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Low FPS affected tick rate and physics went weird.
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vohai2003 Offline
Member

Post: #1
Low FPS affected tick rate and physics went weird.
Hi there.
The game my team developing has a weird issue. When FPS went too low, the tick rate drop and physics went weird.
Is there any way to make tick rate not depend on FPS?
02-07-2022 03:45 PM
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Esenthel Offline
Administrator

Post: #2
RE: Low FPS affected tick rate and physics went weird.
What tick rate do you mean?
You have to make everything based on time deltas, Time.d();
02-07-2022 05:39 PM
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