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November 2020
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Esenthel Offline
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Post: #1
November 2020
Updated Esenthel Source:
-optimized FBX importer
-improved FBX importer for rare cases when multiple bones/nodes have the same name
-improved mesh importers to better calculate tangents
11-02-2020 07:31 AM
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Esenthel Offline
Administrator

Post: #2
RE: November 2020
Updated Esenthel Source:
-replaced incorrect 90 deg limit for vertex normals mesh lod generation, with correct 180
-replaced "Bool whole_word" for various string functions with a WHOLE_WORD enum for more control
11-07-2020 05:31 AM
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Esenthel Offline
Administrator

Post: #3
RE: November 2020
Updated Esenthel Source:
-fixed an issue related to setting mesh material variations in the editor
11-08-2020 09:15 AM
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Esenthel Offline
Administrator

Post: #4
RE: November 2020
Updated Esenthel Source:
-added support for Xbox Live
-added new tutorial "Apps\15 - Demos\Xbox Live"
-updated FBX SDK to latest version
-updated Esenthel Builder to display more options for Windows Platform compilations (WinAPI/UWP/Debug/Release)
11-27-2020 06:06 PM
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