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Alternative for item slots
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s.padikov Offline
Member

Post: #1
Alternative for item slots
Hello is there any alternative to the item slots, for attaching, for instance of weapon, to character?
Or is there any way to create automatically such item slots?
I have a lot of animated 3D models, but without slots and it could be very time consuming to manually create , using the editor, couple of slots for each character.

Thanks and Merry Christmas
(This post was last modified: 12-24-2020 04:20 PM by s.padikov.)
12-24-2020 03:51 PM
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Esenthel Offline
Administrator

Post: #2
RE: Alternative for item slots
Alternatives would be to use bones (if you have them in the FBX files).
Or create it programatically through Editor Network Interface (but this is not supported at the moment, I could add it as a paid feature).
Merry Christmas!
12-24-2020 04:16 PM
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s.padikov Offline
Member

Post: #3
RE: Alternative for item slots
Thank you for the fast feedback.

I have bones and will try to use these.

Cheers
12-24-2020 04:21 PM
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s.padikov Offline
Member

Post: #4
RE: Alternative for item slots
Hello Esenthel support,

by the way - are the bone transformations locally and relative to the parent?
Is it true - in order to have a world relative bone transformation, the separate bone pos, dir, perp should be multiplied first by the parent's transformations and finally by the world transformation of the model?

Thanks and have a nice holidays
12-25-2020 08:13 AM
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Esenthel Offline
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Post: #5
RE: Alternative for item slots
(12-25-2020 08:13 AM)s.padikov Wrote:  by the way - are the bone transformations locally and relative to the parent?
yes

Quote:Is it true - in order to have a world relative bone transformation, the separate bone pos, dir, perp should be multiplied first by the parent's transformations and finally by the world transformation of the model?
What you want is to do:
original(non animated) Skeleton SkelBone * AnimSkelBone.matrix transform
to give you world space bone after anim.
12-25-2020 09:36 AM
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