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  Thread: Splitting Animations
Post: Re: Splitting Animations

Brainache Wrote:Hey there - is there any way to split an animation into multiple smaller animations via keyframes? ie: animation.save( start_key, end_key, name) Let me participate in your conversati...
kaito Support 10 4,326 05-26-2009, 08:30 PM
  Thread: DEMO in progress. Code
Post: Re: DEMO in progress. Code

Last code of demo in progress. http://www.speedyshare.com/195238708.html - Added terrain created with World Editor - Create and destroy game structures copy using memory container. - Added small hud...
kaito Support 5 3,942 05-10-2009, 12:42 PM
  Thread: Save .mshg&create indoor scenery from the world editor?
Post: Re: Save .mshg&create indoor scenery from the worl...

When the world editor starts, the window 'Material Brush' is empty. Right Mouse Button open a window, but when I drag material files from Windows Explorer, this files are not added to 'Material Brush'...
kaito Support 3 2,767 05-05-2009, 11:47 PM
  Thread: General Lighting
Post: Re: General Lighting

Excuse me, I did not study correctly the tutorial Advanced\2 - Animation, Physics, Rendering\Rendering\08 - Materials.cpp Exactly, it show RM_FUR together RM_SOLID. Code: ...    switch(Ren...
kaito Support 2 2,489 05-05-2009, 11:20 PM
  Thread: Sound File Editor/Converter
Post: Re: Sound File Editor/Converter

Free Mp3/Wma/Ogg/Wav Converter-Merger http://www.freemp3wmaconverter.com/
kaito 3rd Party Tools 3 3,731 05-03-2009, 10:54 AM
  Thread: General Lighting
Post: General Lighting

In the code, I use the command ambPower to illuminate the scene but not enough. Also, add a sky and sun, but still not enough. After, I added to a scene a LightDir and a LightPoint, even volumetric l...
kaito Support 2 2,489 05-02-2009, 12:28 PM
  Thread: Save .mshg&create indoor scenery from the world editor?
Post: Save .mshg&create indoor scenery from the world ed...

I have created a terrain with the world editor, and wanted to save a file .mshg, but I can not find the way, only I was able save in .wrld format. I also wanted to know if we can create indoor scener...
kaito Support 3 2,767 05-02-2009, 11:37 AM
  Thread: DEMO in progress. Code
Post: Menu

Regards, [img]http://img17.imageshack.us/img17/7647/captura1z.png[/img] This is the code of menu part of demo in progress. First, you should run the tutorial "Advanced\2 - Animation, Physics, Render...
kaito Support 5 3,942 04-13-2009, 07:24 PM
  Thread: DEMO in progress. Code
Post: DEMO in progress. Code

This is the code of the demo that I'm done with ESENTHEL http://www.mediafire.com/?nzztmhqzndm Included: -Programming Code -Game Resources. -All .cpp Esenthel tutorials in one .html file. [img]htt...
kaito Support 5 3,942 04-10-2009, 05:34 PM
  Thread: Mesh Load
Post: Re: Mesh Load

Solved, I've made the changes you've ordered. Code: meshMalla1.load("LocalData/Obj/Terreno1.mesh"); matrixMalla1.setScale(12)            &nbs...
kaito Support 2 2,587 04-07-2009, 08:39 PM
  Thread: Mesh Load
Post: Mesh Load

Hi, once more. :) I am adding new pieces of the program, and compiling. The code worked well, until I added the piece marked with //+++++++++++++++++++++++++++++++++++++++++++ After compiling, I ...
kaito Support 2 2,587 04-06-2009, 10:31 PM
  Thread: C++ question. File I/O & Dynamic Memory Array
Post: Re: C++ question. File I/O & Dynamic Memory Array

Thanks again.
kaito Support 4 3,082 03-22-2009, 02:37 PM
  Thread: C++ question. File I/O & Dynamic Memory Array
Post: Re: C++ question. File I/O & Dynamic Memory Array

Text File. Code: 4 #="Linea0" #="Linea1" #="Linea2" #="Linea3" New code. Code: /******************************************************************************/ #include "stdafx.h" /************...
kaito Support 4 3,082 03-22-2009, 02:13 PM
  Thread: C++ question. File I/O & Dynamic Memory Array
Post: C++ question. File I/O & Dynamic Memory Array

I use extern to declare the array that is created inside the function which is responsible for uploading the data, but not good, because it produces error C2109: subscript requires array or pointer ty...
kaito Support 4 3,082 03-19-2009, 08:22 PM
  Thread: Code. View coordenates screen and custom configuration
Post: Code. View coordenates screen and custom configura...

So we can begin to develop a game knowing the position and other parameters, or how they are distributed in different parts of the screen game. Code in spanish: <!-- m --><a class="postlink"...
kaito Support 0 1,999 03-09-2009, 11:05 PM
  Thread: Basic. Camera Controls
Post: Re: Basic. Camera Controls

New code. I create new function to calculate Yaw, Pitch, Distance between two positions 3D. Calculate Yaw and Pitch is necessary for using Cam.setAngle(); For using Cam.setSpherical no is necessary...
kaito Support 2 2,721 02-19-2009, 09:33 PM
  Thread: Basic. Camera Controls
Post: Basic. Camera Controls

I've tested camera .cpp tutorials (Camera.cpp and Camera Modes.cpp), and I have written a sample code to better understand the functions related to the camera. Code in spanish: <!-- m --><a ...
kaito Support 2 2,721 02-18-2009, 05:03 PM
  Thread: Binaries&Tutorials Esenthel Engine
Post: Binaries&Tutorials Esenthel Engine

These files serve only to see the tutorials in esenthel. REQUIREMENTS: -Only install ESENTHEL Engine. -Shader 2.0 or later. INSTRUCTIONS: <!-- m --><a class="postlink" href="http://pers...
kaito Support 0 2,310 01-18-2009, 03:22 PM
  Thread: Who uses the API documentation?
Post: Re: Who uses the API documentation?

Before Esenthel, I tested Dark GDK. This engine group functions (Core, Text, Input, File, Display, Basic2D, Bitmap, Sound, Music, Sprite, Image, Light, Camera, Basic3D, Matrix, World, Particles, 3D Ma...
kaito Support 8 6,093 01-17-2009, 09:29 PM
  Thread: Who uses the API documentation?
Post: Who uses the API documentation?

I would like someone to explain "'how to use the API documentation'" to find a function, for example to 'rotate a mesh' or 'move camera'. If i search for 'move camera' in API documentation, see: ...
kaito Support 8 6,093 01-17-2009, 08:16 PM