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Physical Bodies
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Brainache Offline
Member

Post: #1
Physical Bodies
Hey there - I feel like I am just flooding your forums here!

I appreciate all the quick responses and help you've given.

I've noticed some behavior I'd like to change, visible in both the 'Physical Bodies' example and the 'World w/ Character' example... When the capsule/chr is on a slope, it will slowly slide down.. which is physicaly correct.

However, I'd like to increase friction so that it takes a more drastic slope to cause movement... where would I look to change this behavior?

Thanks!
12-05-2008 08:16 PM
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Esenthel Offline
Administrator

Post: #2
Re: Physical Bodies
Hi,
Thanks for the idea. I'll take a look on it and give you my thoughts soon, I've 2 ideas how to solve it.
When they'll be ready I'll post here.
12-06-2008 10:51 AM
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Esenthel Offline
Administrator

Post: #3
Re: Physical Bodies
I've played around with dynamic friction control with PhysX and it appears that they've got a bug, which prevents from switching from low to high friction, I'll try to make some other way to fix it
12-07-2008 07:58 PM
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kulesz Offline
Member

Post: #4
RE: Physical Bodies
Sorry for topic necromantion, but did anything changed with this case? Is it able to change friction between 2 moving objects?
03-21-2010 10:44 PM
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Esenthel Offline
Administrator

Post: #5
RE: Physical Bodies
please note that above posts are more than year old

for this case (sliding from slope) you just need to use Physics.create(..CSS_..
for other case please use Physics.material[..].
03-21-2010 11:09 PM
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