Esenthel
Administrator
|
January 2025
Updated Esenthel Source:
-reduced memory usage for Object Editor Mesh Undos
-improved performance of calculating bounding box for Object Editor (affects opening objects and modifying, especially important for large meshes)
-LOD quality now always ignores vertex count and only checks triangle count for consistency
-pressing Enter anywhere on LOD Generator window will now generate LOD
-increased number of visible LOD region boxes
-Mesh.setNormalsAuto now accepts cos parameter instead of angle
-fixed Code Editor generating invalid code for template classes with functions without bodies
|
|
01-06-2025 03:42 PM |
|
Esenthel
Administrator
|
RE: January 2025
Updated Esenthel Source:
-LOD generator can now specify custom priority per mesh part
|
|
01-10-2025 11:12 AM |
|
Esenthel
Administrator
|
RE: January 2025
Updated Esenthel Source:
-improved performance and reduced memory usage for Mesh LOD generator
-added new parameter "Merge Normal" and "Merge Normal UV" for Mesh LOD generator
|
|
01-31-2025 08:33 AM |
|