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 The sending of the angles of rotation on the network Author Message
Babulesnik
Member

 Post: #1 The sending of the angles of rotation on the network In the previous topic, I never got a solution to my problem. I really hope that someone will help me in this thread. I'll try to explain the essence of most of its problems. I'm creating a bowling game online.When I knocked the ball pins I need to transfer the position of the ball and pins through the network.Ie the angles of the axes x, y, z and the position (Vec).The problem is in the rotation angles. If I give the angles: Code: `Vec angles = ItemsBowling[1].matrix().angles();` And turn the object of a neighbor on the angles: Code: `ItemsNeighbor[1].matrix().setRotateXY(angle.x, angle.y).setRotateZ(angle.z).move(pos)` I am not getting the correct rotation:( How to get angles and rotate neighbor EE::Item on this angles ?
02-11-2012 07:29 PM
Esenthel
Administrator

 Post: #2 RE: The sending of the angles of rotation on the network Try ItemsNeighbor[1].matrix(Matrix().setRotateZ(angle.z).rotateXY(angle.x, angle.y).move(pos));
02-12-2012 04:17 PM
Babulesnik
Member

 Post: #3 RE: The sending of the angles of rotation on the network (02-12-2012 04:17 PM)Esenthel Wrote:  Try ItemsNeighbor[1].matrix(Matrix().setRotateZ(angle.z).rotateXY(angle.x, angle.y).move(pos)); Thank you very much!!! Now everything is working fine
02-12-2012 09:03 PM
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