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Grass Progress
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Esenthel Offline
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Post: #16
RE: Progress
I've created the tutorial for importing grass models - http://www.esenthel.com/wiki/index.php?t...ting_Grass
03-14-2010 07:51 PM
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Dynad Offline
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Post: #17
RE: Progress
Thnx looking good smile

There is always evil somewhere, you just have to look for it properly.
03-14-2010 08:02 PM
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Barthap Offline
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Post: #18
RE: Progress
Good tutorial, I'll try it today
03-14-2010 08:20 PM
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Esenthel Offline
Administrator

Post: #19
RE: Grass Progress
And here's a tutorial on placing the grass in WE - http://www.esenthel.com/?id=tool/world_editor/grass
03-15-2010 09:38 PM
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Harry Offline
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Post: #20
RE: Grass Progress
All system works great smile But is it possible to add parameter which depends on chances to put object from list? For example I have tree.obj and bush.obj on the list and I want to have 2x chances to put tree.obj when I'm painting terrain.
(This post was last modified: 03-15-2010 10:01 PM by Harry.)
03-15-2010 10:01 PM
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Esenthel Offline
Administrator

Post: #21
RE: Grass Progress
I was considering similar ideas, I'll try to implement them in future releases.
03-15-2010 10:15 PM
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kulesz Offline
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Post: #22
RE: Grass Progress
You can always make 2 similiar models of trees and one model of bush, then add all 3 to the list... should work :-)
03-15-2010 10:18 PM
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Harry Offline
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Post: #23
RE: Grass Progress
Yes I thought about it, but in some time list could be so long and easier is to write % chances or something like this than deleting 4 objects from list.
(This post was last modified: 03-19-2010 08:58 PM by Harry.)
03-15-2010 10:33 PM
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Chaplaindm Offline
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Post: #24
RE: Grass Progress
The workflow is very simple and fast. Great implamentation.

Chaplain
03-18-2010 02:10 PM
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Jimmy Offline
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Post: #25
RE: Grass Progress
That grass is purely fantastical. It is amazing!
03-23-2010 07:39 PM
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