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Version 31.7
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Esenthel Online
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Post: #1
Version 31.7
enabled saving and loading of Gui Style's (GuiStyle)
enabled saving and loading of Text Draw Settings (TextDS)
added Font Cache 'Fonts'
added Gui Style Cache 'GuiStyles'
added Text Draw Settings Cache 'TextDSs'
new tool "tools/gui editor" allowing for visual editing of Gui Objects (GuiObj), Gui Style's (GuiStyle) and Text Draw Settings (TextDS)
new tutorial "gui/loading gui objects"
CamFx.quake changed to QuakeFx
CamFx.wave changed to WaveFx (now working with shadow mapping)
updated tutorial "graphics/2d effects"
08-31-2008 03:57 PM
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Esenthel Online
Administrator

Post: #2
Re: Version 31.1
memory leak detection working also when using 'new' or 'delete' operators
added support of fonts with incomplete set of characters
08-31-2008 08:41 PM
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Esenthel Online
Administrator

Post: #3
Re: Version 31.2
added all classes and functions list to "Documentation\Api Reference.chm"
fixed World Editor Object Add Param function
fixed Menu Gui Object creation
09-01-2008 09:06 PM
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Esenthel Online
Administrator

Post: #4
Re: Version 31.3
added video playback support
new tutorial "misc/video playback"
new documentation topic "resources/videos"
fixed occasional black border generation on texture mip maps of size different than a power of 2
09-03-2008 09:00 PM
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Esenthel Online
Administrator

Post: #5
Re: Version 31.4
fixed Gui Editor saving
new 2d effect RadialBlurFx
updated tutorial "graphics/2d effects"
added physics continuous collision detection (Physics.ccd default=on, Actor::ccd default=off)
decreased default Physics precision calculations from 360 to 60
all Game::Item now have ccd enabled by default
added physical clothes support
new tutorial "physics/cloth"
09-10-2008 01:26 PM
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Esenthel Online
Administrator

Post: #6
Re: Version 31.5
fixed custom viewport setting
updated creating trees
improved Mesh::join method
09-13-2008 02:07 PM
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Esenthel Online
Administrator

Post: #7
Re: Version 31.6
Water can now use additional texture "fake reflection", see tutorial "rendering/water"
World Editor : when changing terrain with "Heightmap\Affect Objects" enabled, only objects on ground will be affected
when adding Gui Object to new parent, object is automatically detached from previous parent if any
new member float Game::Chr::turn_speed
World Editor : optimized grass rendering
World Editor : added automatic grass update when changing terrain heightmap shape
Material::det_scale now also affects fur scale
"Fur" material technique now accepts diffuse textures for additional texture color control (with optional alpha map)
Convert Tool : automatically resizes image to a multiple of 4 when converting to DXT format if needed
new members List::color_offset, List::shadow_offset enabling setup of different colors to each line in the list
new Ambient Occlusion Modes
new controls D.ambJitter, D.ambHalfRes, D.ambContrast, D.ambRange, D.ambScale, D.ambBias enabling to control Ambient Occlusion effect
updated tutorial "rendering/ambient occlusion"
improved performance of shadows and volumetrich lights of LightPoint and LightSqr in SHD_MAP_HW mode, and LightDir in SHD_MAP_HW and SHD_MAP modes
new memory container Memc (Memory Continuous)
updated documentation "programming/memory containers"
gui List can now be also set from data from Memc and Memx containers
10-07-2008 11:26 PM
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Esenthel Online
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Post: #8
Re: Version 31.7
improved water rendering
removed tiny dark lines in SHD_MAP_HW mode
10-08-2008 01:02 PM
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