looks like more like ve... |
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Harry |
Physics |
8 |
3,558 |
03-04-2020, 09:46 PM |
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Thread: Ragdoll and custom skeleton - drawing
Post: RE: Ragdoll and custom skeleton - drawing
No, it has nothing to the drawing order. Please see the sceenshots. The first one presents the object with its skeleton. Second rendering of this object + drawing ragdol and skeleton when camera is fa... |
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Harry |
Physics |
8 |
3,558 |
03-04-2020, 09:20 AM |
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Thread: Ragdoll and custom skeleton - drawing
Post: Ragdoll and custom skeleton - drawing
I'm playing with Inventory tutorial. I created an item with custom skeleton and ragdoll enabled. I added AnimatedSkeleton and Ragdoll members to extended Game.Item class and created them based on the ... |
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Harry |
Physics |
8 |
3,558 |
03-03-2020, 10:57 PM |
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Thread: Clearing object types container
Post: RE: Clearing object types container
Yes it is fine now, thanks. |
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Harry |
Feature Requests |
6 |
3,908 |
03-03-2020, 09:33 PM |
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Thread: Clearing object types container
Post: RE: Clearing object types container
Hi, thanks but it does not fix the second issue.
There is a problem in setObjType method which cannot cast ObjMap<TYPE>* to ObjMap<Obj>*. |
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Harry |
Feature Requests |
6 |
3,908 |
03-01-2020, 07:12 PM |
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Thread: Clearing object types container
Post: RE: Clearing object types container
Cool, thank you.
EDIT:
unfortunately the project don't compile after the changes:
Code:
error C2783: 'EE::Game::WorldManager &EE::Game::WorldManager::clearObjType(Int)': could not deduce templa... |
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Harry |
Feature Requests |
6 |
3,908 |
03-01-2020, 11:55 AM |
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Thread: Clearing object types container
Post: Clearing object types container
I have following case: I have single world, which can be run in two modes. First mode requires full set of object types (for instance Items and Characters), while second requires a subset of object ty... |
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Harry |
Feature Requests |
6 |
3,908 |
02-29-2020, 10:26 PM |
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Thread: Search for Objects having certain base
Post: RE: Search for Objects having certain base
@RedcrowProd
Yes, I found how it works in the Documentation.
Of course my idea wasn't to put files directly to game folder, but to upload them inside the game, which would process it to desired outpu... |
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Harry |
Game Classes |
7 |
3,327 |
02-28-2020, 08:55 PM |
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Thread: Search for Objects having certain base
Post: RE: Search for Objects having certain base
Yes I saw that and checked. But it looks like it requires Editor to work. I'd like to have a solution that does not need to connect with Editor. The solution, which anybody can use without additional ... |
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Harry |
Game Classes |
7 |
3,327 |
02-27-2020, 11:51 PM |
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Thread: Search for Objects having certain base
Post: RE: Search for Objects having certain base
For simplest purposes I could, but I'd like to have this solution dynamic. I'm upgrading my old project built on first version of Esenthel and it contained mission editor system, which allows to selec... |
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Harry |
Game Classes |
7 |
3,327 |
02-27-2020, 09:15 PM |
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Thread: Search for Objects having certain base
Post: Search for Objects having certain base
Is there a possibility to get a list of Objects having certain base Object? I found method hasBase() but first I need to go through all objects, which lies on the file system (directly or in pak archi... |
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Harry |
Game Classes |
7 |
3,327 |
02-27-2020, 06:52 PM |