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Post Author Forum Replies Views Posted [asc]
  Thread: Monster / Creature
Post: RE: Monster / Creature

I'm sorry but there's really no simple answer.. I suggest that you google using something in the style of "Programming my first artificial intelligence"
TBJokers Support 2 2,575 03-28-2015, 02:15 PM
  Thread: Find a way for AI position on Server
Post: RE: Find a way for AI position on Server

Server sided pathfinding is the first thing you'd need. Sending a destination position to a client and letting the client run ActionMoveTo will make the client generate the path. So implementing Serve...
TBJokers Beginner Questions 5 3,731 03-14-2015, 04:49 PM
  Thread: Partial Template Specialization Bug
Post: RE: Partial Template Specialization Bug

(02-27-2015 08:01 PM)aceio76 Wrote:  I personally am not fond of deviating from the c/c++ confines and adding tags that isn't recognizable within the language. It's already hard enough to keep ...
TBJokers Support 6 5,407 02-27-2015, 10:23 PM
  Thread: WASD MMO movement
Post: RE: WASD MMO movement

Code: virtual bool update()    {       if(action)       {          if(Kb.b(KB_W) || Kb.b(...
TBJokers Beginner Questions 5 3,310 02-27-2015, 05:20 PM
  Thread: Partial Template Specialization Bug
Post: RE: Partial Template Specialization Bug

(02-27-2015 08:09 AM)Houge Wrote:  Greg, maybe there is an option to add in-editor macros to define a code that shall not be modified when compiling? Something like this: Code: >>EE_H_ST...
TBJokers Support 6 5,407 02-27-2015, 05:18 PM
  Thread: Partial Template Specialization Bug
Post: Partial Template Specialization Bug

In C++ if you were to write a class just as an example: Code: enum CharacterClass {     Fist = 1 << 0,     Blade = 1 << 1,     ...
TBJokers Support 6 5,407 02-26-2015, 04:03 PM
  Thread: Ineisis body
Post: RE: Ineisis body

Well for one how are you drawing? How are you updating? Are you animating it? alot of factors of which I wouldn't know without more detail..
TBJokers Support 5 3,641 02-26-2015, 12:43 PM
  Thread: Is it possible to draw clean text with EE?
Post: RE: Is it possible to draw clean text with EE?

I wouldn't mind knowing either :x
TBJokers Support 5 3,646 02-25-2015, 09:46 AM
  Thread: AI ineisis problem
Post: RE: AI ineisis problem

Because you need to update them each frame.
TBJokers Support 14 6,782 02-20-2015, 01:54 PM
  Thread: AI ineisis problem
Post: RE: AI ineisis problem

bool ServerUpdate() { FREPAO(ai).update(); } However with some modifications to the code you can have the AI perform better, adding them into the Net.World using area partitioning and you don't ...
TBJokers Support 14 6,782 02-20-2015, 11:10 AM
  Thread: Text style with fixed size
Post: RE: Text style with fixed size

If I'm not mistaken a lot of games out there are using fixed size fonts but that they add detail with the PPI. This is a really good argument for the feature you're asking for, I definitely support t...
TBJokers Feature Requests 16 11,184 11-17-2014, 02:42 AM
  Thread: Question about NPC management
Post: RE: Question about NPC management

Loading world once excluding data that I do not need and then I can simply use the Esenthel Provided pathfinding. It's nice if you use NavMeshes as it'll create a really good basis for you, and depend...
TBJokers MMO 7 6,785 08-01-2014, 05:37 PM
  Thread: Android Compiling Setup
Post: RE: Android Compiling Setup

(07-17-2014 12:16 AM)Esenthel Wrote:  Please do not download the ADT BUNDLE, but the "EXISTING IDE" version as mentioned in the docs: http://www.esenthel.com/?id=doc#Compilers Please let me know...
TBJokers Support 8 5,610 07-17-2014, 12:31 AM
  Thread: Question about NPC management
Post: RE: Question about NPC management

Quote:1. Do most of you broadcast NPC position from server to clients or do you sent the destination from the server to clients and let clients *move* the npc instead? Client moves them. Quote:1a. If...
TBJokers MMO 7 6,785 07-17-2014, 12:28 AM
  Thread: Android Compiling Setup
Post: RE: Android Compiling Setup

No Luck :/
TBJokers Support 8 5,610 07-16-2014, 07:35 PM
  Thread: Android Compiling Setup
Post: Android Compiling Setup

Hello, I was about to try an idea up for Android, however even following the complete documentation to setup Android I found myself stuck at this point. [img]http://puu.sh/adWGd/1979170ad3.png[/img] ...
TBJokers Support 8 5,610 07-16-2014, 04:19 PM
  Thread: double click on the same button(touschscreen)
Post: RE: double click on the same button(touschscreen)

(05-27-2014 02:08 PM)para Wrote:  Because && has higher precedence than =, and lower then & or * (de/reference). All standard abiding compilers evaluate expressions the same way, fo...
TBJokers Beginner Questions 11 4,890 05-27-2014, 04:31 PM
  Thread: double click on the same button(touschscreen)
Post: RE: double click on the same button(touschscreen)

You are actually correct, according to more detailed only an overloaded && operator would have unspecified evaluation order. According to C++ standard the && is left operand first if t...
TBJokers Beginner Questions 11 4,890 05-26-2014, 07:05 AM
  Thread: double click on the same button(touschscreen)
Post: RE: double click on the same button(touschscreen)

(05-26-2014 06:12 AM)Esenthel Wrote:  Quote:Every compiler has it's own order etc of reading things. There are some that reads the right argument first etcetc I don't think that's the case. I th...
TBJokers Beginner Questions 11 4,890 05-26-2014, 06:38 AM
  Thread: double click on the same button(touschscreen)
Post: RE: double click on the same button(touschscreen)

Every compiler has it's own order etc of reading things. There are some that reads the right argument first etcetc. So you can never be sure; i'm not sure if this'll help but.. Try if(area == guiElem...
TBJokers Beginner Questions 11 4,890 05-26-2014, 05:14 AM