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Defining objects
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Dynad Offline
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Post: #1
Defining objects
Hey,

I have a house object that exists in several mesh parts in 3ds Max/c4d.
What i have done is add a door in Max or c4d as base object, export in 2 obj files. import house in ME -> create phys from mesh. save it.

Then import door -> create box for dynamic phys. save it.

Load house -> add -> mesh from file. Take the door and it places it very nice where it should be. But there is no phys obj for that door. How can i add that afterwards?

Second when the first thing is fixed. How can u define when i import the house in the WE the door object as door?

Thnx,
~Dynad

There is always evil somewhere, you just have to look for it properly.
04-04-2010 01:42 AM
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Dynad Offline
Member

Post: #2
RE: Defining objects
- is it possible to edit the door opening/closing speed?

There is always evil somewhere, you just have to look for it properly.
04-04-2010 05:57 PM
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Esenthel Offline
Administrator

Post: #3
RE: Defining objects
1. you can just place the house as 1 object, and then place door as other object
2. not currently
04-04-2010 06:37 PM
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Dynad Offline
Member

Post: #4
RE: Defining objects
1. Ok i will do it that way.
2. can u implement that in a future release?

There is always evil somewhere, you just have to look for it properly.
(This post was last modified: 04-05-2010 01:36 PM by Dynad.)
04-04-2010 08:14 PM
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Esenthel Offline
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Post: #5
RE: Defining objects
04-05-2010 04:53 PM
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Dynad Offline
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Post: #6
RE: Defining objects
Thnx grin

There is always evil somewhere, you just have to look for it properly.
04-05-2010 05:59 PM
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