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Forum |
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Views |
Posted
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Thread: [SOLVED] Dynamic Ambient Music
Post: RE: Dynamic Ambient Music
Not sure about the other part, but about the water part.
I use this code to detect if Character is on land or underwater.
Code:
flt water_depth=0;
WaterMtrlPtr water_mtrl =Game.World.waterUnder(T.po... |
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SamNainocard |
Beginner Questions |
8 |
2,877 |
11-05-2020, 07:04 PM |
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Thread: ObjParticles Radius/Scale not match in World Editor and Game
Post: ObjParticles Radius/Scale not match in World Edito...
Game.ObjParticles doesn't have the same radius/scale as displayed in World Editor if YZ is changed but not X itself.
This can be easily tested in Tutorial 22 - Light and Particles and changes the YZ ... |
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SamNainocard |
Support |
0 |
1,190 |
10-27-2020, 03:13 PM |
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Thread: RM_Fur not working
Post: RE: RM_Fur not working
I see thanks for the info. |
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SamNainocard |
Support |
4 |
2,096 |
06-12-2020, 03:26 PM |
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Thread: RM_Fur not working
Post: RE: RM_Fur not working
I mean the fur no longer drop downward like it is used to
I also tried changing the number of these method but it doesn't seem to do anything.
D.furStaticGravity(-1);
D.furStaticVelScale(-0.75);
I a... |
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SamNainocard |
Support |
4 |
2,096 |
06-12-2020, 10:26 AM |
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Thread: RM_Fur not working
Post: RM_Fur not working
I just notice that the Fur render technique doesn't seem to go down normally with default gravity.
[attachment=3138] |
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SamNainocard |
Support |
4 |
2,096 |
06-11-2020, 10:17 AM |
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Thread: Improved Terrain + Built-in Noise Generation
Post: RE: Improved Terrain + Built-in Noise Generation
I think it's Image in the Brush Parameter? |
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SamNainocard |
News |
6 |
6,436 |
05-02-2019, 04:30 AM |
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Thread: Steam SDK 1.44
Post: Steam SDK 1.44
Hi, Esenthel.
Due to the new update to Steam SDK month ago (1.44), the current version doesn't seem usable with the new version due to a change with the lib and things. (Crash on start with "The proc... |
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SamNainocard |
Feature Requests |
0 |
2,201 |
04-30-2019, 04:48 AM |
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Thread: D.setFade() Artifact in Full Screen (after Tab out and in, Intel Graphic)
Post: D.setFade() Artifact in Full Screen (after Tab out...
Hi, I notice the render artifact for Intel HD Graphic (Mine is HD 630) and D.setFade during Full Screen AFTER tab out of the game then fading.
[img]http://i.imgur.com/GzpVe2ql.png[/img]
A Modified T... |
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SamNainocard |
Support |
1 |
1,961 |
04-17-2019, 10:02 AM |
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Thread: Game Crash on start for soime user (redist missing?)
Post: RE: Game Crash on start for soime user (redist mis...
Thank you. I confirm those users are no longer crash on start now. |
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SamNainocard |
Beginner Questions |
7 |
3,711 |
03-14-2019, 10:46 AM |
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Thread: Game Crash on start for soime user (redist missing?)
Post: RE: Game Crash on start for soime user (redist mis...
Hi,
I push another debug build with logging and the crash come from this function.
Code:
Shader.cpp
D3DC1->VSSetConstantBuffers(SBI_OBJ_MATRIX, 2, buf);
Something to do with DirectX I suppose. |
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SamNainocard |
Beginner Questions |
7 |
3,711 |
03-12-2019, 07:26 PM |
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Thread: Game Crash on start for soime user (redist missing?)
Post: RE: Game Crash on start for soime user (redist mis...
I just recently pushed the build and here's in the log file of the user that crash.
Code:
CPU.create
TimeClass.create
InitSocket
InitPre
Application.windowCreate
InitSound
InputDevicesClass.create
Di... |
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SamNainocard |
Beginner Questions |
7 |
3,711 |
03-05-2019, 05:14 PM |
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Thread: Game Crash on start for soime user (redist missing?)
Post: RE: Game Crash on start for soime user (redist mis...
I will include that in the next build and see what's coming up. |
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SamNainocard |
Beginner Questions |
7 |
3,711 |
02-28-2019, 09:45 AM |
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Thread: Game Crash on start for soime user (redist missing?)
Post: Game Crash on start for soime user (redist missing...
Hi.
I recently released the game but some user it crashes on start with Windows error report. So I wonder what possibly cause this.
Quote:launch crash windows 7 x64
when launch any version (32/64) in... |
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SamNainocard |
Beginner Questions |
7 |
3,711 |
02-25-2019, 03:29 PM |
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Thread: Oversized Astronomic Objects clipping issue (again)
Post: Oversized Astronomic Objects clipping issue (again...
So, I recently tried to put a ring as the astronomic object to make it a ringed world of a sort, but the problem, like my old oversized moon, it's clipping with the terrain.
The setup
[attachment=303... |
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SamNainocard |
Support |
1 |
2,090 |
11-21-2018, 06:03 AM |
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Thread: AUTO_LINE and space issues
Post: AUTO_LINE and space issues
I might do it wrong but I have a problem with AUTO_LINE_SPACE and space being first of the new line.
Original text. Align 1.000, 0.000
Code:
Attack Damage: 3279.68\nKill Enemy To increases Skill... |
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SamNainocard |
Gui |
2 |
2,660 |
10-02-2018, 01:19 PM |
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Thread: Actor.create(Extent) and Shape(Extent)?
Post: Actor.create(Extent) and Shape(Extent)?
Hi, I used a lot of actor.create(Mesh.box) but due to the new update, actor.create and shape don't accept new Extent class, so is it possible to add this or should I use Box(Mesh.ext) instead? |
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SamNainocard |
Support |
2 |
2,523 |
08-09-2018, 12:03 PM |
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Thread: Align GuiObj
Post: RE: Align GuiObj
Normally Rect() origin is top left, which is why bottom-right doesn't appear (out of the screen)
Try Rect().setRD(...) instead of Rect().
PS: Ninja'd :$ |
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SamNainocard |
Beginner Questions |
6 |
3,548 |
08-09-2018, 11:37 AM |
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Thread: Crossroads Inn
Post: RE: Crossroads Inn
Fantasy Tavern Sim? you won't see this often and I like it.
PS: Nice Mixamo model usage there. |
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SamNainocard |
Showcase |
15 |
11,932 |
08-07-2018, 12:21 PM |
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Thread: Randomizer Seed for Multiplayer Stage Generation
Post: RE: Randomizer Seed for Multiplayer Stage Generati...
Yeah, tried it and it generates the same, saving a lot of time and coding. :lol: |
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SamNainocard |
Beginner Questions |
2 |
2,480 |
07-01-2018, 01:56 AM |
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Thread: Randomizer Seed for Multiplayer Stage Generation
Post: Randomizer Seed for Multiplayer Stage Generation
Hi, this is a relative newbie and stupid question!
I'm wondering about Randomizer.seed using for Multiplayer Stage Generation (Mostly just first time generation) is it possible to generate the same r... |
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SamNainocard |
Beginner Questions |
2 |
2,480 |
06-27-2018, 01:00 PM |