Search Results
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Post |
Author |
Forum |
Replies |
Views |
Posted
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Thread: Installing Esenthel
Post: RE: Installing Esenthel
Hey mate!
Where do you live that there's no good internet over there? :)
Cheers |
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shadow |
Beginner Questions |
3 |
3,337 |
10-28-2013, 02:48 AM |
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Thread: Updates
Post: RE: Updates
What box? The app window?
I've just tested latest EMMO package with the ConfigSave commented out, everything works fine.
I've also tested ERPG2, no issues. |
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shadow |
Beginner Questions |
12 |
8,185 |
10-15-2013, 04:05 PM |
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Thread: Updates
Post: RE: Updates
(10-15-2013 03:29 AM)docrst Wrote: hmm, when I make the above change to the MMO code it compiles and the client opens up but the screen is black, is the code a but different for the mmo change?... |
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shadow |
Beginner Questions |
12 |
8,185 |
10-15-2013, 04:23 AM |
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Thread: Custom Characters
Post: RE: Custom Characters
Try setting the correct animations for the game object (in the object parameter editor) |
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shadow |
Support |
12 |
8,128 |
09-06-2013, 07:04 AM |
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Thread: [Android][IOS]Project Hunter
Post: RE: [Android]Project Hunter
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shadow |
Showcase |
16 |
14,578 |
09-02-2013, 11:29 AM |
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Thread: Editor crashes and performance issues
Post: RE: Editor crashes and performance issues
Sorry I don't have your problem of Editor constantly allocating memory, everything works fine for me.
It does work a bit slower when the cursor is on the viewport, but I believe that's because of det... |
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shadow |
Support |
42 |
28,145 |
08-26-2013, 10:24 AM |
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Thread: Opacity of individual GUI elements
Post: RE: Opacity of individual GUI elements
you can do
class Text2 : Text
{
TextStyle ts_value;
Text2() {ts=&ts_value;}
}
or
use Text.code and set [color] for the text |
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shadow |
Gui |
3 |
3,552 |
08-16-2013, 03:32 AM |
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Thread: move World Object to Storage
Post: RE: move World Object to Storage
Why not use "Memx<FOOD> foods;" ? |
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shadow |
Feature Requests |
15 |
8,549 |
07-08-2013, 05:44 PM |
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Thread: how can be AI be created in the server
Post: RE: how can be AI be created in the server
Hi Elk,
Some ideas:
1. Check which AI object falls through the ground.
2. Stop the app
3. Change the code to create only that AI instead of all of them
4. Make it so that on the first frame of addin... |
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shadow |
Beginner Questions |
38 |
22,027 |
06-26-2013, 03:20 PM |
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Thread: MMO Source Error
Post: RE: MMO Source Error
Hello,
Most likely you're using 2008/2010 VS Express, which does not support 64 bit compilation, I recommend switching to 32 bit in "Build" menu on the bottom of the screen in EE. |
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shadow |
Esenthel Store Sources |
5 |
5,352 |
06-25-2013, 08:53 AM |
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Thread: EE 2.0 Basic video tutorials
Post: RE: EE 2.0 Basic video tutorials
Very very cool, I'm sure it will be super helpful for people just starting out with EE.
Great job! |
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shadow |
Tutorials |
12 |
10,992 |
06-23-2013, 05:27 PM |
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Thread: Conditional compilation directives
Post: RE: Conditional compilation directives
There is also following macro available:
DEBUG (when in debug mode)
and
const bool EE_RELEASE; (which is always true for publishing) |
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shadow |
Beginner Questions |
6 |
4,621 |
06-18-2013, 07:54 PM |
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Thread: Sky and particles Editor and in game
Post: RE: Sky and particles Editor and in game
There are some Water.update or Clouds.update methods which you may need to call manually.
As for the differences between the particles, you may want to check if you're using official game object clas... |
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shadow |
Beginner Questions |
4 |
4,363 |
06-17-2013, 05:29 PM |
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Thread: Exporting object data - access to original file name
Post: RE: Exporting object data - access to original fil...
Yeah that's the filename for the mesh :) You can also use mesh().id() to get its UID.
There's no way currently to access the original filename from which the mesh was created.
I believe this will be a... |
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shadow |
Beginner Questions |
4 |
4,217 |
06-17-2013, 05:24 PM |
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Thread: importing 1.0 projects into 2.0 (Solved)
Post: RE: importing 1.0 projects into 2.0 (Solved)
Did you check some of the video tutorials on Esenthel's youtube channel?
On top of the World Editor mode screen, once you activate the "Terrain/Heightmap" tab, you have something like "add/remove" jus... |
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shadow |
Beginner Questions |
4 |
4,188 |
06-17-2013, 05:20 PM |
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Thread: Conditional compilation directives
Post: RE: Conditional compilation directives
EE already has some predefined macros which you can view in the Esenthel headers, such as:
WINDOWS
MAC
ANDROID
IOS
X64
MOBILE
To my knowledge this is the recommended way. |
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shadow |
Beginner Questions |
6 |
4,621 |
06-17-2013, 05:16 PM |
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Thread: An Inventory System
Post: RE: An Inventory System
I like where you're going with your game :) The addons is a very cool concept. |
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shadow |
Showcase |
7 |
6,911 |
06-04-2013, 11:11 AM |
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Thread: Divergence: Esenthel-Powered MMO on IndieGoGo
Post: RE: Divergence: Esenthel-Powered MMO on IndieGoGo
You're missing Esenthel Logo on your website
Esenthel Engine License:
Quote:Requirements:
Esenthel Engine logo must be displayed during your application startup, and must be included on your applicat... |
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shadow |
Showcase |
43 |
38,957 |
04-02-2013, 10:54 AM |
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Thread: Esenthel 2.0 ocean and update
Post: RE: Esenthel 2.0 ocean and update
I think it would be helpful if you'd paste your current code, attach screenshot, and describe the issue in more detail. |
|
shadow |
Beginner Questions |
11 |
8,786 |
03-27-2013, 09:21 PM |
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Thread: Camera Speed Incredibly Slow
Post: RE: Camera Speed Incredibly Slow
Esenthel 1.0 never featured changing camera speed for FPP mode.
You should switch to non FPP camera mode, and use mouse wheel to zoom out, then moving around will be faster. |
|
shadow |
Support |
5 |
4,520 |
03-24-2013, 07:02 PM |