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Poll: Support for which platform would you like to see next?
X360
PS3
Android
Wii
Web Browsers
Linux
Other?
[Show Results]
Note: This is a public poll, other users will be able to see what you voted for.
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Platforms
Author Message
Harry Offline
Member

Post: #16
RE: Platforms
I've heard that to crate game on XBox a special license is needed but I think that Xbox and Linux are good choise.
01-08-2010 06:16 PM
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Kevin Offline
Member

Post: #17
RE: Platforms
(01-08-2010 06:16 PM)Harry Wrote:  I've heard that to crate game on XBox a special license is needed but I think that Xbox and Linux are good choise.

Yes you need a special XBox Development Kit for developing games for XBox 360. Does anyone know the pricing of this? And how much does a license for XBox Live Arcade games cost?
01-08-2010 06:27 PM
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sydbod Offline
Member

Post: #18
RE: Platforms
A number of other game libraries have asked the same question to their members about what new platforms to support .... etc. I am sure a proper google search should bring these posts to light.
I remember on one of them (Leadwerks I think it was) there was some discussion that the library developer may have to rewrite the game library back to Forward Rendering, instead of deferred rendering, because of some sort of problem with the Xbox360 environment.
As EE is run mainly in Deferred Rendering mode, the full implications of how to port the library to Xbox360 should be looked at very carefully, and see if it is practical.
01-09-2010 02:34 AM
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Masterxilo Offline
Member

Post: #19
RE: Platforms
I wouldn't consider X360, PS3, iPhone.
For the two consoles, I'd wait for their next version.
And an iPhone version doesn't make much sense, there are already ways to get stuff working on the iPhone (Java, iPhone SDK).

And Mac/linux port might be difficult since everything is dx based right now.

I wouldn't consider adding support for more platforms a high priority task.

System: Windows 7 Ultimate 64 bit, Q6600 2.4 GHZ, 4GB RAM, nVidia GeForce 260 GTX 896 MB DDR3

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(This post was last modified: 01-12-2010 10:33 PM by Masterxilo.)
01-12-2010 10:32 PM
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Esenthel Offline
Administrator

Post: #20
RE: Platforms
Right now I'm doing some testing of the OpenGL + CG on Windows
I'm at an early stage, so can't say much.
if porting to OpenGL and CG will succeed, I can consider porting EE to Mac first.
if it will take too much time, I'll put it on hold.

as for the X360 and PS3 I was thinking the same things lately, I've did more research on those platforms, averagely 256 ram + 256 vram, relatively old gpu's (in terms of power) and possibly in 1-2 years, more recent versions of the consoles will appear.
so right now I'm not pushing X360 and PS3 support (although that depends on interest from potential clients), but I'm planning to play some more time with OpenGL, and see if it makes sense to port EE on Mac.
01-12-2010 10:46 PM
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Chris Offline
Member

Post: #21
RE: Platforms
I hope your testing goes well, it sounds like a good starting direction.
01-12-2010 11:09 PM
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monolith Offline
Member

Post: #22
RE: Platforms
With an OpenGL port, wouldn't it be easier to port to linux first, since mac development is primarily in objective-c (I think)?

Well, I guess the market for linux is more limited, compared to mac, but most mac's also use older gpus if I am not mistaken.

Personally I voted for linux, but I think money/market wise the best bet would be the XBox, because from what I read it's not so different from PC development. I believe the source engine comes with some XBox defines and headers, so I'd guess they reuse big chunks of the engine. And if Valve does it... smile
01-15-2010 09:01 PM
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Esenthel Offline
Administrator

Post: #23
RE: Platforms
I don't really think about porting to Linux.

As for Mac:
http://en.wikipedia.org/wiki/Xcode
from what it says it supports both C++ and Objective-C
so I hope there won't be any problems with that.

X360 it is similar to PC, it also uses DX9 (SM3.0+)
but it has some downsides:
-it has big-endian cpu (not little endian like all PC's)
-has only 512 MB total ram (averagely giving you 256 for gpu and cpu, this is small amount)
-no support for custom sound codecs (no OGG)
-and what was mentioned before, in 1-2 years possibly it will start dying, because new consoles will appear

Mac's will still be available and with newer GPU's
01-15-2010 09:11 PM
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monolith Offline
Member

Post: #24
RE: Platforms
Makes sense.

Although from what I've been reading, the xbox might have a longer lifespan than you expect. I agree it's crappy hardware, and I hate PC games that are mangled just so they can fit inside the puny xbox requirements.

I guess Mac is the better mid/long-term investment, yes.
Mac users will certainly be happier, they will buy almost any game that's released, since there are so few smile
01-16-2010 05:07 AM
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Esenthel Offline
Administrator

Post: #25
RE: Platforms
lol, nicely said, only if the porting will succeed, there are many issuess under GL+CG..
01-16-2010 05:15 AM
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monolith Offline
Member

Post: #26
RE: Platforms
Sorry for the bump.

Valve (half life 2, team fortress 2, portal) will be releasing Steam for the mac, so it makes even more sense to make the engine mac friendly.

Steam is indie developer friendly and will open up the mac market because of the sheer number of installs that it will have from valve games alone. Apart from that, it's also a good online store with a large install base, so having your engine work on macs will probably bring more people into esenthel because developers will be looking at the new market opening up.
03-20-2010 03:38 PM
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flim Offline
Member

Post: #27
RE: Platforms
My priority of choice is
iPhone > Mac > Linux > anything else.

here little references for platform market share

http://www.koonsolo.com/news/linux-users...ndie-game/
http://arstechnica.com/gaming/news/2009/...gaming.ars

Mac platform support is important for indie.

I recently bought an iPod touch and iTunes is really amazing.
(This post was last modified: 03-21-2010 06:08 AM by flim.)
03-21-2010 06:01 AM
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Barthap Offline
Member

Post: #28
RE: Platforms
If Esenthel has any other platform and DX10, I will be very happy smile
03-21-2010 08:29 AM
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thecoder Offline
Member

Post: #29
RE: Platforms
DX10 & 11 are coming pretty soon. smile
Unfortunatly other platforms will most likely require OpenGL rendering which may not support all engine fetures and functions.
(This post was last modified: 03-21-2010 03:56 PM by thecoder.)
03-21-2010 03:55 PM
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nero81af Offline
Member

Post: #30
RE: Platforms
big up for mac support even if linux would be a big plus.. I know that it's not really commercial friendly but it's a great platform that just need more support from us developers! smile
04-29-2010 06:28 PM
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