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Thread: D.motionMode(MOTION_CAMERA_OBJECT) give me this
Post: RE: D.motionMode(MOTION_CAMERA_OBJECT) give me thi...
I have this once but can't remember. I think you didn't update the skelanim or camera velocity right.
Code:
Camera.updateBegin();
....
Camera.updateEnd();
Code:
Chr.skel.updateBegin().clear();
...... |
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KrysleQuinsen |
Graphics |
2 |
1,393 |
10-03-2021, 05:04 AM |
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Thread: I am fed up with ragdoll problem
Post: RE: I am fed up with ragdoll problem
(09-23-2021 03:54 PM)tipforeveryone Wrote: FLYYYYY YAY !!! Seriously...
https://www.youtube.com/watch?v=Vzw36HpS7Zw
On the flip side, making B-boying are easy, looks cool, and of the chart!
Th... |
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KrysleQuinsen |
Support |
24 |
8,638 |
09-27-2021, 10:08 AM |
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Thread: Please give some suggestion about modding for EE games
Post: RE: Please give some suggestion about modding for ...
(08-30-2021 06:22 PM)tipforeveryone Wrote: Thanks for reply,
I follow this approach, using EE itself. I create a new project, import fbx file to get all needed files (obj, material, animation ... |
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KrysleQuinsen |
Support |
6 |
2,801 |
08-31-2021, 03:38 AM |
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Thread: Player mesh disappears after a while.
Post: RE: Player mesh disappears after a while.
IIRC, shadow/light stopped drawing due to camera and character exceeding the D.viewRange();
While Character got cached and disappear due to exceeding Game::World.activeRange();
You may want to try WO... |
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KrysleQuinsen |
Beginner Questions |
9 |
2,486 |
08-28-2021, 04:41 AM |
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Thread: Xecryst Remains
Post: RE: Xecryst Remains
That's a good idea. I probably add as a mouse hover hint or separated one, there's plenty of space in the Lobby and Game Settings anyways. |
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KrysleQuinsen |
Showcase |
12 |
5,994 |
08-28-2021, 03:06 AM |
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Thread: jumping --> chained animation?
Post: RE: jumping --> chained animation?
I do something like this with Animation Blending. (See Tutorial 10-Animation\03 - Blending)
Code:
void Chr.animation()
{
skel.updateBegin().clear();
/... |
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KrysleQuinsen |
Game Classes |
2 |
1,509 |
08-27-2021, 04:55 PM |
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Thread: Xecryst Remains
Post: RE: Xecryst Remains
(08-26-2021 10:03 AM)Pixel Perfect Wrote: (08-26-2021 05:50 AM)KrysleQuinsen Wrote: Hey, thank you for the detailed explanation. Let's see if I can extract these and put them into the ga... |
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KrysleQuinsen |
Showcase |
12 |
5,994 |
08-27-2021, 04:34 PM |
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Thread: Xecryst Remains
Post: RE: Xecryst Remains
(08-25-2021 04:34 PM)Pixel Perfect Wrote: (08-23-2021 02:26 PM)KrysleQuinsen Wrote: By the way. Do you have a specified of which part you're confusing with? I want to focus on that first... |
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KrysleQuinsen |
Showcase |
12 |
5,994 |
08-26-2021, 05:50 AM |
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Thread: Xecryst Remains
Post: RE: Xecryst Remains
I made a game capsule using a new update and that new TAA and I'm in awe. TAA makes every old, highly decimated ugly model looks gorgeous! :lol:
This is Steam's main capsule size.
[img]http://i.imgur... |
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KrysleQuinsen |
Showcase |
12 |
5,994 |
08-23-2021, 02:26 PM |
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Thread: New Menu.func(MenuPush) problem
Post: New Menu.func(MenuPush) problem
Hi, just update the engine to the latest version and I have some problem with the new Menu.func() using MenuPush class instead of the original Str which I heavily using.
Right now MenuPush currently ... |
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KrysleQuinsen |
Support |
1 |
1,314 |
08-19-2021, 08:05 AM |
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Thread: Xecryst Remains
Post: RE: Xecryst Remains
(08-16-2021 03:36 PM)Esenthel Wrote: Oh cool, lots of action, and looks like you've worked on it a long time. Good luck :)
TBH even that so much time I spent working on it, I still made things ... |
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KrysleQuinsen |
Showcase |
12 |
5,994 |
08-17-2021, 03:42 AM |
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Thread: Xecryst Remains
Post: Xecryst Remains
Remember this? https://esenthel.com/forum/showthread.php?tid=8598? This is the updated version with the name changed. After a year of hiatus and hardship, I decided to continue with a big gameplay ove... |
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KrysleQuinsen |
Showcase |
12 |
5,994 |
08-16-2021, 02:53 PM |
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Thread: Game Engine Comparison
Post: RE: Game Engine Comparison
That is why I love EE, even when I'm not using all the features.
Agree with RedcrowProg especially the Asset Store that Unity/UE that have code snippet, ready-to-use prototype, shaders, and other sys... |
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KrysleQuinsen |
News |
9 |
4,825 |
08-16-2021, 11:51 AM |
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Thread: Sqaured Texture when using multiple texture on Terrain
Post: RE: Sqaured Texture when using multiple texture on...
Just tried generating with Bump Mapping using Set Bump From Color Blur and still have the same issue as with the manual file export, could the base texture be the issue? It was .gfx material files tha... |
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KrysleQuinsen |
Support |
6 |
2,287 |
07-05-2021, 08:29 AM |
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Thread: Sqaured Texture when using multiple texture on Terrain
Post: RE: Sqaured Texture when using multiple texture on...
Thank you.
Seemingly there's a way to remove the terrain texture via the Material paint function "Max 1" and "Max 2" which seems to remove the low opacity texture that causing the texture to go beyond... |
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KrysleQuinsen |
Support |
6 |
2,287 |
07-04-2021, 03:21 PM |
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Thread: Sqaured Texture when using multiple texture on Terrain
Post: Sqaured Texture when using multiple texture on Ter...
I notice some terrain in the world becomes square around the edge when multiple textures are applied close together on the new Binary update even after reloaded all the texture/materials.
[img]https:... |
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KrysleQuinsen |
Support |
6 |
2,287 |
07-04-2021, 05:52 AM |
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Thread: Need insight finding crash from World.Update, Physic.StopSimulate
Post: RE: Need insight finding crash from World.Update, ...
Not sure if the Actor from the attack detector counts (I used both Actor and Shape as a detector with custom PhysCutsCallback called via Physics.cuts and Physics.sweep) but I'll put some delay delete ... |
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KrysleQuinsen |
Support |
2 |
1,776 |
05-02-2021, 07:00 AM |
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Thread: Need insight finding crash from World.Update, Physic.StopSimulate
Post: Need insight finding crash from World.Update, Phys...
This may be a bit specified on my end but I'm having this rare dread crash for weeks and I can't seem to find what caused it. And the debugger always point to this physx::Cm::DelegateTask<class phy... |
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KrysleQuinsen |
Support |
2 |
1,776 |
05-01-2021, 10:11 AM |
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Thread: I am fed up with ragdoll problem
Post: RE: I am fed up with ragdoll problem
Another idea is to add more damping or gradually increase it when the ragdoll started on either ragdoll or ragdoll's bone actor, so it will move slower, heavier and less likely to dance, also less lik... |
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KrysleQuinsen |
Support |
24 |
8,638 |
04-06-2021, 02:53 AM |
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Thread: Problems running game application
Post: RE: Problems running game application
Try my settings. Desktop only though.
[img]https://i.ibb.co/D4VMJbC/Untitled.jpg[/img] (click to enlarge) |
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KrysleQuinsen |
Beginner Questions |
4 |
2,016 |
03-17-2021, 02:32 PM |