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Thread: Unlimited Detail
Post: Unlimited Detail
http://www.youtube.com/watch?v=00gAbgBu8R4
I'm very interested bout' your thoughts on this. Especially Esenthel's.
ps. sorry if it has been posted, couldn't find it with search. |
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evldmn |
Offtopic |
9 |
8,907 |
06-09-2012, 07:12 AM |
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Thread: Continuous terrain
Post: RE: Continuous terrain
yeah but you can teleport the object in the start of the world and will make it looping. and you can make it look like a round world by "faking it a little". |
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evldmn |
Beginner Questions |
4 |
3,873 |
04-23-2012, 06:23 PM |
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Thread: Lucius needs your help.
Post: RE: Lucius needs your help.
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evldmn |
Making Games |
15 |
12,504 |
04-07-2012, 03:15 PM |
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Thread: Pantheron • WIP
Post: RE: Pantheron • WIP
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evldmn |
Showcase |
10 |
11,331 |
03-26-2012, 07:01 AM |
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Thread: Placing object in world relative to position in object space
Post: RE: Placing object in world relative to position i...
forget about working and stuff, this guy and his sword look awesome, wow... |
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evldmn |
Beginner Questions |
14 |
11,737 |
03-21-2012, 06:59 AM |
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Thread: Please Tutorials
Post: RE: Please Tutorials
I'd rather see a function list like msdn. |
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evldmn |
Feature Requests |
4 |
3,864 |
03-06-2012, 11:38 AM |
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Thread: How does the streaming work?
Post: RE: How does the streaming work?
(02-01-2012 11:51 PM)impi Wrote: Going UP will always run into floating point issues at some point.
We had a thread on this a while ago ... unfortunately Esenthel seems to have the opinion 100... |
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evldmn |
Beginner Questions |
4 |
4,408 |
02-02-2012, 05:11 AM |
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Thread: How does the streaming work?
Post: RE: How does the streaming work?
[video=youtube]http://www.youtube.com/watch?v=hxNiQG4lDhY[/video]
reproduced, the number in the video is the height on the y |
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evldmn |
Beginner Questions |
4 |
4,408 |
02-01-2012, 06:16 PM |
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Thread: Mesh ID reference functionality
Post: RE: Mesh ID reference functionality
What engine works like that? I've never heard of it. What you have to do is make a registry or something or a database in excel or access or whatever and write everything you do. And when you change l... |
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evldmn |
Feature Requests |
9 |
8,304 |
01-03-2012, 11:36 AM |
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Thread: [Iola-Corp] SawgeniuS
Post: RE: [Iola-Corp] SawgeniuS
just an advice, add roads near the buildings. |
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evldmn |
Showcase |
51 |
40,412 |
12-29-2011, 11:03 PM |
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Thread: Equestria Tales
Post: RE: Equestria Tales
Only if you hurt their marketing, anyone will search for copyright infrigement.
http://screenshots.filesnetwork.com/31/f...8840_1.jpg - a hl mod chars from an anime
http://empire-games.ru/PHOTOnews/W... |
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evldmn |
Showcase |
19 |
20,107 |
12-15-2011, 05:27 AM |
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Thread: Equestria Tales
Post: RE: Equestria Tales
my little pony, but only if u have to pay for it |
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evldmn |
Showcase |
19 |
20,107 |
12-14-2011, 04:43 PM |
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Thread: Spawning issue [Resolved]
Post: RE: Spawning issue
Try to make a text that shows coords, when u find out where u are recheck calculations, or waypoint coords etc etc. And when you spawn with a NEW character maybe there's something wrong in the charact... |
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evldmn |
Support |
3 |
3,528 |
11-20-2011, 11:23 PM |
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Thread: How To Measure World Size?
Post: RE: How To Measure World Size?
(11-20-2011 05:40 AM)EthanC Wrote: Excellent. So that would mean that it's 7.6km wide currently if I get my math correct.
At that rate, barring unforseen cataclysmic events preventing the engin... |
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evldmn |
Support |
5 |
6,179 |
11-20-2011, 09:23 AM |
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Thread: Just 2 screens...
Post: RE: Just 2 screens...
Nice! I'm waiting for them. |
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evldmn |
Showcase |
9 |
10,225 |
11-10-2011, 07:53 PM |
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Thread: Just 2 screens...
Post: RE: Just 2 screens...
I see many big game developers make shitty forests these days. I'm not saying what you did is wrong, I'm trying to just explain what a good looking forest will look like, and realistic look.
You see, ... |
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evldmn |
Showcase |
9 |
10,225 |
11-10-2011, 02:49 PM |
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Thread: Just 2 screens...
Post: RE: Just 2 screens...
Nice! A little noise on the terrain maybe? |
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evldmn |
Showcase |
9 |
10,225 |
11-04-2011, 09:26 AM |
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Thread: How to render 3D objects in a 2D world?
Post: RE: How to render 3D objects in a 2D world?
Why would you do that? Just make the camera look at the scene in a 2D way. It will look better and give more depth. Here's what I'm talking about [img]http://i55.tinypic.com/erilxy.png[/img]
Look at t... |
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evldmn |
Graphics |
1 |
3,220 |
09-07-2011, 07:28 AM |
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Thread: put weapons in my game and work
Post: RE: put weapons in my game and work
You can find the current weapons that are used in "Bloody Massacre\Data\Obj\Item\Weapon", try to understand what are .obj files, then make your weapons and add them to the world via the world editor. ... |
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evldmn |
Beginner Questions |
1 |
2,674 |
07-16-2011, 09:17 PM |
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Thread: Third person shooter camera
Post: RE: Third person shooter camera
Get the third person camera from the tutorial and place it with an offset from the character. |
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evldmn |
Support |
4 |
4,813 |
05-10-2011, 11:45 AM |