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Camera rotation
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Ogniok Offline
Member

Post: #1
Camera rotation
Hi!

I'm actually writing a game using Esenthel and I have a problem. In my game, we're driving a car. I want the camera to be behind the car all the time. My code do this, but when the car have rotation != 0 camera doesn't rotate. How I can do this? Is there a variable, which get/set car(Actor) rotation?

Code:
Cam.setSpherical(car.pos() + Vec(0, 1, -1), 0, 0, 0, Cam.dist);

Sorry for my English
(This post was last modified: 02-01-2010 09:10 AM by Ogniok.)
02-01-2010 09:10 AM
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Esenthel Offline
Administrator

Post: #2
RE: Camera rotation
you can use car.matrix().z, this should be the direction the car is facing
and then you can use other camera method to set it.
02-01-2010 03:49 PM
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