About Store Forum Documentation Contact



Post Reply 
Problem importing animations for a model
Author Message
Masterxilo Offline
Member

Post: #1
Problem importing animations for a model
The center/main bone animation is not loaded and the rest of the bones/model is turned in a strange way (but other than that, the animation works):

   
   

Files:
(drop the dae of the mesh and then of the animation on mesh ed)
http://solidfiles.com/d/eGCP
(for pw, check your pm)

Is this because of the model? Or because of the importer?
Do I have to add a bone that doesn't move?

System: Windows 7 Ultimate 64 bit, Q6600 2.4 GHZ, 4GB RAM, nVidia GeForce 260 GTX 896 MB DDR3

Visit my site: hurricane-eye.webs.com
And read my blog: hurricane-eyeent.blogspot.com
(This post was last modified: 04-09-2010 08:11 PM by Masterxilo.)
04-09-2010 08:09 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #2
RE: Problem importing animations for a model
The 2 files have different skeletons,

one has Bip01 bone, the other doesn't have it.
04-11-2010 06:13 AM
Find all posts by this user Quote this message in a reply
Masterxilo Offline
Member

Post: #3
RE: Problem importing animations for a model
I fixed that, but it still doesn't work:

.7z  soldier.7z (Size: 988.99 KB / Downloads: 8)

Looks like it doesn't load Bip01_Pelvis from run.DAE...

System: Windows 7 Ultimate 64 bit, Q6600 2.4 GHZ, 4GB RAM, nVidia GeForce 260 GTX 896 MB DDR3

Visit my site: hurricane-eye.webs.com
And read my blog: hurricane-eyeent.blogspot.com
(This post was last modified: 04-12-2010 01:12 AM by Masterxilo.)
04-12-2010 01:09 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #4
RE: Problem importing animations for a model
you need to have the same set of bones, the animation doesn't have bip01_pelvis
04-22-2010 08:16 AM
Find all posts by this user Quote this message in a reply
Masterxilo Offline
Member

Post: #5
RE: Problem importing animations for a model
Yes it does (open the animation file (run.dae)) in a text editor.
It just doesn't load it for some reason...
I think this is a bug with the importer.

System: Windows 7 Ultimate 64 bit, Q6600 2.4 GHZ, 4GB RAM, nVidia GeForce 260 GTX 896 MB DDR3

Visit my site: hurricane-eye.webs.com
And read my blog: hurricane-eyeent.blogspot.com
(This post was last modified: 04-22-2010 12:41 PM by Masterxilo.)
04-22-2010 12:40 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #6
RE: Problem importing animations for a model
but it doesn't have any keyframes, so it's not detected as a bone

you should either:

1.add some keyframes to the bone

or

2. include the mesh in the "running" animation max file (so it contains the skinning information, so the node will be treated as a bone)

(keyframes or skinning)

Method #2 is recommended
04-22-2010 12:49 PM
Find all posts by this user Quote this message in a reply
Post Reply