Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
 |
|
Thread: How to create exe ?
Post: RE: How to create exe ?
To create terrain in the world editor, just move your mouse over the terrain grid and hold the Insert key. |
|
Masterxilo |
Beginner Questions |
18 |
12,495 |
02-05-2011, 02:50 AM |
 |
|
Thread: My List of Feature Requests
Post: RE: My List of Feature Requests
Any approximate time until dx11 detail/displacement tessellation will be added? I'd really like to have this.
Have you looked at the dx11 demos over at Nvidia (http://www.nvidia.com/object/cool_stuf... |
|
Masterxilo |
Feature Requests |
24 |
17,093 |
01-18-2011, 11:02 PM |
 |
|
Thread: Terrain Fade In
Post: RE: Terrain Fade In
Just use a higher viewrange (and fog if you like) so that the mountains in question are always visible.
The fading happens because the engine effectively hides and even unloads models that are far awa... |
|
Masterxilo |
Feature Requests |
3 |
3,920 |
01-18-2011, 10:54 PM |
 |
|
Thread: Simple Building Animation Problem
Post: RE: Simple Building Animation Problem
I think this is not possible in the Editor. The grass' and trees' animations are vertex shaders, not bone animation sequences. |
|
Masterxilo |
Beginner Questions |
13 |
10,412 |
01-09-2011, 08:49 PM |
 |
|
Thread: Editor for Multiple Screen
Post: RE: Editor for Multiple Screen
But the window cannot be wider than the main screen, there's no way to stretch it over multiple monitors right now :( |
|
Masterxilo |
Feature Requests |
3 |
3,992 |
01-09-2011, 03:53 PM |
 |
|
Thread: distributing updates
Post: RE: distributing updates
(01-08-2011 03:20 PM)runewake2 Wrote: I would be careful if you just loaded everything from a folder. If you just load everything you may end up loading outdated files after the updated ones. J... |
|
Masterxilo |
Support |
11 |
8,192 |
01-09-2011, 02:09 AM |
 |
|
Thread: How to reduce this code?
Post: RE: How to reduce this code?
Maybe he's starting C++ programming with EE which is not such a bad idea I think. I'd have enjoyed beginning that way. |
|
Masterxilo |
Support |
10 |
8,700 |
01-09-2011, 02:04 AM |
 |
|
Thread: Sci-Fi Benchmark
Post: RE: Sci-Fi Benchmark
185 @ 640x480, 175 @ 800x600, 69 @ 1920x1080
Very nice demo! Maybe the website shouldn't say "next-gen MMO" engine because it's easily suitable for any type of game as you and others have shown count... |
|
Masterxilo |
Showcase |
26 |
19,434 |
01-09-2011, 01:55 AM |
 |
|
Thread: imageDrawPixel - Draw images at pixel coordinates with pixel size
Post: imageDrawPixel - Draw images at pixel coordinates ...
Very short but useful (helped me at least):
Code:
// \param size Use 0 to use the pixel size of the image, ~0 to use the negative pixel size.
void imageDrawPixel(Image&... |
|
Masterxilo |
Code Snippets |
0 |
2,939 |
01-07-2011, 07:36 PM |
 |
|
Thread: My List of Feature Requests
Post: RE: My List of Feature Requests
Ah, that helps, thanks. What about disabling image filtering? |
|
Masterxilo |
Feature Requests |
24 |
17,093 |
01-06-2011, 11:05 PM |
 |
|
Thread: My List of Feature Requests
Post: RE: My List of Feature Requests
Other idea/suggestions:
(better) support for pixel perfect drawing. The font rendering/text drawing now uses this internally as it seems, but I'd like to have exposed support for drawing images at exa... |
|
Masterxilo |
Feature Requests |
24 |
17,093 |
01-06-2011, 08:42 PM |
 |
|
Thread: How to convert *.png in *.gfx ?
Post: RE: How to convert *.png in *.gfx ?
Or if it's meant to be a material texture just drag it onto the material editor. |
|
Masterxilo |
Support |
4 |
6,975 |
01-06-2011, 06:22 PM |
 |
|
Thread: My Questions
Post: RE: My Questions
Is it possible to draw images without any filtering? Right now, whenever I draw an image larger than it's pixel size, it has linear filtering.
Also why are Color arguments passed by value ("Color") ... |
|
Masterxilo |
Beginner Questions |
158 |
98,612 |
01-06-2011, 02:27 PM |
 |
|
Thread: Bugs (?)
Post: RE: Bugs (?)
Do you think you can fix these? I'd really like to make the Editor window as wide as possible and also having to maximize manually every time is quite annoying. |
|
Masterxilo |
Support |
18 |
12,218 |
01-06-2011, 01:21 PM |
 |
|
Thread: Font maker, "Smooth" option, smooth small fonts, LCD smoothing...
Post: RE: Font maker, "Smooth" option, smooth small font...
Many thanks for the fix "-each text character is now per-pixel aligned when drawing text, which can result in better quality if text draw settings scale is set to per pixel size", it looks so much bet... |
|
Masterxilo |
Graphics |
3 |
4,292 |
01-05-2011, 02:13 AM |
 |
|
Thread: Material Editor and TGA Textures
Post: RE: Material Editor and TGA Textures
Well you could simply make the dx10 editor run the dx9 converter.exe for tga files. |
|
Masterxilo |
Graphics |
3 |
3,593 |
01-03-2011, 03:16 PM |
 |
|
Thread: My List of Feature Requests
Post: RE: My List of Feature Requests
1.6. Oh, cool, would be useful to have a tooltip for, e.g. "Name/Path to jump to (press Enter)".
4. That works for the scaling, but not for the "Real"-type object properties, these need the modificati... |
|
Masterxilo |
Feature Requests |
24 |
17,093 |
01-03-2011, 03:09 PM |
 |
|
Thread: data save
Post: RE: data save
I also think there should be Save and Save As options.
Save = Overwrite (or save as if the file has never been saved)
Save As = Save (under new name) |
|
Masterxilo |
Feature Requests |
11 |
8,441 |
01-03-2011, 02:34 PM |
 |
|
Thread: My List of Feature Requests
Post: RE: My List of Feature Requests
|
Masterxilo |
Feature Requests |
24 |
17,093 |
01-03-2011, 02:05 AM |
 |
|
Thread: Your Computer
Post: RE: Your Computer
I also need to get one of the latest dx 11 cards and a better processor some time soon.
But I'm pretty happy with my monitors (one Full HD 120Hz Acer for 3D Vision, secondary 1680x1050). |
|
Masterxilo |
Offtopic |
20 |
14,608 |
01-02-2011, 12:49 PM |