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Import from X - problem
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Ogniok Offline
Member

Post: #1
Import from X - problem
Hi!

I have a problem when i import model from *.X file.
Import to mesh editor and save it as model goes right, but when i want to load this model to Icon Maker i have this error:

[Image: erroryl.png]

I can place my model in World Editor and it's render properly, but when i save and build world and try to play it in my game it shows the same error.

Polish:
Mam problem z importowaniem modeli z plików *.X.
Importowanie do mesh editora i zapisanie tego jako mesh działa, ale kiedy chcę wczytać model do Icon Maker to wyświetla mi taki błąd:

[Image: erroryl.png]

Mogę wstawić mój model do World Editor'a i wszystko wyświetla się poprawnie, ale jak chcę zagrać w mojej grze z użyciem tego świata mam ten sam błąd co przy Icon Maker.
05-05-2010 03:18 PM
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Esenthel Offline
Administrator

Post: #2
RE: Import from X - problem
WE and ME have tolerance for missing files.
While Icon Maker and game don't.
But its weird that the .x model tries to reference some "path".
Could you send me the source .x file? so I could check it why it searches for this?
05-06-2010 10:45 AM
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Ogniok Offline
Member

Post: #3
RE: Import from X - problem
05-06-2010 10:52 AM
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Esenthel Offline
Administrator

Post: #4
RE: Import from X - problem
thanks, I've fixed the importer, the material didn't use any texture so it name was empty
fix will be in the next release (in at least few days)
you can just manually set material to each mesh part in ME to workaround this problem before the update
05-07-2010 10:13 AM
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Ogniok Offline
Member

Post: #5
RE: Import from X - problem
Ok
05-07-2010 01:58 PM
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