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How to build for Android armv7 ?
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Rijwan Offline
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Post: #1
How to build for Android armv7 ?
I can build for Android arm64-v8a with amdroid platform 28. I have only armv7 device so how can i build for armv7 ? I also want to know that can i build splited apk with both armv64-v8a and armv7a.
08-18-2021 03:00 AM
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Esenthel Offline
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Post: #2
RE: How to build for Android armv7 ?
Hello sorry, arm 32 android is not supported anymore by neither esenthel engine or Google play store
https://www.androidpolice.com/2019/01/16...be-64-bit/
08-18-2021 03:04 AM
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Rijwan Offline
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Post: #3
RE: How to build for Android armv7 ?
Yes ! You are right. It is mandqtory to have 64bit libs, but it doesnot disallow to have 32bit libs together for compatibility. Obviously it will increase size of package that's why spilitted apk are for to reduce download size by downloading files as per device artitecture. Yes, for now I can test my projects on emulators like genymotion. But what about my targets I lose almost all of them. Still few android device comes with 64bit. And the build system is still based on old Ant build. I don't know what's the matter of just updating the artitecture support. I can play easily PUBG (built with unreal) on my armv7 mobile, if cannot then believe me Tencent would really lose lost of users. Thus I am requesting you to please provide me way to build for both. I am just learning and not ready to release yet. But I want to test my builds among my friends and other real devices.

Consider : https://developer.android.com/games/optimize/64-bit
08-20-2021 04:29 AM
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Esenthel Offline
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Post: #4
RE: How to build for Android armv7 ?
Quote:Still few android device comes with 64bit.
Sorry but I don't think that's the truth.
https://en.wikipedia.org/wiki/Samsung_Galaxy_Note_5
https://en.wikipedia.org/wiki/Samsung_Galaxy_S6
they already have 64-bit and were released 6 years ago.

for arm-32 The problem is increased compilation time, increased editor package size (upload/download)+time, managing extra third party libraries, more time and work needed.
if you have successful game we could come to some arrangament (feel free to contact me then), but what's most likely going to happen is that 32-bit is going down to irrelevance.
08-20-2021 08:11 AM
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Esenthel Offline
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Post: #5
RE: How to build for Android armv7 ?
https://www.arm.com/blogs/blueprint/andr...ure-mobile
Quote:64-bit capabilities have been available in mobile devices for a number of years, and for over a decade in desktop operating systems. Nearly 90 percent of today’s Android devices deploy a 64-bit capable version of the OS (version 5.0 and above).

That article was made almost 1 year ago, so now it should be even more than that.
08-20-2021 09:05 AM
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Rijwan Offline
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Post: #6
RE: How to build for Android armv7 ?
Thanks for removing my confusions. You are right ! I will manage to get new phone. I am very new to game development and I am learning.
08-20-2021 01:17 PM
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