About Store Forum Documentation Contact
Donations:
159$/mo



Search Results
Post Author Forum Replies Views Posted [asc]
  Thread: hierarchy scene
Post: RE: hierarchy scene

Hi, Not sure what you are asking If this is a question how to use it in the engine, there is a few tutorials on this. If its from scratch not using the engine you will need to figures it out
RedcrowProd Beginner Questions 5 20 Yesterday, 04:08 PM
  Thread: How to make CCTV in Esenthel
Post: RE: How to make CCTV in Esenthel

not easy to set up, but i believe viewport is what you need to look into if you want both rendered at the same time. if your whole screen is going to be the camera, in that case you can just set act...
RedcrowProd Beginner Questions 1 24 04-15-2021, 03:50 AM
  Thread: Kb.eat() usage
Post: RE: Kb.eat() usage

I believe that Kb eat is only for the one update loop, so be weary of where the kb eat is called as anything on that update loop before will still be able to use it and the next update it will be free...
RedcrowProd Game Classes 4 36 04-14-2021, 11:52 PM
  Thread: his application can only run in the context of an app container
Post: RE: his application can only run in the context of...

i'm quite shocked that you decided to move forward with an engine with such - "poor graphics". https://github.com/Esenthel/EsenthelEngine explains it all. good day.
RedcrowProd Support 16 180 04-14-2021, 04:52 PM
  Thread: [WIP] Forsaken Champions
Post: RE: [WIP] Forsaken Champions

Thanks to every one involved in testing the game & joining the discord ! Lots of feedback from initial testing: -Steam working great, with the game depot directly from there ! this allows for ver...
RedcrowProd Showcase 16 4,809 04-11-2021, 06:35 PM
  Thread: Dynamic world needed improvement
Post: Dynamic world needed improvement

Hi there ! I know time and resources to push the engine further are scarce and this might be put on the back burner but i am going to bring it forward nonetheless. I think the fondation is superbe an...
RedcrowProd Feature Requests 2 106 04-06-2021, 09:11 PM
  Thread: [WIP] Forsaken Champions
Post: RE: [WIP] Forsaken Champions

Hey there ! Long overdue update once again ! We are now pushing private builds on steam, i do have a few keys to give away if someone want to test, please go through the discord server to request stea...
RedcrowProd Showcase 16 4,809 03-16-2021, 02:03 PM
  Thread: [SOVLED] Right click > Copy > Here on a world doesn't work
Post: RE: [Bug?] Right click > Copy > Here on a world do...

you mean we dont know if it is ? :p if it is not implemented, you can always manually go in the project folder, copy and paste both game and edit folder with the UID name and paste it into the new UI...
RedcrowProd Support 3 244 02-25-2021, 03:10 AM
  Thread: Weapons switching in FPS
Post: RE: Weapons switching in FPS

hi there, what base code are you using ? there is so many way you could archive this, that without a base all i can say is you could: -have bool for the draw -could delete and create instances if yo...
RedcrowProd Beginner Questions 3 263 01-04-2021, 04:40 AM
  Thread: List member setElmPadding
Post: RE: List member setElmPadding

(12-19-2020 05:10 AM)Esenthel Wrote:  Can you just make an empty element between them without any text? I would have to cancel the fact of selecting the line, and that leaves me with no choice ...
RedcrowProd Feature Requests 2 763 12-19-2020, 06:09 AM
  Thread: List member setElmPadding
Post: List member setElmPadding

Hi, I'd like to request a small feature for the list: Could we get a "setElmPadding" from member, following the same logic as setElmOffset, but instead of just being x offset, having the possibility ...
RedcrowProd Feature Requests 2 763 12-18-2020, 05:44 AM
  Thread: [WIP] Forsaken Champions
Post: RE: [WIP] Forsaken Champions

Hello there ! Been working hard to improve: - Lots of polishing to the Editor, Campaign and in game. - New UI. - Full support for translation to other languages ( atm only English / French available...
RedcrowProd Showcase 16 4,809 12-16-2020, 08:02 AM
  Thread: Drawing Blend in water ?
Post: RE: Drawing Blend in water ?

Hi, i'd like to be able to move the meshes & other modification on those meshes, otherwise only the create works to set them up ? my idea is to have something similar to the HeightMap(HM) for the...
RedcrowProd Graphics 5 641 12-12-2020, 06:13 PM
  Thread: Drawing Blend in water ?
Post: RE: Drawing Blend in water ?

would you be able to turn the watermesh private members to protected ? would be great so we can make inherited classes. thanks,
RedcrowProd Graphics 5 641 11-29-2020, 04:50 PM
  Thread: RTX/GTX rendering issues
Post: RE: RTX/GTX rendering issues

Dwight is on point. Use lambert difuse for now, i dont see what the big deal is. All esenthel could do right now is disable disney until the issue is fixed in the driver.
RedcrowProd Support 9 947 11-13-2020, 07:45 PM
  Thread: Environment - Setting through code
Post: RE: Environment - Setting through code

I was confused a while ago about the same topic, the environment is just a holder of variables, you need to either call set() so those variables are pushed to the right settings in the engine, or push...
RedcrowProd Game Classes 4 435 10-22-2020, 07:28 PM
  Thread: [WIP] Forsaken Champions
Post: RE: [WIP] Forsaken Champions

Its me again for another update ! ( screenshot in first post ) -Improvement to the Adventure master abilities -Dynamic Weather Change -Stats manipulation thru "AM Spells" -Teleportati...
RedcrowProd Showcase 16 4,809 10-09-2020, 01:50 AM
  Thread: Game description text system
Post: RE: Game description text system

You can use the database class for that if you want to use sql, else you can use the file system, you can also check the xml api doc to see if that would help
RedcrowProd Making Games 4 1,227 10-01-2020, 03:34 PM
  Thread: How to create shaders?
Post: RE: How to create shaders?

you need source to compile the shaders, this is a complicated process, maybe Greg can talk a bit more about it. there was at some point some talk about improving the shaders, and do custom shaders in...
RedcrowProd Beginner Questions 3 400 09-25-2020, 09:37 PM
  Thread: [WIP] Forsaken Champions
Post: RE: [WIP] Forsaken Champions

Hello there ! As usual, a quick update on the game progress ! - Improved campaign editor with tons of additions. - Improved map changes to use waypoint. - Glitch/bug improvement. - Online server set-...
RedcrowProd Showcase 16 4,809 09-13-2020, 09:44 AM