About Store Forum Documentation Contact



Post Reply 
(Q)about 'Static Light mapping' via use two 'UV ID channel ?
Author Message
JPLee GREX Offline
Member

Post: #1
(Q)about 'Static Light mapping' via use two 'UV ID channel ?
Hi. My name is JP.I working for G-rex soft.
Nice to meet ya.

I have some kind of two question. First issue is about 'Static Light mapping' via use two 'UV ID channel'.
Above picture is currently working gate object.

Second issue . Can access Esenthel3D engine about multi channel UV in DAE format mad by 3D Studio max 2011.?

How to can I work? -_- PLZ Help.

CLick image
(This post was last modified: 05-31-2010 06:33 AM by JPLee GREX.)
05-31-2010 06:29 AM
Find all posts by this user Quote this message in a reply
Esenthel Online
Administrator

Post: #2
RE: (Q)about 'Static Light mapping' via use two 'UV ID channel ?
Hello, nice to meet you too.
I can't access the image link, I receive this error:
Code:
Referral Denied
You don't have permission to access "http://blogfiles.naver.net/20100531_141/leegoongtr_1275283334429_Z5RW75_png/053110_0522_HiMynameis1.png" on this server.
Reference #24.2414434d.1275307425.a8b4566
Could you describe what's the problem?

If a mesh has 1 texture coordinates, then diffuse and light map use the same texture coordinate.
If a mesh has 2 texture coordinates, then diffuse map uses 1st tex coords, and light map uses 2nd tex coords.
To check if a mesh has 1 or 2 tex coordinates please go to "Vertex/Face edit mode" inside Mesh Editor, and select desired MeshPart (like in the screen)
you'll notice "Tex Tex1 Tex2" these are up to 3 tex coordinates.
when importing DAE all texture coordinates should be imported automatically.
If your DAE files has more than 1 tex coord, but only 1 is being imported, please send me the DAE file so I could check it.


Attached File(s) Image(s)
   
05-31-2010 01:08 PM
Find all posts by this user Quote this message in a reply
JPLee GREX Offline
Member

Post: #3
RE: (Q)about 'Static Light mapping' via use two 'UV ID channel ?
Hum... OK .^^
So. This problem has some my mistake about export from 3Dsudio Max.

To day our programmer sad about OPEN Collada export.

I has used by 3dstudio max autodesk collada export.that has lot of problem in Esenthel Engine right?

Many people thay use collada export in 3Dstudio max.

You must be provide of notice about Open collada.

I think . Some idea ... How do you think about providing esenthel auto web installer Open collada for esenthel.
06-03-2010 03:23 PM
Find all posts by this user Quote this message in a reply
Esenthel Online
Administrator

Post: #4
RE: (Q)about 'Static Light mapping' via use two 'UV ID channel ?
Oh, I see, that was the problem smile

Yeah the notice about autodesk collada is already there - http://www.esenthel.com/wiki/index.php?t...ada_Export

Quote:Please download and install external Collada exporter (please do not use built-in "Autodesk Collada")

And links to the Collada Exporters are provided here -
http://www.esenthel.com/wiki/index.php?t..._Importing

If you'll need any more help, let me know smile
06-03-2010 03:41 PM
Find all posts by this user Quote this message in a reply
JPLee GREX Offline
Member

Post: #5
RE: (Q)about 'Static Light mapping' via use two 'UV ID channel ?
Thank So Much guy. ^^
06-04-2010 12:26 PM
Find all posts by this user Quote this message in a reply
Post Reply